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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2008

GDC 2008: James Silva - A Life

February 22, 2008 11:58 AM | Tim W.

Skit shown during Microsoft's GDC keynote to promote the new community features for XBLA.

Microsoft Talks XNA Creators Club Distribution Details

February 22, 2008 6:48 AM | Tim W.

Sponsored Feature: Microsoft Talks XNA Creators Club Distribution DetailsFrom Gamasutra: Excited about the revelation of XNA's new peer-reviewed community game distribution service for Xbox Live? Following the GDC keynote unveiling, Microsoft's Dax Hawkins goes in-depth on exactly how game submission, review, and posting will work for the Spring beta of the service.

As part of the new sponsored feature, created for Microsoft's Gamasutra-based XNA microsite, Hawkins explains the details for XNA Creators Club members:

"As many have foreseen - and passionately anticipated - the next step for community game development is to let creators share their games widely with others. We are pleased to announce that in spring of this year we will enable community game distribution with a beta for Xbox LIVE.

As a premium (paid) XNA Creators Club member, you'll be able to share your games with other creators via Xbox LIVE Marketplace. (For information on becoming a premium member, see XNA Creators Club Premium Membership.) After the beta, you'll be able to share your games with 10 million Xbox LIVE users.

This article provides general instructions on how to prepare your game for submission. It goes over the guidelines for acceptable content, describes the peer-review system, and shows you how to download and play a community game. Some of the procedures for the beta differ from the general procedures. This article will specify the beta differences."

You can now read the full Gamasutra sponsored feature on the subject, with plenty of details and screenshots on how submission and review will work, possible rejection criteria, and what the approved games will look like on the service.

Announcement: IGF 2008 Winners

February 22, 2008 3:51 AM | Tim W.

The winners for the 2008 IGF competition have been announced. The official IGF press release from GameSetWatch in the extended. (winning entries are in bold, more videos arriving very soon)

Student Showcase ($2,500): Synaesthete
Crayon Physics Deluxe
Empyreal Nocturne
Galaxy Scraper
Mayhem Intergalactic
The Misadventures Of P.B. Winterbottom
Flipside (Half-Life 2 Modification)
Foamzilla (UT2004 Modification)

Technical Excellence ($2,500): World of Goo
World of Goo
Axiom: Overdrive
Gumboy Tournament

Excellence in Visual Art ($2,500): Fez
Clean Asia!
The Path

Design Innovation Award ($2,500): World Of Goo
Battleships Forever
Fret Nice
Snapshot Adventures: Secret Of Bird Island
World Of Goo

Excellence in Audio ($2,500): Audiosurf
Cinnamon Beats
Fret Nice
Clean Asia!

Best Web Browser Game ($2,500): Iron Dukes
Iron Dukes

Gleemie Award:
Desktop Tower Defense (winner, $5,000)
Skyrates (first runner-up, $3,000)
Quadradius (second runner-up, $2,000)

Audience Award ($2,500):
Audiosurf (winner)

Seumas McNally Grand Prize ($20,000): Crayon Physics Deluxe
Crayon Physics Deluxe
Noitu Love 2: Devolution
World of Goo

Petri Purho interview (14th February, 2008)
Gamasutra interview
Wikipedia entry

1UP: So You Want To Make A Game

February 22, 2008 2:55 AM | Tim W.

Advice from previous and current IGF winners - Jonathan Mak (Everyday Shooter), Paul Preece (Desktop Tower Defense) and Petri Purho (Crayon Physics Deluxe) discusses game development in this special 1UP article posted just two days ago.

1UP: So You Want To Make A Game

Iron Dukes Update

February 22, 2008 2:25 AM | Tim W.

An offline version for this IGF Web Browser Game category winner was recently made available for download; players encountering lag or stutter problems with the browser version of Iron Dukes can grab this file instead, available in both 800 x 600 and 640 x 480 flavors.

This demo features one playable level only.

Iron Dukes download page
Flash Game Pick: Iron Dukes (One Ton Ghost)

Photos: GDC, Part 4

February 21, 2008 11:15 AM | Tim W.

More photos in the extended. (source: David Sandberg, Vincent Diamante)

Note: Tons of pictures from the IGF awards ceremony added.

P.B. Winterbottom, Noitu Love 2, World of Goo, Fez

Joakim interviewed by Veronica Belmont

Flash Game Pick: SHOT (GameDesign)

February 21, 2008 9:53 AM | Tim W.

SHOT is a new browser-based puzzler by GameDesign, in which players must push all balls off the edge of the green area save for one to complete each stage. There are certain rules to adhere to, but instructions are simple enough for players to learn in just a matter of seconds.

Each level is randomly generated, so there is very little chance of playing a similar puzzle after each restart. The game ends when time runs out, but you're allowed to undo as many moves as you like before that happens. An online high score table is included.

Name: SHOT
Developer: GameDesign
Category: Puzzle
Type: Browser

Trailer: Fez GDC 2008 Cam Gameplay

February 21, 2008 5:15 AM | Tim W.

Another gameplay video from Fez, winner of IGF's Excellence in Visual Art award.

XNA Games at GDC 2008, Part 1

February 21, 2008 4:55 AM | Tim W.

A couple of games from the much touted XNA user-created games for the Xbox Live Arcade service. (more videos in the extended)

Braid, Castle Crashers Release Dates

February 21, 2008 3:27 AM | Tim W.

Rough release dates for both Jonathan Blow's Braid and The Behemoth's Castle Crashers were revealed in a recent Microsoft's press release. Braid will be available on the XBLA this spring, while Castle Crashers is due out this summer 2008.

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