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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2007

Masq

June 19, 2007 9:18 AM | Tim W.

Warning: Contains nudity, strong language, and graphic scenes.

Masq is an interactive novel which resembles Facade, but minus the boring guesswork as every dialogue option and actions are laid out for you to choose from in each scene. The story is much more interesting as well, and players can expect to discover a new scenario or ending when a different path is taken.

Recommended for adventure and IF fans.

Name: Masq
Developer: Javier Maldonado
Category: Adventure
Type: Freeware
Size: 20MB

Exit Fate Preview

June 19, 2007 9:08 AM | Tim W.

Origami is working on a new RPG, but it's not a sequel to Last Scenario. Several early screenshots from Exit Fate were recently released to the public, and a demo can be expected in a few months' time. As described by the developer:

- Exit Fate is made using RPGMaker.
- All character battle sprites, portraits and special images are original.
- Nearly all enemy sprites and bosses are original.

Read more [source: pilch, thanks!]



More screenshots: [1] - [2] - [3] - [4] - [5] - [6] - [7] - [8] - [9] - [10] - [11] - [12] - [13]

Cluster Funked

June 19, 2007 8:18 AM | Tim W.

Cluster Funked is another strategic shooter by Jph which features similar gameplay elements from Gyro-Phyter. Your first task is to take control of a red well, which will then produce green units for deployment and defensive purposes.

Tap the K key to shoot, and use the J or L key to strafe. Rapid fire can be activated by holding the fire button, but will cause the gun to heat up and locking your weapon until the cool down period passes.

Your ship can grab up to five green pawns using the I key, indicated by triangles around your craft. To respawn, simply move towards any green well on screen.

Name: Cluster Funked
Developer: Jph Wacheski
Category: Action
Type: Freeware
Size: 5MB

Gyro-Phyter

June 19, 2007 8:08 AM | Tim W.

Gyro-Phyter is an abstract shooter by Jph with strategic elements. The objective of the game is to weaken the green wells and turn them red, though the green side's defensive turrets will try their best to thwart your efforts.

Use the arrow key to move your ship around, and tap the I key to place a red turret. To retrieve a turret, simply hold the I key for a few seconds. Red turrets destroyed in combat will float back to base for the player to collect and redeploy on the battlefield.

Ammo is limited, but can be replenished by hovering above the base. Use the J or L keys to strafe, and hold the K key to shoot. If you lose a ship, another will respawn back at base. The number of lives left is indicated at the bottom left of the screen.

Name: Gyro-Phyter
Developer: Jph Wacheski
Category: Action
Type: Freeware
Size: 2MB

Immortal Defense on Game Giveaway of the Day

June 18, 2007 9:18 AM | Tim W.

Immortal Defense is available free at the Game Giveaway of the Day for the next 14 and a half hours, so if you wanted to finish the story but couldn't afford the game, go get it while you can!

Clean Asia II?

June 18, 2007 9:08 AM | Tim W.

Okay, maybe not Clean Asia II. But nearly a sequel in a sense. It's cactus' shmup-dev game number two. This time the game seems to be very retro.

The title is "Akuchizoku", which is bad Japanese for "Evil Blood People". The current plan is to have it play for five very different levels, with the possibillity of an additional small bonus level or two. You get to pilot at least five different fighters, and the game will have a custom made score by John Marwin plus an in game storyline. And it will be shareware, because both authors are apparently in need of funds.

However, there is no price on the game, instead the "customer" makes a donation of at least $1 to get his copy of the full version. Generous donators will be extremely appreciated and therefore get their names in the credit (and possibly a few subsequent cactus games for free, if the economic situation allows it). For those who feel that games should be free to play, there'll be an optional demo version with a bit over 60% of the content from the full version available for download. Note that the full version will probably be released for free whenever there's no point in requiring donations anymore. So anyone who "buys" the game shouldn't consider it that way. Look at it as a donation, and feel that you've done a good deed instead.

Additional screenshots: [1] - [2] - [3] - [4]

RGCD Issue Two

June 18, 2007 8:18 AM | Tim W.

Issue 2 of RGCD is here; 27,000 words, 27 reviews, 6 extra features and over 170MB of game files included on disc.

There's the featured review of Motocross Challenge GBA, complete with an exclusive interview with the development team behind the game. Aside from that, highlights of Issue 2 include previews of top work-in-progress projects Force Majeure and Brickout 95% as well as reviews of accolade-worthy PC titles such as the awesome Streets Of Rage Remake from Bomber Games, Veck SE and Alien Abduction.

RGCD is 100% spyware free and all files are virus checked before uploading.

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Zub

June 18, 2007 8:08 AM | Tim W.

The plot of Zub involves navigating through ten different planets to find the lost Eye of Zub. Each planet is connected to some others by a system of teleports. You start on planet 1 and must get to planet 10 and back.

There are platforms on each screen, when you stand on one you can move it by crouching and pushing left or right. Use the platforms to get up to the three teleports at the top, your destination depending on which you choose. There is always at least one alien on screen at any one time, which descends from the top and attempts to knock you off the platforms.

Name: Zub
Developer: Richard Jordan
Category: Action
Type: Freeware
Size: 5MB

News

June 17, 2007 9:18 AM | Tim W.

Efraim Siounis releases a patch that allows players to experience Cave Story using Curly Brace instead of Quote. [CSLJ entry]

A playable demo for Varia is now available for download. [Ikaruga clones article]

Donuts in Danger released.

Postman nets second place in the recent World's Greatest Shmup Player Tournament. Congratulations! [thanks to GameSetWatch]

Red White Yellow gets a new Sound Pack, with a third volume scheduled for a release on the 15th of July.

Colocoro updated to version 1.60. A new level editor is included. [Colocoro review]

Deadheat is working on a new game.

New screenshot from Knytt Stories' level editor posted.

IGF Submissions Open

June 17, 2007 9:08 AM | Tim W.

The IGF has announced that submissions are open for the 10th Annual Independent Games Festival, for which the awards will be handed out in February 2008 at Game Developers Conference. Dates for the IGF in 2007/2008 are:

June 15th, 2007Submissions are Open
October 1st, 2007Submission Deadline, Main Competition
October 15th, 2007Submission Deadline, Student Competition
December 3rd, 2007Finalists Announced, Main Competition
December 17th, 2007Finalists Announced, Student Competition
February 18th-22nd, 2008Game Developer's Conference 2008
February 20th-22nd, 2008IGF Pavilion @ GDC
February 20th, 20082008 IGF Awards Ceremony (Winners Announced)

The 2008 IGF Main Competition will be open to all independent developers to submit their games - whether it be on PC, console digital download, Web browser, or other more exotic formats. The prizes again total nearly $50,000, with a $20,000 Seumas McNally Grand Prize, and the deadline to enter the Main Competition is Monday, October 1st 2007.

The 2008 IGF Student Competition will once again award the best student games, and this year will also include student mods to existing games. As a result, the number of Student Showcase winners has been increased to 12. The deadline to enter the Student Competition is Monday, October 15th, 2007.

Costs

Entry fees are the same as last year--$95 for the main competition, and free for the student competition. Note that a student project can enter both competitions simultaneously (but the $95 main competition still applies).

Read more, GameSetWatch

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