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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For December, 2006

Monster

December 23, 2006 10:08 AM | Tim W.

Another doujin versus fighting game, Monster features nicely animated 2D characters and decent effects but no unfortunately AI in the trial version.

Press the escape key at any time to access a list of moves during gameplay. Run the config.exe file to modify the key settings, since the default configuration isn't the standard mapping most users are familiar with. There's only a handful of characters to choose from and the absence of a single player mode is rather crippling but it's definitely one Comiket 71 release to keep an eye on, especially if an updated demo is ever posted.

Click on the download now image to grab the file.

Name: Monster
Developer: 8105graphics
Category: Action
Type: Freeware
Size: 30MB

Super Haunted Insomnia Tower

December 23, 2006 9:08 AM | Tim W.

The gameplay in Super Haunted Insomnia Tower involves a tall building and the act of continually making your way upwards by jumping off floating platforms.

It might be useful to note that the screen wraps around, because at times a jump in the opposite direction might be much easier to execute. Use the arrow keys to move about, and press the space key to leap into the sky.

Click here for the direct download link.

Name: Super Haunted Insomnia Tower
Developer: Lazrael
Category: Platform
Type: Freeware
Size: 3MB

Spider

December 22, 2006 10:18 AM | Tim W.

In Spider, the player has to swing around using webs spun by the little creature to collect fireflies. One can't help but be reminded of String Theory, though Dillon's work has controls suited for fast-paced gameplay.

Left or right click to shoot webs, and hold the buttons hang on for dear life. Press space to tighten your webs and swing.

Differentiating webs can be a tad difficult at times, and the application doesn't handle task switching too well but nitpicks aside this is definitely worth a go. Four levels only.

Name: Spider
Developer: HKU
Category: Action
Type: Freeware
Size: 50MB

Fire and Forget

December 22, 2006 10:08 AM | Tim W.

Much like Everyday Shooter by Jonathan Mak, Fire and Forget is a horizontal shooter which incorporates music as one of it's gameplay elements. The first part of the action involves targeting enemy ships and pressing the space key at the appropriate moment, which is shown as circles at the bottom of the screen. Basically a combination of RayStorm's missile lock and Dance Dance Revolution's gameplay elements.

The second portion of the game is a little easier to comprehend, just hold the space key to drop bombs on buildings for bonus points. The number of bombers in your squadron is based on the total notes collected during the previous segment.

Requires Java installed to run.

Name: Fire and Forget
Developer: robfitz
Categort: Action
Type: Freeware
Size: 10MB

Helium Boy

December 22, 2006 9:18 AM | Tim W.

Helium Boy is a decent platformer that is based on figuring out how to overcome obstacles by using your balloons correctly. You can hold up to two at any time, or release all of the balloons currently inflated by pressing the C key.

Areas too high to reach with a basic jump can be accessed by repeatedly pressing the Z key with at least one balloon equipped. Prepare one quickly by pressing the X key.

Name: Helium Boy
Developer: Bertil
Category: Platform
Type: Freeware
Size: 10MB

And Yet It Moves

December 22, 2006 9:08 AM | Tim W.

And Yet It Moves is a platformer consisting of backgrounds and objects made out of collages. Certain puzzles in the game require the world to be rotated around, but the player has to avoid falling from a dangerous heights or risk injury.

More of an experiment, this particular piece does include two levels worth of exploration and a handy autosave feature to bookmark your progress.

Name: And Yet It Moves
Developer: TU Wien
Category: Platform
Type: Freeware
Size: 10MB

News

December 20, 2006 10:08 AM | Tim W.

The latest G-Force build was recently posted. Now includes speech, music and joypad support. [direct download link, oddbob's site, G-Force review]

Submission due date for the Java 4K 2007 is March 1st 2007, though fifteen entries are already available to play. [Fuzetsu, Alpha Shot 4K review]

A new interview with Pug Fugly, winner of the Retro Remakes 2006 Competition was recently posted on the OneSwitch.org.uk blog. [Competition Results, Remakes Competition Summary, The Pyramid review]

Sam and Max Episode 1 extras discussed here.

(Screenshots from current Shmup-Dev Autofire 2007 Competition WIPs)

Cubis

December 19, 2006 9:18 AM | Tim W.

This Java 4K puzzler by Kevin Glass is a decent Cubis clone with most of it's basic gameplay intact, which includes wedges that goes under a block to make a higher stack. A counter shown on the top right of the window indicates the number of block to be removed in each stage to achieve level progression.

Name: Cubis
Developer: Kevin Glass
Category: Puzzle
Type: Browser
Size: 4K

Goop

December 19, 2006 9:08 AM | Tim W.

Goop is an alright LocoRoco clone made by Kevin Glass for the Java 4K competition, a pretty impressive feat considering the allowable amount of code set as a limitation to foster creativity. Use the left or right arrow keys to tilt the screen and shift mama Goop to it's intended destination while avoiding spikes and saving her children along way.

Name: Goop
Developer: Kevin Glass
Category: Action
Type: Java
Size: 4K

Kenta Cho MTV Interview

December 18, 2006 9:18 AM | Tim W.

As reported by Shoot the Core and the2bears: MTV interviews Kenta Cho. (YouTube link)

Click here for the original video on MTV. (may not work for residents outside U.S.)

Kenta Cho Speaks

The Japanese game designer gives one of his first interviews in English, and explains why...

MTV: What do you think... 'cause Geometry Wars seems to me, that's almost like a Kenta Cho game.

KC: (laughs)

MTV: What do you think of that game? Have you been playing that a lot?

KC: Yeah, I like the Geometry Wars that was released with Project Gotham Racing 2, the original version. That kind of 360 degree shooter is unpopular in Japan. But Geometry Wars has very good gameplay. It also fit with the controller. The 360 has twin dual analog sticks.

MTV: What's your high score in Geometry Wars?

KC: (laughs) I am not good at it. Perhaps one million... twenty... over one million?

MTV: One million? I can't get to a million myself. I'm at like 300,000 or something like that I'm not very good.

KC: (chuckles)

MTV: Would you actually be interested in having your games on Xbox Live Arcade?

KC: I have interest but I think that my game is too simple to release on the market. (points to Gunroar playing in background on laptop)

KC: So perhaps if someone would release my game on the consoles, the gameplay or the graphics and music should be refined.

MTV: Have game companies ever called you up and asked you to do work for them?

KC: Some people give me their e-mail about releasing my game on some console like an Xbox or PSP... but perhaps it is difficult to release my game on the market.

MTV: You don't charge money for your games. Why not? You could make a lot of money for these games. Why don't you do that?

KC: (chuckles)

MTV: You could be rich.

KC: (laughs) I distribute my game because I create the games that I want to play. And if some people want to enjoy my games, I give my game and code to those people. I don't have any intention to create money with creating games.

[ABA Games download page, Val and Rick review]

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