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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2007

Free Play 2007 Videos

September 4, 2007 9:22 AM | Tim W.

Recording of three sessions from the Free Play 2007 event held in Australia were recently posted on Sumea's web site, with talks centered around indie game development, prototyping and securing publishing deals.

Each video is roughly eighty minutes long. Jonathan Blow also provides some helpful hints to budding programmers about the basics of making platformers during his speech. The Torque Game Engine is criticized by Mahomed of Gridwerx halfway through the second video as well.

Video download page
GameSetWatch mention
ACMI web site

The Chronicles of Oswyn Throckmorton Announced

September 3, 2007 11:24 PM | Tim W.

The Chronicles of Oswyn Throckmorton is an adventure game set in a time when pirates thrife from plunder and fear. A context-sensitive verb menu much like the one used in Revolution Software's Lure of the Temptress (now freeware) will be employed for object interaction purposes. Character art is supplied by Helm.

The first episode is scheduled for a release sometime in summer 2008.

Starfox: Shadows of Lylat Screens

September 3, 2007 6:23 PM | Tim W.

A screenshot from the upcoming fan made project, Starfox: Shadows of Lylat. The game is built using the Freespace_Open engine, but a release date is still far from being announced.

screenshots forum thread
Starfox: Shadows of Lylat FAQ


September 3, 2007 6:13 PM | Tim W.

Quiescence is an abstract arena shooter by Jph with gameplay elements from the classic Snake mixed with some rather odd controls. Use the arrow keys to move around, and hold the left shift key to shoot. The objective of the game is to collect all green orbs in each level while avoiding yellow objects, though it's possible to shoot at them to remove the immediate threat.

Press the end key to restart at any time. Hold the control key to remain stationary, and use the space key to start a game from the main menu.

Name: Quiescence
Developer: Jph
Category: Action
Type: Freeware
Size: 2MB
Direct download link: Click here

The Lila Experiments

September 3, 2007 6:08 PM | Tim W.

The Lila Experiments is another abstract shooter by Jph, in which the player's ship is constantly attracted to several black orbs on screen. Collect green orbs before they turn red, and use the Z key to shoot at red orbs to turn some of them back to their original color.

Your shots are limited to a gauge shown at the top of the screen. Collect more green orbs to increase this meter, and hold the X key to keep your ship stationary. Hold the end key to restart the game at any time or view the instructions.

Name: The Lila Experiments
Developer: Jph
Category: Action
Type: Freeware
Size: 2MB
Direct download link: Click here


September 2, 2007 8:12 PM | Tim W.


Jumper 3: Infinite Castle announced. The latest sequel will employ a completely retro look and feel.

An English translated version of Virtanen's Kaipuu (a Seiklus-like platformer) is in the works. [previous mention]


A new version for Typhoon 2001 is in the works. [download page]

Apparently there is another Spindizzy remake currently in development.


A new edition of Weekly Freeplay is out. Categorizing Knytt Stories as a Flash browser game is erroneous though.

MarkUp issue 7 (the official GM magazine) is now available for download.

The Guardian of Paradise walkthrough is now available. [AGTP download page]

PC Gamer's Top 100 2007

September 2, 2007 7:27 PM | Tim W.

PC Gamer's Top 100 2007 is a list of the best one hundred games for the year 2007, chosen at random by ten journalists. Cave Story is nowhere in it, but here are a couple of indie games selected for prestigious mentions:

98. N
85. Uplink
75. Masq
51. Defcon
40. Peggle
35. Darwinia

Read page 1, 100 - 51
Read page 2, 50 - 1

Serious Sam-I-Am

September 1, 2007 11:35 PM | Tim W.

Serious Sam-I-Am is a scrolling action game in the style of Metal Slug, developed by The Podunkian for a recent competition. Use the W, A, S and D keys for movement. Tap the space key to jump. Press the left or right mouse button to shoot and snipe.

Don't miss the intro as the included level is only a few screens long.

Name: Serious Sam-I-Am
Developer: The Podunkian
Category: Action
Type: Freeware
Size: 5MB

Crocodile Garden Translated

September 1, 2007 10:53 PM | Tim W.

English versions for both Crocodile Garden and Marble Seals were recently posted on Anahara Masataka's home page. Fans of Sokoban would be interested in the former, a game about transporting alligators to their watery abodes.

Obstacles block your way frequently but these can be pushed away using bulldozers which only moves forward or backwards. Climb into a vehicle from it's sides, and grab a reptile using the enter key. [original review]

Crocodile Garden download page

Braid Gameplay Video

September 1, 2007 7:30 PM | Tim W.

A recorded video of Jonathan Blow's lecture given during the Independent Games Summit in March was made available by GameSetWatch for viewing. There's a lengthy gameplay demonstration from Braid which begins around the fifteen minute mark, as Mr. Blow explains about the importance of prototyping. He also manages to slip in a subtle hint about what his next game will be.

- watch it on google video
- download the 170MB .mov file
- read the article
- prototype download page

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