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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2007

Bite the Bullet

June 30, 2007 7:07 PM | Tim W.

Bite the Bullet is the latest creation by 9_6, developer of the colorful Hyper Wars: The Mega Firestorm. The game plays very differently from standard shooters, in which the player has to avoid bullets for as long as possible to increase the bonus count.

Shooting with a bonus greater than ten will activate the autofire mode and imbue the ship with temporary invulnerability. The number of homing projectiles shot during this period depends on your bonus counter.

Press the A key to shoot and hold the S key to activate the slow motion mode, but only if the gauge shown at the top right of the screen is filled up. This bar replenishes steadily over time, and holding the same button will change your ship into a hit box, allowing players to easily dodge bullets.

The bonus counter increases when the player doesn't fire any shots. Destroying an enemy ship awards the player with a health collectible, though acquiring one can be a rather difficult task as your adversaries do not stay around for long.

Name: Bite the Bullet
Developer: 9_6
Category: Shooter
Type: Freeware
Size: 2MB

Odyssen Preview

June 30, 2007 10:02 AM | Tim W.

Found this gameplay vid of a homebrew game called "Odyssen" by SteevTee on YouTube. The game is said to be in an early development stage, but the graphics are already slick and the gameplay looks fast paced and varied.

The author describes it as inspired by Gradius and Treasure's shmups, which probably rings well in a lot of ears.
The player attack mechanics look and sound very interesting:
- A total of 6 main weapon systems, each has strengths against different enemies, ie, Napalm is good at close range and against bio foes. Reflect is ideal for enclosed levels. Lightning for larger electronic enemies. Blade is powerful all round but short range. Fusion creates chain reactions in destroyed enemies. Pulse is a rapid all-rounder (ie Vulcan).
- A beam weapon is charged by collecting blues and by grazing enemies and their shots. Activating beam will turn all shots to blues, which in turn will keep the beam firing longer.
There's a thread about the game here. Why not give the guy some feedback and encourage him to keep working on it.

News

June 30, 2007 8:54 AM | Tim W.

The development diary for Puppy Games' Time Bandit tribute, Treasure Tomb can be found over at the javagaming.org forums.



Nream is a commercial engine (made using Blitz3D) which allows the creation of 3D adventure games with little effort. There are different modules to help make maps, define events, make tiles and more. Almost all aspect of the engine is scriptable, including menu, save/load menu, and even the title screen.

A new set of screenshot for the upcoming vertical shooter Yakouga 4 posted.

News

June 29, 2007 6:45 PM | Tim W.

Hurrican updated to version 1.0.0.3; switching weapons now work for the gamepad. [review, cheats]

cactus is working on a 3D update for Fractal Fighter.



There's a huge post about GR3's Rose and Camellia; presumably the game will be released sometime in July.

De Blob Announced for Wii

June 29, 2007 5:39 PM | Tim W.

Pictured right, a Go Nintendo scan from Maniac! (a German magazine) showing exclusive shots of how the student project De Blob will look like on the Wii.

De Blob is currently being developed by Blue Tongue Entertainment, and will be published by THQ as a Wii exclusive sometime in 2008. The original school project is still available for download from a GameDev.Net forum thread posted last year.

- Go Nintendo article
- GameDev.Net forum thread
- Kotaku article

Gameplay Videos

June 29, 2007 10:50 AM | Tim W.

Gameplay videos from Wilfred, the Hero and Bite the Bullets.

Vortex

June 29, 2007 8:00 AM | Tim W.

Vortex is a new abstract arena shooter by Jordan Browne, a Game Maker developer known for his Shuttle series. Use the Z and X key to shoot in either direction, and eliminate twenty enemies from each wave to complete a level.

An extremely promising project marred by poorly implemented controls.

Name: Vortex
Developer: Jordan Browne
Category: Shooter
Type: Freeware
Size: 2 MB

Purgatorio

June 28, 2007 6:23 PM | Tim W.

Warning: Contains strong language and graphic scenes.

Purgatorio is a short adventure game by Jonathan Lynch which tells the tale of Frank O'Shea, a soldier on a peacekeeping mission who was knocked unconscious and injured in the line duty.

He awakens to find himself wounded and in a strange, but somehow familiar town. The game features a mix of photograph and hand drawn art, with the results looking far better than another similar attempt called Soviet Unterzogersdorf.

Name: Purgatorio
Developer: Jonathan Lynch
Category: Adventure
Type: Freeware
Size: 100MB

Bite the Bullets

June 28, 2007 6:12 PM | Tim W.

Bite the Bullets is a tech demo made by Ishi to test out a new bullet pattern creation system, hence the lack of enemies and intricate level designs. The gameplay is simple, avoid bullets while directing your shots at an abstract geometric shape to score points. Players shooting from a shorter distance are rewarded with extra points.

Hover the mouse pointer around a menu option to make a choice. No button clicks are required.

Name: Bite the Bullets
Developer: Ishisoft
Category: Shooter
Type: Freeware
Size: 2MB

Upcoming Shooter Releases

June 27, 2007 8:11 PM | Tim W.

Pictured from left to right, top to bottom: Paul Cunningham's Doppelganger and Kevin's Interferon: Core Defence. [Alien Abduction]


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