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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2008

Endless Forest Community Site Open

April 22, 2008 9:14 AM | Tim W.

Michaƫl Samyn had unveiled the Endless Forest community site to the public earlier today, though the place has been readily accessible to all players for some time now. This 3D MMO exploration game is only 54 MB in size, and costs nothing to register and play. Windows only.

Endless Forest community site
Tale of Tales

Interview: Tommy Refenes (Goo!)

April 21, 2008 9:00 PM | Tim W.

An interview with Tommy Refenes, founder of the company PillowFort which is based in Hendersonville, North Carolina. One might also recognize his name credited as the developer of Goo!, a finalist for IGF's Technical Excellence award. (download the demo)

Hi Tommy, can you introduce yourself for the benefit of our readers? And do you prefer to be addressed as Tom or Tommy?

I'm Tommy Refenes. Programmer, designer... uhh, everything-er of PillowFort, creator of Goo!. Tommy works (Tom's my dad). I'll stick with Tommy forever until I eventually change my name to a symbol.

I literally spend all my time either programming, or reading up on programming or just thinking about programming. I think I've built an immunity to sitting and staring at the computer. I've been doing it professionally since I was 18, and for fun since I was 11. I worked out of my house for this company and had like 4 servers in the house, 4 monitors looking at different computers, and terminal services all over the place. I sold that house to do games.

I had a great house in Charlotte NC. Had a bad ass sports car, living it up... and one day was like "I wanna do games", then this company offered me a job and I sold it all, put it in storage and moved out to that company. I'd say what company it was, but they were total dicks and I don't want to be associated with them in any way. So they can just be "a game company".

Interview: Dave Gilbert, Farbs

April 21, 2008 7:52 PM | Tim W.

Since we're on the subject of interviews today, thought I'd point out two more for your listening pleasure. Dave Gilbert was recently interviewed by Yesterday's Salad, while the Orange Lounge Radio crew talks to Farbs about his game, Rom Check Fail. (chat starts at around 15:00, direct download link - right click to save)

Interview with Dave Gilbert (Yesterday's Salad)
Interview with Farbs (Orange Lounge Radio)
Interview with Russell Carroll (GameTunnel)

Zak McKracken: Between Time and Space

April 21, 2008 4:17 PM | Tim W.

Zak McKracken: Between Time & Space is an unofficial sequel to Zak McKracken and the Alien Mindbenders, and has been in development for more than seven years. The game boasts over fifty locations, 3D models, high-quality backgrounds and professional voice work - but the drawbacks are that it's in German, and the download size is close to 2 GB in total. (source: ScummVM forums)

download mirrors
Zak McKracken retrospective
Zak Fan Game Team storm LucasArts

Freeware Game Pick: Tiny Hawk (Pekuja)

April 21, 2008 10:09 AM | Tim W.

Tiny Hawk is a surprisingly fun Ludum Dare competition entry created by Pekuja in under forty-eight hours. Kickflips, grinds and walljumps are executed using only one button. Collect all gems to complete a level. Only six stages are included, but more can be created simply by adding a new text file inside the data folder.

Hold the any key to jump off a wall or grind on a rail. Additional instructions are included in the zip file.

Name: Tiny Hawk
Developer: Pekuja
Category: Action
Type: Freeware
Size: 2MB
Direct download link: Click here

Plug: Indie Games Blogs

April 20, 2008 6:07 PM | Tim W.

A couple of new sites about indie games to recommend.

Lithium Leaf is perhaps the pick of the three: hardly a single mention of anything else but indie games. The blog is also ordered very neatly, well-written, and updated daily.

Hardcasual is a little less indie-centric, but still has several lengthy articles on the subject of indie games. Helmed by Sam Ryan and Chris Plante (who also writes for a new GameSetWatch column named Why We Play).

Welcome to Special Round is rather similar to Hardcasual - a mix of commercial and indie games, plus everything in-between. Browsing through the archives, one can find reviews of Rom Check Fail, Mighty Jill Off, Flail and even a special feature called "Indie Ethics".

Also not forgetting auntie pixelante and the fantastic Indie Nation.

Review: Blast Works (1UP)

April 20, 2008 4:45 AM | Tim W.

A 1UP review of Blast Works (based on Kenta Cho's Tumiki Fighters), out now on the Wii.

Freeware Game Pick: Voxelstein 3D (Hans Krieg)

April 19, 2008 9:25 PM | Tim W.

Voxelstein 3D is a remake based loosely on ID's FPS classic, created by Hans Krieg using Ken Silverman's Voxlap engine. The game consists of only one short level, in which players must find a way out of the mansion they are trapped in using any means necessary. This may involve the conventional way of opening doors, or chipping away at walls or obstacles blocking your path to reveal an exit.

A text configuration file found inside the game folder can be edited for a number of amusing results. (source: MisterX)

Name: Voxelstein 3D
Developer: Hans Krieg
Category: Action
Type: Freeware
Size: 30MB

Noitu Love 2 is Out

April 18, 2008 1:28 PM | Tim W.

Joakim Sandberg's much-awaited 2D action game is now available for purchase from the official site. The updated demo contains stage one in it's entirety, and two-thirds of the second level. (forums)

Name: Noitu Love 2
Developer: Joakim Sandberg
Category: Action
Type: Demo
Size: 10MB
Demo download link: Click here

Freeware Game Pick: Made in Wired (Isshiki)

April 18, 2008 11:22 AM | Tim W.

Made in Wired is a WarioWare-type game created by Isshiki, in which players are given only a few seconds to achieve the objective shown before the start of each stage. Mosts of the tasks are derived from basic and classic shooters, though there are some odd challenges included as well.

Mode 1 has the additional feature of a boss encounter in every tenth stage. Use the cursor keys to move your ship, and press the Z key to shoot. The type of weapon your ship is equipped with for a particular challenge is indicated at the bottom right of the screen. (more screenshots in the extended)

Name: Made in Wired
Developer: Isshiki
Category: Shooter
Type: Freeware
Size: 1MB
Direct download link: Click here

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