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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2006

Theseus - Return of the Hero

March 1, 2006 10:58 AM | Tim W.

Theseus - Return of the Hero is a game by Sigma Team that uses an updated Alien Shooter engine. The first thing that most players would notice is the inclusion of weather effects. Eye candy such as day and night cycles, plus the occasional rain works pretty well.

I'm not particularly fond of the soundtrack, though. It's a bit of a hit and miss at times, and repeats quite often. There are less weapons this time around but once you pick up the Ion Cannon it's practically the only gun that you'll need.

Most of the action takes place outdoors, and some stages involve rescue missions. The 10MB demo available from Sigma Team's web site only allows for a few minutes worth of campaign play time, which does come as a surprise. To sample the trial for a longer period, perhaps you can try here. The readme file has some information on how to enable blood, right at the end of the text.

The only drawback of this worthy sequel to the original Alien Shooter is the number of levels. There are only ten stages with the last one featuring two bosses. Some players may feel that this game is quite short and the addition of a survival mode may not be enough to warrant it's purchase.

Name: Theseus - Return of the Hero
Developer: Sigma Team
Category: Action
Type: Demo
Size: 10MB

Axel City

March 1, 2006 10:28 AM | Tim W.

Axel City is an excellent fighting game made by Atsuki Koitabashi using Enterbrain's 2D Fighter Maker 2k2.

It seems that fourteen characters were designed for this effort but only a handful made it into the trial version. Control mapping plus basic moves applicable to all fighters can be found on this page. Individual moves and special attacks are shown before each battle as well.

A neat inclusion is the team versus mode, where each player gets to choose three characters for their team instead of one solitary fighter. To download the demo, just click the third link on the navigational bar to the left.

Name: Axel City
Developer: Atsuki Koitabashi
Category: Action
Type: Demo
Size: 110MB

Flatland

March 1, 2006 9:58 AM | Tim W.

Flatland is an inspired effort by Brent Silby featuring sprites that resemble vector graphics, commonly seen in classic arcade shooters. But the innovation doesn't stop there.

Much like TUMIKI Fighters, enemy ships that have been destroyed will break into smaller pieces. These parts can be collected to increase the bulk of your craft.

Name: Flatland
Developer: Brent Silby
Category: Action
Type: Flash
Size: 1MB

Swarm

March 1, 2006 9:28 AM | Tim W.

A mix of Gyruss and Galaga, your task in Swarm is to protect the central matrix from marauding bugs bent on polarizing all of your energy cells. Your ship will always target the middle of the screen, and the action breaks for a boss battle every few stages.

An impressive effort considering that the entire game was coded in DHTML by Brent Silby.

Name: Swarm
Developer: Brent Silby
Category: Action
Type: Flash
Size: 1MB

Dark Age

March 1, 2006 9:02 AM | Tim W.

Dark Age is an arcade game developed by Brent Silby with Atari's Gauntlet in mind. Coded with DHTML, it doesn't really need any installation or additional software whatsoever besides a working web browser.

Music is pretty decent but you can turn it off by pressing the S key if it happens to offend your auditory senses. Autofire is activated by holding down the Z key.

Name: Dark Age
Developer: Brent Silby
Category: Action
Type: Flash
Size: 1MB

Mirror Magic

March 1, 2006 8:18 AM | Tim W.

In Mirror Magic, the player is presented with two pictures and must find five differences before time runs out. The developers have attempted to add a little variety to the gameplay by introducing several types of picture quality degradation.

For example, colors will fade away as time passes. Pictures will be obscured by darkness, autumn leaves or even weather effects such as rain and flashes of lightning. Expect plenty of squinting as some of the differences are pretty difficult to spot. Memorizing won't be much of a help, since each picture has about seven or more differences in total and only five will be randomly selected.

Should you complete the story mode, bonus pictures are downloaded automatically and made available to play as a reward for your efforts.

Name: Mirror Magic
Developer: Zylom
Category: Puzzle
Type: Demo
Size: 15MB

News

March 1, 2006 8:02 AM | Tim W.

Shoot the Core updated with twenty new entries. [Alien Stars, Eridani review]

Comet Mistake may be planning a Niga update. [Niga review]

Rag Doll Software releases new version of N-Ball. [N-Ball review]

New interview at Planetfreeplay.

GridWars updated to version 2.5. Screen and playing field size can now be configured. [GridWars review]

First look at Fairy Tower, LittleWing's latest pinball simulator. [Monster Fair review]

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