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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2008

Browser Game Pick: Castle Crashing "The Beard"

May 1, 2008 2:10 PM | Tim W.

Castle Crashing "The Beard" is basically a small preview of The Behemoth's upcoming XBLA release Castle Crashers. Only one button is used to control both melee and ranged spell attacks. Increase your knight's level by hurting the boss or hitting tombstones to access more damaging moves.

Tom Fulp's alter ego is relatively easy to beat once you've familiarized yourself with his pattern of attacks.

Name: Castle Crashing "The Beard"
Developer: BoMToons
Category: Action
Type: Browser

Features: The State of Indie Gaming (Gamasutra)

May 1, 2008 12:30 PM | Tim W.

[In this in-depth Gamasutra analysis, casual game veteran Gril looks at the state and evolution of independent gaming, from PC to console, from Desktop Tower Defense to fl0w and beyond...]

Independent development is one of the hottest trends right now within the game industry. And fortunately the public is responding well (but not necessarily responding to an "indie" trend, as we'll see below). N+ is a success on Xbox 360. Kongregate's traffic is growing steadily. Pixeljunk Monsters and particularly flOw are doing well on PS3. If things continue this way, by the end of 2008 most innovation in gaming is going to happen in independent games.

But are they a viable venue for developers? Leaving aside the fact that for every N+ there are a lot of failures (that happens everywhere else and it's a redundant point) in order to make a game that finds its audience you need to be careful about the platform the game is targeted to. Let's look at the market analytically.

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