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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2007

Chocolate Castle

April 7, 2007 8:08 AM | Tim W.

Chocolate Castle is one of the better puzzle games I've ever played, and I would recommend it to anyone who is into logic puzzles to give it a go. Don't let the casual look or the cute animals and chocolate theme fool you, this takes some very serious thinking to play well, and you get a great sense of satisfaction when you solve some of the more difficult puzzles.

The controls are intuitive, the graphics are sharp, the level design is superb, I really have no complaints except the lack of an option for music during gameplay -- some people can do without it, but it doesn't feel right to me without background music. But you can always play your own music.

The gameplay is hard to describe. You drag chocolate pieces; if two pieces of the same type touch they merge. The object of the game is to clear the level of all chocolate, which you do by dragging the cute animals to the chocolate of their type. However, they disappear after one use, so you need to get all the chocolate of similar types bunched up before you drag the animal that can eat that type into it. There are 120 levels, 12 in the demo.

Name: Chocolate Castle
Developer: Lexaloffle Software
Category: Puzzle
Type: Shareware
Size: Less than 1MB

Copic Fighter

April 5, 2007 2:08 PM | Tim W.

My new project now has a name: Copic Fighter. It's a top down scrolling shooter, with a (hopefully) unique art twist. Official announcement can be found here, and a boss battle update here [Mentisworks, Thruster].

A preliminary demo should be ready soon. Your feedback is, as always, welcome and appreciated.


April 5, 2007 9:18 AM | Tim W.

Pictured on the right, a screenshot from Bernie's latest project. [Darkside Adventures, A Game with a Kitty, Reactor 09, Cedric and the Revolution]

Engage to Jabberwock mapped. [Shoot the Core article, Inverted Castle's download mirrors, Engage to Jabberwock review]

Here's another teaser screenshot from rEIZUs3. [click to open in new window, Crazy Patterns, Clean Asia review, past projects by cactus]

PEKPOK has at least two games in development. [PEKPOK's games]

9th Night has a new action game in production. A preview video was also released. [Blood Over review]

Another screenshot from NotKnytt (Knytt sequel) leaked. [Interview, Knytt, Within a Deep Forest, other games by Nifflas]

Bernard and Hank: Springtime Again

April 5, 2007 9:08 AM | Tim W.

Hank makes some pocket money by selling eggs, and plans to win the yearly egg contest with a huge egg. NationalLiberal, on the prowl for revenge, steals the big eggs and sends out his minions to paint and hide the rest of the eggs. Hank, along with his old pal Bernard, has to go through twenty-seven levels, meet around twenty different enemies and search for hidden bonus levels to defeat NationalLiberal once again and get his egg back.

Bernard and Hank: Springtime Again is a straightforward platform game. The graphics are as simple as in the first game, but the gameplay, sound effects and music tracks have seen improvements. Also included is the minigame Liberball and a jukebox to listen to all music tracks.

Name: Bernard and Hank: Springtime Again
Developer: The Peasants
Category: Platform
Type: Freeware
Size: 10MB

Vs Snake

April 5, 2007 8:18 AM | Tim W.

Vs Snake is a decent two player implementation of the classic time waster, with a configurable A.I. thrown in for good measure. There are even four different skins to choose from, though the gameplay is a little too basic and won't sustain interest for more than a couple of minutes.

Name: Vs Snake
Developer: Unknown
Category: Action
Type: Freeware
Size: 1MB


April 5, 2007 8:08 AM | Tim W.

Conformity is an experimental game in which the player has to cast a multicolored net by holding down the left mouse button and capture every single green circle on screen to progress. Catching a red circle will incur a health penalty. Restore a small percentage of health by grabbing the white ones.

Name: Conformity
Developer: Scott Anderson
Category: Action
Type: Freeware
Size: 5MB


April 3, 2007 9:18 AM | Tim W.

L.A.2 updated to ver 0.2. The blue turrets have been made much more visible now. [L.A.2 play instructions]

Acidbomb 2: Rearmed is out. [Acidbomb 2 preview] updated with news about an editor for Ski Stunt Extreme.

An interview with Amanda Fitch (Aveyond) can be found here.

The Fourth PyWeek Challenge will end in four days.

Gaism complete run added. [Gaism review]

Space Aggressor is currently undergoing beta testing.

There's a new release from Babarageo entitled Drill Boost Missile.

Cave Jumper could be released for free, again. [Cave Jumper review, hints, thanks to Sandcrab for the correction!]

Space Quest II Remake has been officially announced by the Infamous Adventures team. The released demo is rather shoddy though. [Scott Murphy interview, earlier mention]

Galshell 2 Bullet Rain recently updated to version 0.26. [Warning: Contains nudity! Galshell 2 Bullet Rain review]

New pixel art posted by buloght. Anonymous also pointed out a recent interview, thanks! [Knightsquire/The Family Treasure review, buloght's past projects]


April 3, 2007 9:08 AM | Tim W.

The 40MB demo link for DROD: The City Beneath can be acquired from this page. [direct download links: Windows, Mac, Linux, purchase]

There's a couple of new posts over at the Softlanding development journal.

GameDesign has a new game out, a surprisingly average puzzler entitled Porolith Flash.

Another Rozen Diadem gameplay video posted.

Prominence is a new point-and-click science-fiction adventure game scheduled for release in 2008. [Adventure Gamers' article]


April 3, 2007 8:18 AM | Tim W.

Ballz is a rather nifty platformer which involves getting your main character to the teleporter located somewhere at the end of each stage. Horizontal movement is constant, with Ballz doing a complete turn only after hitting a wall. To jump, simply press the space key.

Levels can be attempted several times, since collecting stars is vital to unlock the rest of the game. Made in under seventy-two hours.

Name: Ballz
Developer: Team Darkbits
Category: Platform
Type: Freeware
Size: 1MB

Can Can Crusher

April 3, 2007 8:08 AM | Tim W.

Can Can Crusher is a rather average mini game by GRC, the creators of Mission Missyo. Press the space key to crush the cans, but avoid stepping on bombs or face the consequences.

Name: Can Can Crusher
Developer: GRC
Category: Action
Type: Freeware
Size: 1MB

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