Top Posts



Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Archive For December, 2007

Experimental Gameplay 2008

December 15, 2007 2:54 AM | Tim W.

Jonathan Blow (Braid) is seeking participants for the Experimental Gameplay Sessions 2008, an event held during the GDC in which attendees are encouraged to showcase their games, prototypes and ideas to an audience with a keen interest in innovation. Submissions should be sent to workshop2008 [a], before January 15th 2008 for consideration.

- The Experimental Gameplay web site

Arthur Lee Interview

December 15, 2007 2:51 AM | Tim W.

An interview with Arthur 'Mr. Podunkian' Lee, developer of The Underside.

Hi Arthur, let's begin with an introduction of yourself.

Okay, I'm a college student. I use pretty much entirely Multimedia Fusion and GraphicsGale for most my games, but recently I've gotten into some sound design with old toys and homemade electronics. And I made Punishment 1, 2, and Flywrench. But before that I made Wally, Bool, and Booloid.

I'm just kidding, let me get serious here.

Hi, I'm Arthur "Mr. Podunkian" Lee, I'm a college student and I guess I've been making video games for 13 years now, and that's more than half of my entire life, which makes me either an expert in making video games or a big fat nerd.

Are you trying to interview me so you can ask me to show you a picture of a project I'm working on because if you are lemme tell you, you're going to find yourself in a world of disappointment!

You caught me red-handed. Actually, I'm just trying to make sure that The Underside isn't abandoned.

What games have you made so far? I mean, just name the games that you want people to Google for. I know about your past projects, but unfortunately some people think you've only done The Underside. Oh wait, can I use the words 'Cave Story rip-off' excessively in this interview? Or just sparingly?

Yes, preface every question with it!

Haha... can I end each question with the same words as well?

The Winter Solstice

December 15, 2007 2:48 AM | Tim W.

The Winter Solstice is an arena shooter by Mr. Chubigans, developer of The Sandbox of God and Acidbomb series. The game features six playable levels plus several unlockable modes which can only be acquired by collecting medals through achievements. Use the W, A, S and D keys to move your lantern around, and hold the left mouse button to shoot.

Name: The Winter Solstice
Developer: Mr. Chubigans
Category: Action, Arcade
Type: Freeware
Size: 10MB
Direct download link: Click here


December 15, 2007 2:45 AM | Tim W.

Nanosmiles is a new arena shooter from Yaruhara, in which players have to collect inactive options scattered around each area and use them to inflict damage on the enemies. Hold the Z key to activate your targeting system. Your weapons will automatically fire at targeted enemies if the same button is held down. Use the X key to make your ship travel quicker.

This trial version for the upcoming Comiket 73 release has only four playable levels.

Name: Nanosmiles
Developer: Yaruhara
Category: Shooter
Type: Demo
Size: 5MB
Direct download link: Click here

Dave Gilbert Interview

December 15, 2007 2:38 AM | Tim W.

An interview with Dave Gilbert of Wadjet Eye Games, creator of the Blackwell series and The Shivah.

Hi Dave, let's begin with an introduction of yourself, and what you do.

Sure thing. My name is Dave, and I'm an indie game developer from New York City. I started writing freeware games back in 2001 and in June of 2006 I decided to give the commercial thing a whirl. A year and a half later, I'm still making them.

What are you currently working on at the moment?

At the moment I'm working on the 3rd game in the Blackwell series, entitled "The Blackwell Convergence". It's a return to the present day, meaning you'll see Rosangela again instead of Lauren.


December 15, 2007 2:37 AM | Tim W.

Passage: Jason Rohrer explains his latest creation in detail. [download Passage]

DHC: DHC is working on a new horizontal shooter.


2007 HSP Contest: Results for the 2007 HSP (Hot Soup Processor) Contest are out, with Another Bound bagging first place. [descriptions and screenshots for all entries]

Ludum Dare: Ludum Dare 10 (48 hour game competition) will begin this 14th of December.

Adventure, Roguelikes

Dwarf Fortress: Dwarf Fortress updated. [change list]

Incursion: A Mac port for the freeware roguelike game Incursion is now available.

Heartland series: Unbound - A Wound Vignette will be released next week. [Heartland Deluxe]

ScummVM: ScummVM updated with support for AGOS games.

Remakes, Ports

Wizball: Wizball now available for the Mac.

Army of Trolls: Tomaz Kac (Push Push Penguin, Head Over Heels) will release a new game soon.

Game Maker

The Windy Witch: Pug Fugly (Return to Sector 9) is currently working on four different projects, with one of them being an entry for the YoYo Games Winter competition.

RPGCreations: Orchard-L might develop a new horror game after Fedora Spade 4 is released.


Braid: In a rare forum posting over at TGC, Jonathan Blow had mentioned that he has every intention on working on a new game after Braid. Both PS3 and PC versions were not ruled out.

GameTunnel's 2007 GotY: GameTunnel's 2007 Game of the Year Awards calendar posted. Russell is currently polling for the Player's Choice Nominees.

Audiosurf: IGF finalist Audiosurf will be released in February 2008.

Space Dynagon: A trial version for Murasame's new game, Space Dynagon is now available.

Messhof Interview

December 9, 2007 7:18 AM | Tim W.

An interview with Messhof (Mark Essen), creator of the Punishment series and Flywrench.

Hi Messhof. Let's begin with an introduction of yourself, your tools of trade, and the creations you've released unto an unsuspecting world..

Alright. I'm a college student. I use pretty much entirely Game Maker and MSPaint for most of my games, but recently I've gotten into some sound design with old toys and homemade electronics. And I made Punishment 1, 2, and Flywrench. But before that I made Wally, Bool, and Booloid.

Old toys? How do you record them?

Like old toy guitars from goodwill. I just rewire them so they output to quarter inch cables then run them through pedals or software filters I design. You can get some pretty crazy stuff just by running through their demo songs in different ways. This is something I've been doing with friends though, I don't want to take all the credit for that.

Ok, I've got to ask. How did you get the idea to make games as sadistic as the Punishment series?

Independent Games Summit Talk

December 9, 2007 7:17 AM | Tim W.

A one hour video of the IGS panel has been posted at GameSetWatch. Participants include Derek Yu (Aquaria/Bit-Blot/TIGSource), Greg Costikyan (Manifesto Games), Mark Morris (Introversion), and Eric Zimmerman (Gamelab). I found the conversation pretty interesting, especially the analogy at the beginning that Greg started and Derek moved into hilarity.


December 9, 2007 7:14 AM | Tim W.

Aquaria has been released. I'll review the game after I finish it and edit this entry later with more information, this is just early notice for those who were waiting for it.

Name: Aquaria
Developer: Bit Blot
Category: Underwater Metroidvania?
Type: Shareware
Size: 63 MB
Direct download page: Click Here
Direct download link: Mirror 1, Mirror 2
Buy the game: Click here


December 9, 2007 7:12 AM | Tim W.

Lux is a chain reaction game. When you click on a pattern of light, it expands, and any other pattern of light in that range also expands, continuing in a chain reaction. You receive more points for longer chains. There are also lights which expand on their own and give you negative points unless you click them quickly, and there are special lights which give you extra points. There's also an online high score table. The game doesn't have very much depth, but it's pretty relaxing.

Name: Lux
Developer: ryguydavis / Creative Ink
Category: Chain Reaction Game
Type: Freeware
Size: 4.3 MB
Direct download page: Click Here

Click Here for All Archives

twitter facebook RSS YouTube
Game advertisements by <a href="" target="_blank">Game Advertising Online</a> require iframes.

Our Sites

game career guide Gamasutra Game Set Watch
Game advertisements by <a href="" target="_blank">Game Advertising Online</a> require iframes.
UBM Tech