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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2007

DoDonPachi Model

May 15, 2007 8:18 AM | Tim W.

This hobbyist's recreation of the cover for one of Cave's classic shooter is bordering on the extreme. Every single part is modeled with care, even the insides of pictured ship is not spared and somehow recreated by using a bit of imagination.

Fraxy User Creations

May 12, 2007 9:18 AM | Tim W.

Custom bosses for Fraxy have started appearing everywhere. To try these out, just edit and copy the entire text into your clipboard, then run Fraxy to begin playing.[Fraxy's download page]

Right-click to save .FED files.
Standard boss
Giant crabs are a must
Eight-legged nasties
Salamander boss

The Fraxy Bosses public wiki is now open for business.

Indie Game Jobs

May 12, 2007 9:08 AM | Tim W.

A new job board,, just opened up that caters to the independent game developer. The site allows you to post jobs or search through job categories including 3d, textures, programming, and level design. You can evaluate artists by previewing their work and reading feedback ratings from other users. You can also post and browse resumes.

Here are some of the features listed on the site:

* Completely Free
* Easy to use Web 2.0 interface
* Intuitive rating system
* Profile section that supports images and links
* Messages Area
* Resumes Section

Death Village Released

May 12, 2007 8:18 AM | Tim W.

NIGORO's Death Village is out. [announcement, La-Mulana download link]

Everyday Shooter Preview

May 11, 2007 9:18 AM | Tim W.

Everyday Shooter will not be freeware, unlike the rest of Queasy Games releases.

Click on the image below to watch video footage of the game from GDC. Release date: soon. [old trailer]

Empyreal Nocturne

May 11, 2007 8:18 AM | Tim W.

Empyreal Nocturne is a third-person aerial action game in which you combat enormous flying objects by commanding a legion of birds. These objects are connected by orbs, which are fiercely defended by birds of its own. Defeat each creature by destroying their weak points, then fly into a portal to access the next stage.

Use the W, A, S and D keys to navigate your ship, or press the space key for a temporary speed boost. This move is limited to the number birds you have accompanying your ship, though these will replenish automatically as time passes.

The mouse wheel can be used to switch between attack and defense mode. Hold the left mouse button when you have acquired a target to queue missiles for launch. Restore energy by pressing the right mouse button, and use the C key to switch camera mode.

Name: Empyreal Nocturne
Developer: Double Hawk Games
Category: Action
Type: Freeware
Size: 30MB

DigiPen Games Out Now

May 10, 2007 9:18 AM | Tim W.

Roughly half of the thirty-six student projects showcased on DigiPen's games gallery have been made available for download.

The rest would probably be added to the list very shortly.


May 10, 2007 8:18 AM | Tim W.

Claustrosphere is a 3D action game which takes place inside an enclosed area, putting you in control of a ship and surrounded by continuously spawning enemies from all sides. Basic flight controls are mapped to the W, A, S and D keys, while barrel rolls are executed by holding the Q and E key.

The World Sphere indicates your current condition. When the ship is damaged, this is reflected by the sphere as well. The game ends when the World Sphere collapses. Collect white rings to make the sphere grow, or yellow ones to upgrade your weapon.

The smaller sphere in the middle of the arena can be used as a reference to how the World Sphere's current condition. This sphere will glow red if the World Sphere is shrinking, or exude a blue glow is the area is expanding. Collision with this sphere should be avoided, since damage to it causes the arena to shrink.

Scoring is based on survival time and the size of the sphere. Enemies with more sides are harder to destroy, but will fade to white as they are damaged by your shots.

Name: Claustrosphere
Developer: Bats
Category: Shooter
Type: Freeware
Size: 10MB

Toy Blocks

May 10, 2007 8:08 AM | Tim W.

Toy Blocks is another experimental Java project by Kevin Glass, in which the player can shift or rotate blocks around using the mouse while trying to match the overall shape indicated by a small window at the top of the screen.

Name: Toy Blocks
Developer: Kevin Glass
Category: Puzzle
Type: Browser
sizE: 1MB

Upcoming Adventure Games of 2007

May 9, 2007 9:18 AM | Tim W.

A list of upcoming freeware AGS (and non-AGS) adventure games, due out in 2007.

[Top 20 Freeware Adventure Games 2006 article]

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