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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2007

Mondo Medicals

September 14, 2007 5:59 PM | Tim W.

This is cactus entry for TIGSource's B-Game Competition. It could be described as an illogical puzzle game played from a first person view, with plenty of bizarre elements. And it's downright evil. Most of the levels are designed to confuse you, and the solutions aren't always that easy to figure out. Move around with the arrow keys and press Z to interact with stuff (There are in game instructions, but they might not be that easy to interpret). There are eight levels total, good luck beating them all!

There is a complete walkthrough over at cactus' forum for those who find the strange puzzles too hard. His site has also gotten a complete overhaul, and you can now find some new screenshots from his current WIPs and scrapped projects there, and on his forum.

Name: Mondo Medicals
Developer: cactus
Category: FPS/Puzzle/Bizarre
Type: Freeware
Size: 2MB

Interview with clysm (you know - that guy that made Seiklus)

September 13, 2007 12:13 AM | Tim W.

New interview with clysm, Seiklus developer.

Braid for Xbox Live Arcade

September 12, 2007 7:45 PM | Tim W.

Jonathan Blow has revealed that Braid will be coming to the Xbox Live Arcade in early 2008. According to XBLArcade:

Braid (Number None Inc.): Arriving in early 2008 on Xbox LIVE Arcade, Braid is a platformer/puzzle game. Journey across seven worlds to rescue a princess—in each world, time behaves in its own peculiar way. Cleverly manipulate the flow of time to solve puzzles. Braid aims to provide a mind-expanding, filler-free experience.

Mr. Blow has confirmed that a PC version is in the works as well.

- read the announcement
- XBLArcade article


September 12, 2007 3:59 PM | Tim W.

Platform is an episodic browser-based platform game that is updated with a new level each week. Levels provide a variety of familiar platforming staples such as moving platforms, insta-death spikes, water and switches. The need to swap back and forth between the two protagonists is also heavily incorporated into the gameplay.

Arrow keys or A/D move, Z jumps. Switching between characters is achieved via the spacebar.

Requires shockwave.

Name: Platform
Category: Platformer
Type: Browser

The Crypts of Despair 1.0

September 11, 2007 6:59 AM | Tim W.

JTR's The Crypts of Despair (a bite-size roguelike game by the creator of Death Worm) was recently updated to version 1.0. The biggest addition to this release is an online high score table.

Use the F1 function key to access game instructions, and press the F4 key to switch between windowed and full screen mode.

download The Crypts of Despair
tips by Baptistry
online high score table

Game Maker for Mac Soon

September 11, 2007 3:22 AM | Tim W.

YoYo Games has begun porting the Game Maker engine for the Mac, with plans to release a beta before the end of the year. Users will soon have the option to develop games on the Mac as well as run on the Mac.

This is carried out in parallel with work on writing the Game Maker runner in C++, which could eventually mean that games could possibly run on other devices such as the Nintendo DS.

Read announcement


September 10, 2007 11:55 PM | Tim W.

DroneSwarm is a new 2D horizontal shooter developed by monoRAIL using the Torque Game Builder Engine. Hold the Z key to shoot, and hold the X key to detonate a drone when you have one at your disposal. Tap the X key to freeze your drones in a fixed position or to release them. Increase the efficiency level to acquire drones.

The current build is for demo purposes only. A final version will be released by the end of September 2007.

Name: DroneSwarm
Developer: monoRAIL
Category: Shooter
Type: Freeware
Size: 5MB

World of Goo Trailer

September 10, 2007 6:11 PM | Tim W.

Gameplay trailer from Kyle Gabler (Experimental Gameplay Project) and Ron Carmel's 2D Boy debut production, World of Goo.

According to Kyle:

"Gameplay in World of Goo is 100% physically simulated, and each level is thematically extraordinary, visually iconic, and always related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every level, but as I'm seeing the game come together, I'm kinda happy how beautiful (or at least original) it is becoming."

- watch high res version
- download trailer (right-click to save)
- play Tower of Goo

Metanet Interviewed

September 10, 2007 6:02 PM | Tim W.

Raigan Burns and Mare Sheppard were recently interviewed by Joystiq. Juicy information about their next project can be found in the same article, including a hint that Robotology will first appear on the PC and Mac platforms sometime next year or 2009.

read the article here
download N
visit the metablog
The Way of the Ninja (official site for N series)

Battle Garden

September 10, 2007 12:53 PM | Tim W.

Battle Garden is a first person rail shooter with unlockable weapons and good frame rate when configured to run at the lowest quality, though the game itself is rather short and loops after six or seven scenes.

Left click to shoot and move the target towards the bottom of the screen to reload. Medkits can be shot at to restore health, indicated at the top left of the screen. [source:]

Name: Battle Garden
Developer: Net Terminator
Category: Action
Type: Browser

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