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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2008

Interview: Jonathan Blow

February 18, 2008 6:12 AM | Tim W.

An email interview of Jonathan Blow conducted by Jeff Lindsay a few weeks ago can be found on GameHelper's web site.

In it, the developer of Braid discusses about his decision to release the latest project on the XBLA platform, marketing an indie game, innovation in game design, some of his favorite indie games, and more.

If you're at GDC, don't miss out on the Experimental Gameplay Workshop and Nuances of Design (22nd February, Friday) - a session in which audiences are given the chance to play the games while allowing presenters to guide them through the experience. (source: Braid's official site)

Jonathan Blow interview

G4 Previews IGF Finalists, Interviews Reflexive

February 18, 2008 4:22 AM | Tim W.

From Gamasutra:

"Comcast's G4 has announced it will present 5 days of exclusive coverage of the 2008 Game Developers Conference, including the Independent Games Festival and Game Developers Choice Awards via its video game program X-Play.

The coverage, broadcast nightly at its regularly schedule 8 pm ET/PT slot, will also have coverage of GDC's keynotes, and will culminate in an Awards Night special featuring the IGF and Choice Awards, to be broadcast shortly following the end of GDC." As part of this, they've released the above and below videos from X-Play (click play to check them out!)

Announcement: Sandbox of God 2

February 17, 2008 4:15 PM | Tim W.

Mr. Chubigans has made an announcement for Sandbox of God 2: Ancient Warfare, which will be produced in collaboration with FredFredrickson of Reflect Games and scheduled for a release before the end of April 2008.

This freeware project will be submitted as an entry for YoYo Games' Ancient Civilization competition. Meanwhile, Vertigo Games' follow-up project to Shellblast was also revealed as Spirits of Metropolis, due out in June 2008.

Life Love Game Design Challenge

February 17, 2008 11:20 AM | Tim W.

A contest sponsored by Jennifer Ann's Group, in which participants (according to the original Kotaku article) must create a Flash game about teen dating violence prevention and to do so without violent content or a violent theme.

Grand prize winner is to be rewarded with USD 1,000. Judges include Kotaku's Brian Crescente, IGF's Simon Carless, MTV News' Stephen Totilo, and Persuasive Games' Dr. Ian Bogost.

The contest closes in two months' time from now (15th of April 2008), with the results to be announced just two weeks later. Only U.S. citizens are allowed to enter.

If you need some help with Flash to start off with, do check out Andrew Wooldridge's recommendation of twenty free tutorials for creating your own Flash games.

Life Love Game Design Challenge

Interview: Cactus on Gamasutra

February 17, 2008 10:21 AM | Tim W.

Image courtesy of Digital ToolsHey look, Jonathan Söderström interviewed by the good folks at Gamasutra.

Clean Asia is an IGF finalist, so if you're at GDC then you'll have a chance to meet up with him as well.

There is also a special announcement on his site. Here is an excerpt from that post:

"No new games this time, but I've got some cool news. Me and VilleK of Z Game Editor has decided to try our hands at a joint effort to start up a business as independent game developers. This has been under the works for the past few months and we've got some things in the works, but for now they'll remain secret a bit longer.

Some of you will be glad to hear that this will eventually lead to games not made in Game Maker. Which amongst other things could mean creations that will be playable on Mac and Linux.

Feel free to bookmark our site for further updates. Not much there right now, but we'll try to post updates frequently once I return from GDC/IGF."

Jonathan Söderström interview

Indie Game Pick: World of Goo (2D Boy)

February 17, 2008 9:53 AM | Tim W.

-Ron and Kyle are sending out playable preview copies for World of Goo to anyone who preorders their first release. This offer will be valid for the next few days as well, just in case anyone needs some time to think about the purchase. If you're not going to GDC this year then 2D Boy's debut game (USD 20.00) and Audiosurf (USD 9.95) are two excellent choices as cures for that particular hangover.

The preview copy has more than ten levels to play, and casual players will take at least a couple of hours to complete all. Experts might spend days or even weeks trying to best their own scores, which can then be submitted online.

Freeware Game Pick: Bonesaw (Kyle Pulver)

February 16, 2008 3:59 PM | oranda


Bonesaw is now out, and it seriously rocks some serious awesome. Like, seriously.

You play as the last remaining member of the Golden Knights hockey team, after the mysterious Ref M- removed the rest of the team to an inter-dimensional penalty box. Find your teammates and pummel the "sluzers" who try to take you down along the way. Defeat enough of them and release the power of the almighty mighty bonesaw.

Part Kirby, part Super Mario World, a lot of Mega Man sound effects and an original soundtrack combine to make one of the better freeware games I've played lately. Highly recommended.

Name: Bonesaw
Developer: Kyle Pulver
Category: Action
Type: Freeware
Size: 59MB
Direct download link: Click here

Interview: Crayon Physics Developer Petri Purho

February 14, 2008 2:22 AM | Tim W.

An informal chat with Petri Purho, the developer of Crayon Physics Deluxe.

Hi Petri, how about a little introduction for the readers before we begin with the questions?

Well, I'm Mr. Purho and I'm probably the best known for being the guy behind Crayon Physics. Also I've made couple of other lesser known and more sucky games, which I've published on my blog: Kloonigames.

Do you keep count of how many experimental games you've released so far? Any favorites besides Crayon Physics?

I think there are now 17 games (I'm not sure), and there have been a number of favorites besides Crayon Physics. I seriously like SM Word a lot, but apparently I'm the only one :) Pluto Strikes Back is probably my other favorite and Amazing Flying Brothers is quite fun also. And I really kick myself in the head every once in while for making Daydreaming in the Oval Office.

Opinion: 'Casual Games and Piracy: The Truth '

February 14, 2008 2:16 AM | Tim W.

[Cross-posted from GameSetWatch, originally by simonc: Just how rampant is piracy in PC casual gaming? In a startling instalment of his regular Gamasutra column, Reflexive's director of marketing Russell Carroll (Wik, Ricochet) reveals the 92% piracy rate for one of his company's games, and what worked (and didn't work) when they tried to fix it.]

"It looks like around 92% of the people playing the full version of [the pictured] Ricochet Infinity pirated it." It's moments like those that make people in the industry stop dead in their tracks.

92% is a huge number and though we were only measuring people who had gotten the game from Reflexive and gone online with it, it seemed improbable that those who acquired the game elsewhere or didn't go online were any more likely to have purchased it. As we sat and pondered the financial implications of such piracy, it was hard to get past the magnitude of the number itself: 92%.

In the casual games space, where the majority of the industry is tied to an internet-distributed product, piracy is a common problem. Search for any casual game through Google, add the word 'crack', and the search engine will help you find and illegally acquire every casual game you can imagine.

One way to fight the search-engine facilitated piracy is to work to remove the ever-expanding number of links to illegal copies, but in many cases improving the Digital Rights Management (DRM) system to be more secure can be more effective as it renders a large number of those links obsolete. This is tricky to be sure, because improving the security must be done without making the DRM so onerous that it keeps honest customers from purchasing games.'s Best Freeware Remakes 2007

February 14, 2008 1:45 AM | Tim W.

The seventh 2007 Best Of Features here on the, we're proud to present twenty of the best freeware remakes released in 2007.

Gems of the yesteryear rebooted, reimagined or simply touched up for a new generation of gamers to enjoy. steps into the time machine to bring these classics back to live, as we recap some of the best freeware remakes for your reading pleasure.

Best Freeware Remakes 2007

  1. Wizball
  2. Zub
  3. Space Cabbage
  4. Phoenix
  5. Millenipede
  6. Patrol Falcon
  7. Super Obliteration
  8. The Nameless
  9. Driller
10. IO
11. Doppelganger
12. Aetherzap
13. Return to Wor
14. Battle City X
15. Galaxian 2007
16. Dragonfire
17. Metro4K
18. Marippy
19. Excit
20. Pipeful Sunday

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