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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2007

News

May 18, 2007 9:18 AM | Tim W.

Shellblast, the Acidbomb remake is now available for purchase. [Shellblast preview, demo direct download link]

Knytt Stories should be released at the end of summer 2007. Here's a special preview of the soundtrack which will be sold together with the expansion pack to fund the development costs of future releases.

According to DHC, Vulkaiser is close to a release and the team may yet participate in the latest 3Punge competition. [DHC's past projects]

Pixel reaffirms that Variant Interactive's PSP version of Cave Story is not supported by him.

A Vampyre Story Preview

May 18, 2007 9:08 AM | Tim W.

Several new screenshots from A Vampyre Story had recently surfaced, and Bill Tiller mentions that the game will be released in Fall 2007 during an interview. [second page]



Also revealed on the third page are some concept art for a Full Throttle sequel. As he explains:

"The basic plot was... a corporation was getting rid of the roads, and instead people had to drive hover vehicles, which they would buy off the corporation. The story was about reclaiming the wheel. Ben was framed for the murder of Maureen, and was hounded by paparazzi, though one of the paparazzi was going to be friendly, and would help out a wee bit. There were also different gangs fighting. One called The Dragons, and they had flames coming out of the front of their bikes."

Click here to view a 1MB version of Coyote Spit, pictured left. [more screenshots]

Professor Fizzwizzle 2 Preview

May 18, 2007 8:18 AM | Tim W.

Professor Fizzwizzle and the Molten Mystery will be released soon. The latest adventure consists of 210 levels to solve.

Urban Legend

May 18, 2007 8:08 AM | Tim W.

Urban Legend is an isometric turn-based strategy game with squad management. Created by Electronic Entertainment Studio, it features pixel graphics, a storyline based on conspiracy theories, capable AI, mercenaries for hire and a wide choice of futuristic weaponry. The demo features six levels with no time limit.

Name: Urban Legend
Developer: Electronic Entertainment Studio
Category: Strategy
Type: Demo
Size: 10MB

News

May 17, 2007 9:18 AM | Tim W.

Screenshots from The Path posted, a new horror game by Tale of Tales. [gallery, web site, original post]

Guxt updated to version 1.0.1.0. Changes include:

- replay filenames now contain information about final score and last stage attempted.
- the game window no longer has an accompanying menubar.
- new sound effects introduced, quality improved to 16-bit.
- volume and window size controls now accessible by right clicking.
- the game will continue even when the window loses focus.

Samieru announces that English instructions and a level editor will be added to Death Village soon, while stating that the character's actions are not random. Nigoro's next release could be out in a matter of days.

eXceed 2nd Vampire REX

May 17, 2007 8:18 AM | Tim W.

eXceed2nd-VAMPIRE REX- is a remake of FLAT's vertical shmup which mimics the polarity gameplay system made popular by Ikaruga. The color of the circle surrounding your character can be changed by tapping the C key. This will determine the type of enemy bullets that your ship absorbs while charging the special weapon in the process.

Press the Z key to shoot and use the V key to bring up the pause menu. There are only four stages in this trial version.

Name: eXceed2nd-VAMPIRE REX-
Developer: tennen-sozai
Category: Shooter
Type: Freeware
Size: 300MB

Dotechin

May 17, 2007 8:08 AM | Tim W.

Dotechin is a horizontal number from Japan which attempts to fill the entire screen with destructible objects instead of the usual hail of bullets present in most modern day shmups. Your robot is equipped with some decent firepower so it isn't particularly difficult to make it from one stage to the other.

Use the space key to skip cutscenes, tap the X key to shoot and press the shift key for a temporary boost. The Z key can be used to initiate a special attack, possible only when the smaller blue gauge at the top of the screen is full.

The F1 function key can be used to pause the game. Select the second option from the main menu to start playing. If you lose, a continue option will appear as the first choice although progress is not saved when you exit the program. Use the free 7-Zip software to unpack the file.

Name: Dotechin
Developer: JMG
Category: Shooter
Type: Freeware
Size: 10MB
Direct download link: Click here

Skullgirls

May 16, 2007 9:18 AM | Tim W.

Skullgirls is a rare versus fighting game that isn't actually made using the popular Fighter Maker engine. The animations are jerky and default controls are rather awkward, with the I, O, K and L keys mapped to punches or kicks. The U key can be pressed for a defensive stance.

A work in progress that shows some promise, but fans shouldn't expect anything more than a technical demo in it's current state.

Name: Skullgirls
Developer: Alex Ahad
Category: Action
Type: Freeware
Size: 10MB

News

May 15, 2007 9:18 AM | Tim W.

Another screenshot from Ishi's 3D platformer posted. [Clockwiser, Pushover review]

Beast Invaders 3 updated. Bullets are much easier to distinguish now. [Beast Invaders 3 review]

Here's a recent interview with Oddbob himself, the creator of G-Force and Beast Invaders sequels.

Mr Colossal is working on a new game. [Automation review]

A new trial version of Akatsuki BK was recently made available. Joypad is chosen as the default controller, so if you don't own a gamepad be sure to change this to keyboard controls using the config menu before playing. To get it to work, just right-click the config.exe file and set compatibility mode to Windows 200.

The demo comes with four playable characters and several game modes enabled. [Akatsuki BK review, Inverted Castle article]

Blumenmacht

May 15, 2007 9:08 AM | Tim W.

Initially the screenshot itself caught my eye, especially because of my interest in art games. After reading a little more about the concept I was eager to try Blumenmacht (German for "flower power"). What I found is an intriguing twist on the top down shooter model.

The twist is in fact rather substantial in that the game has become largely non-violent. You're no longer actually shooting down enemies, but engaging in a dance which fills the respective "ballerinas" with happiness. Some will undoubtedly be put off by this motif, while I was glad to see a game with such a unique artistic vision.

I found the game to be a little frustrating at first. The amount of visual stimuli can certainly be overwhelming, and it took me many tries to actually figure out what I was doing, despite an in-game tutorial. In a way, this is to be expected with a new or revised game concept. After some time, however, I realized that it was not quite as difficult as I thought it to be initially.

If you bear with it, and learn the ropes, you'll find a very unique, stimulating, and enjoyable experience in Blumenmacht. Granted the game can see some improvements, and many have been suggestion in the forum thread. Yet there is something very good and appealing in its cacophony of colors and additional challenges will continue to present themselves in later levels.

You can also view a gameplay video here, via YouTube.

Name: Blumenmacht
Developer: Urs
Category: Shooter, Unconventional
Type: Freeware
Size: 10MB

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