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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2008

Preview: Line Rider (1UP)

March 7, 2008 7:40 PM | Tim W.

A new preview of the upcoming Line Rider remake for the PC, Wii and DS. Due out in spring 2008.

1UP Preview: Line Rider
Line Rider sledding gameplay
Line Rider gameplay trailer

Freeware Game Pick: Hush (Jamie Antonisse)

March 7, 2008 5:47 PM | Tim W.

Hush is a collaborative team effort headed by Jamie Antonisse, one of the designers for The Misadventures of P.B. Winterbottom. The game is intended for mature audiences, and it's recommended to play Hush with headphones if you have any. Both PC and Mac versions are available for download. (source: Christian Nutt, Gamasutra)

Name: Hush
Developer: Jamie Antonisse
Category: Action
Type: Freeware
Size: 70MB
Direct download link: Click here

Preview: Brain-Damaged Toon Underworld (cactus)

March 7, 2008 4:35 PM | Tim W.

Made for TIGSource's VGNG competition. Trailer coming soon.

Flash Game Pick: Boxhead - The Zombie Wars (Sean Cooper)

March 7, 2008 3:55 PM | Tim W.

Boxhead: The Zombie Wars is the fifth survival game in Sean Cooper's popular top-down shooter series. Use the cursor keys for character movement, press the space key to shoot and alternate between the Z and X key to switch weapons. Number keys can also be used to select a weapon. Press the P key to pause at any time. Pistol ammunition is infinite, and exploding barrels do not hurt the player. (Trailer in the extended)

Name: Boxhead: The Zombie Wars
Developer: Sean Cooper, Daniel Cook
Category: Action
Type: Browser

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Plug: Eegra

March 7, 2008 2:35 PM | Tim W.

What's an Eegra? Dunno! But the guys who run the site seem to be doing a great job of reviewing odd indie games lately, which is always cool.

My favorite article: Short Review - A Piece of Toast. There's another one linked from the side bar which is a better read but I can't post about it here, sorry!

Remake Game Pick: Double Dragon Forever (Cleber de Mattos Casali)

March 7, 2008 1:40 PM | Tim W.

Double Dragon Forever is a remake loosely based on the first two games from the series, in which two brothers and a third character embarks on a quest to save the maiden from a gang of hoodlums and underaged schoolgirls. Once again, the story is negligible but when it comes to action the game delivers in spades.

The beta version has nine stages, though some are still in development and will only be improved upon before the full game is released. Players can change key mapping or game settings by using the two configuration files included in the download. (gameplay video in the extended)

Name: Double Dragon Forever
Developer: Dean Swain, Cleber de Mattos Casali
Category: Action
Type: Freeware
Size: 20MB (no Vista version yet)

Interview: James Silva (G4)

March 6, 2008 10:49 PM | Tim W.

The lone developer of The Dishwasher: Dead Samurai (new XNA release) interviewed by the X-Play crew. Running time: two minutes.

All Access: XNA (James Silva interview)
GDC 2008: James Silva - A Life

Flash Game Pick: Nanotube (slakinov)

March 6, 2008 9:59 PM | Tim W.

slakinov's Nanotube is pretty much InstantAction's Cyclomite inversed outwards, in which players have to rotate the wheel to catch small colored germs. You're only allowed a certain number of mistakes in each level, but the game can be resumed from any stage previously attempted.

Use the left or right cursor keys to match colors. Forty-two levels are included, though most players might not find the gameplay enticing enough to hold their interest for that long.

Name: Nanotube
Developer: slakinov
Category: Action
Type: Browser

InstantAction in Open Beta

March 6, 2008 8:34 PM | Tim W.

GarageGames' InstantAction web site is now open to the public to register and play, though only four games are available at the moment. Multiplayer 3D games like Marble Blast Online, Think Tanks and Screw Jumper runs quite well from the browser, but the best games (e.g. Fallen Empire Legions, Caravel Games' Frog and Mice, Metal Drift, Ace of Aces and Rev) couldn't come fast enough as the ones which can be played right now are rather lacklustre if it wasn't for team play features.

Note: Some people have commented that InstantAction screws up Firefox after the plug-in installation, but it works fine for me. Proceed only with caution.

InstantAction beta web site
InstantAction announcement
Preview: GarageGames' InstantAction
GDC 2013 Will Be Mostly Web Games - Josh Williams, GarageGames
Interview: Caravel Games

Microsoft Excel as a Game Engine

March 6, 2008 7:53 PM | Tim W.

From Gamasutra: A very interesting read compiled by Peter Rakos, in which he explains how to begin experimenting with Microsoft Excel for game development purposes. As previously mentioned by the2bears, there is also a vertical shooter project released by Shadow Slash which runs entirely from an Excel spreadsheet macro. Security settings may have to be set to medium in order to get this application working. (under Tools, Macro, Security)

Controls for DEX-EV are: Z for shoot, hold X to move your ship at a slower pace or to activate the special attack, and press C for bombs. The game also sports three different power-ups for the purposes of upgrading your weapons or to generate a protective shield around your ship. (direct download link)

Gamasutra - Feature: Microsoft Excel As A 'Revolutionary Game Engine' DEX-EV

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