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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For December, 2007

Top Freeware Games of 2007

December 5, 2007 6:18 PM | Tim W.

Midnight Synergy (Wonderland series) has compiled a selection of 10 freeware games released in 2007, complete with proper descriptions and download links. Definitely worth a gander or two.

Meanwhile, an unofficial Grand Theft Auto IV web site had also posted a list of top 20 free games of 2007, though this article is done with poor judgment as more than half of the titles included were either released in 2006 or before that. There is also at least one game that comes with the Starforce protection - proceed with extreme caution, or avoid entirely.


December 2, 2007 6:28 PM | Tim W.

First concept art from Aquaria posted.

The Streets of Rage Remake project gets a new web site.

mon's Fraxy gets a new update.

The GarageGames' web site gets a face-lift.

Kloonigames has released a new monthly project entitled Humpsters.

HIZ is working on a new vertical shooter.

Monty's Christmas Special released. [gameplay video]

Buster (Iwanaga, Vacant Ark) is working on several new projects and prototypes.

Information about Submachine 5 revealed. The revamped Submachine 1 will be posted on Pastel Games soon.

Cryptic Sea had posted a new version of Ramjets.

Nucleosys (Scratches) is currently working on two different projects, with one of them being a freeware 2D adventure game developed for the Argentine government as an educational title.

IGF 2008 Main Competition finalists will be announced this Monday.

Gamma 256

December 2, 2007 6:20 PM | Tim W.

Photos from the Gamma 256 event recently held in Montreal, in which a selection of games with a display of under 256 pixels were being showcased.

- Célu
- Dive (download)
- Doomed Planet (download)
- Mr Heart Loves You Very Much (Terry's review)
- More photos from Gamma 256, taken by Simon Law
- Musical performances

Update: More photos from the Gamma 256 party.

Derek Yu Interview

December 2, 2007 6:18 PM | Tim W.

Let's begin with an introduction of yourself.

My name's Derek Yu. *waves* I'm the editor-in-chief at TIGSource, one of the developers behind Aquaria, and I'm obsessed with a certain part of my body that I can't talk about in front of the children.

Aquaria is set for a release next Friday (7th of December, 2007). I'm assuming that it's finished and ready for the world - how does it feel to have finally completed this massive project?

It feels pretty darn good, although I have to admit, I'm so tired I'm not sure I'm fully appreciating it. Alec and I are really happy with the game, though.

You knew this was coming. Why $30?

Yeah, I saw people discussing it! $20 seems to be the midpoint for indie games, and we just felt that with all the content that we put into the game, $30 was pretty reasonable. It includes a full level editor, as well.

Aquaria Release Date, 7th Dec

December 2, 2007 6:17 PM | Tim W.

Alec has announced that Bit Blot's debut release Aquaria will be available for purchase starting next Friday, 7th of December 2007. Fans can expect daily updates to Bit Blot's web site, up to the day Aquaria is released. A demo will be made available for download on the same Friday; the (roughly) 200 MB full version for PC retails at USD $30.

- Aquaria release date announcement
- Derek Yu's web site

3 Hours of Poppenkast

December 2, 2007 6:12 PM | Tim W.

A collection of games made by members of Poppenkast in roughly three hours.

Arms: A new platformer by cactus with odd controls and unique gameplay mechanics. The game has a couple of puzzles and action sequences but it's more of an experimentation piece than a proper release. Use the W, A, S and D keys to move. Other actions are controlled with the mouse. Press the space key to restart.

Nevada Thompson and the Temple of Scorpions: The gameplay is pretty much described by it's title. An action game with limited controls, where players can only attack sideways. Use the Z or X key to whip, and tap the A or S key to shoot. Ammunition is limited, but can be replenished. There are two large rooms to explore in total.

Once in Space

December 2, 2007 6:12 PM | Tim W.

Once in Space is a platformer by Arvi Teikari with emphasis on collecting stars to complete each level. The challenge is to figure out how to approach them, as most stars can only be acquired when your character is oriented in a certain direction as indicated by the small red arrows.

Use the cursor keys to move, and tap the left shift key to jump. Hold the control key to change gravity, though this is only possible on platforms with rounded edges marked red. Press Y and control to change key configuration settings. The game features music by Nifflas.

Name: Once in Space
Developer: Hempuli
Category: Platform
Type: Freeware
Size: 5MB
Direct download link: Click here


December 2, 2007 6:10 PM | Tim W.

The team at Gamasutra had posted transcriptions for a couple of sessions from the Montreal International Games Summit (MIGS), taking place on the 27th and 28th of November. Jonathan Blow (Braid) offer his opinions about current game design practices, while Kellee Santiago (thatgamecompany, FlOw) reveals new details about their upcoming PS3 release, Flower.

The full details for Kellee's speech will be posted at Gamasutra at a later time.

- download Jonathan Blow's lecture
- Jonathan Blow's session
- Kellee Santiago's session

Update: Jonathan Blow's speech in audio format now available for download. The zip package also includes the original PowerPoint file used during the presentation. A video version will be made available soon.

Clones Sell More Copies

December 2, 2007 6:08 PM | Tim W.

There's a new Gamasutra article written by Russell Carroll (Reflexive, GameTunnel) about increased profitability for developers and small studios from not innovating - making lots of money by creating clones of existing games which are popular.

According to him, a Hidden Object game, Click Management clone (Nanny Mania), and a Match-3 game sold nineteen copies more than a title belonging to any other genre, based on Reflexive Entertainment's sales statistics from the last three years. Essentially this means that developers who put out a clone tend to sell at a ratio of twenty copies as opposed to just one if it was based on anything resembling an original idea.

- Cloning Created the Casual Game Business

Indie Game Music

December 2, 2007 6:06 PM | Tim W.

Julian Winter has made the entire Haluz 2 soundtrack available as a free download. This collection of thirteen songs took Julian an entire year to compose, and showcases the musician's knack for ambient and soothing music. The album was originally sold at a price of USD $6.

Alec Holowka had also released a track from his side project Célu in MP3 format, though the actual game itself will only be made available to the general public sometime in 2008. A lot of tracks in Aquaria have a similar vibe, so you can get a feel of Bit Blot's debut release just by listening to this song alone.

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