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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2007

Jenova Chen's Next Game

September 20, 2007 6:18 AM | Tim W.

A short clip from Jenova Chen's new PSN game Flower was shown today during Sony's keynote speech at the TGS.

An expansion to flOw was also revealed at the pre-TGS press reception. [video update thanks to haowan]

download trailer (right-click to save)
TGC Blog
FLOWer preview
Tokyo Game Show web site

Brave Karma Warriors Preview

September 19, 2007 11:36 PM | Tim W.

Intro and gameplay video from cactus' Brave Karma Warriors. Release date: 24th December, 2007.

Galaxian 2007

September 19, 2007 10:15 PM | Tim W.

Galaxian 2007 is a remake by Danny Boyd with a couple of bells and whistles not found in the original, though gameplay essentially remains the same. Use the arrow keys to move your ship, and hold the shift key to shoot.

Powerups can be collected for temporary firepower upgrades or extra lives.

Name: Galaxian 2007
Developer: danjo
Category: Shooter
Type: Freeware
Size: 2MB

GoldenEye 2D

September 19, 2007 4:13 AM | Tim W.

GoldenEye 2D is a GameBoy-style remake of GoldenEye for the Nintendo 64. This version features only one level but includes several bosses and five different weapons which can be acquired by taking out enemies.

Press the enter key to access the current level objectives. Tap the X key rapidly to shoot, or use the Z key to jump.

Name: GoldenEye 2D
Developer: Perfect Run
Category: Platform
Type: Freeware
Size: 2MB
Direct download link: Click here

Blackwell Unbound Demo

September 19, 2007 3:17 AM | Tim W.

A twenty minute presentation of Blackwell Unbound by Dave Gilbert, from the IGDA event in New York last month (August 21st, 2007).

There's a lot of videos from the same event posted as well.

Blackwell Unbound presentation: part 1, part 2, part 3
Wadjet Eye Games

IAC Acquires GarageGames

September 19, 2007 1:36 AM | Tim W.

According to several sources online, Barry Diller (CEO of IAC) has recently acquired a majority of GarageGames' equity (which includes the Great Games Experiment web site). The GarageGames management team will continue to lead the business under the new partnership while assisting with the development of the new InstantAction network.

When launched, will be a web-based action gaming portal featuring 3D singleplayer and multiplayer games which will run from any standard web browser with no download or installations required. Plans for a Game Development Fund was also revealed, though no figure was announced yet.

Josh Williams' post
GameDaily BIZ article
InstantAction web site
Kotaku article

Everyday Shooter Trailer

September 18, 2007 12:50 AM | Tim W.

There's a new trailer for Everyday Shooter over at the GameTrailers web site. Not too sure what they meant by the description:

This great PC game is now coming home to PlayStation Network!

..since Everyday Shooter was never released for the PC in the first place.

Watch the video
Everyday Shooter web site

Seven Minutes of Aquaria

September 18, 2007 12:18 AM | Tim W.

From the Bit Blot web site:

"Playing around with some of Aquaria's side quests for seven minutes.

In this video I hang out in Naija's cave, take a nap with a freaky dream, and fight 'Nautilus Prime' to find a new friend.

I also play around with ingredients a little bit... ingredients are part of the Recipe System, and it's starting to feel pretty good. Naija can cook stuff at home or on the go. At home she'll have access to one extra wok. The items she creates can do all sorts of things, like heal her, protect her, speed her up."

Watch the video

Night Game Announced

September 17, 2007 6:37 PM | Tim W.

The author of Knytt Stories had posted a concept art for his new project, currently titled Night Game.

Additional information from Nifflas, as pointed out by pi (thanks!):

"I want to create a game that takes place in a 2D landscape. The background scenery will contain slopes, but it does not have to be curved like in the demonstration images.

Except for the static terrain, I am only interested in two shapes. Rectangles and Spheres. The player character will be a ball that can be rolled with the left and right arrow keys. Boxes and rectangles collide realistically with the ball, and can be pushed and tipped."

Nifflas working on a physics game? Scrumptious.

Nifflas' Games
Clickteam forum posting


September 17, 2007 5:15 AM | Tim W.

You might remember a few months ago a game called Qui'Ifon (developer: ultim8p00) was posted about, which had some similarities to Cave Story. Since then, the engine has been reworked, its name has changed to The Undertaking and a new demo has been released, although apparently it was a rushed release so expect some bugs.

Author's description: "It's basically Cave Story meets swords meets Knytt (or Seiklus)." However, he also goes on to say that he wants to distance it from Cave Story.

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