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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2008

Preview Screenshots: Machinarium, Teppomanto, etc.

May 7, 2008 10:38 AM | Tim W.

new screenshot from Amanita Design's Machinarium

Fan Art: You Have to Burn the Rope

May 7, 2008 7:31 AM | Tim W.

You Have to Burn the Rope fan art, by Hempuli.

Walkthrough: Yume Nikki

May 7, 2008 5:08 AM | Tim W.

The complete video walkthrough for Yume Nikki.

"I remember people saying that they liked the EB0 area's music, so I figured I tell you all how to find it. Go into Yume Nikki (Folder, not game) -> Music, and look for a file that's a bunch of gibberish. It's an MP3 file, and it's 1.34MB. You may need to look through a few files to find it, but to help the file name has 001 at the end of it." - Giegue

Browser Game Pick: pararalyzer

May 7, 2008 1:54 AM | Tim W.

pararalyzer is a generic vertical shooter consisting of only three short levels. Hold the Z key to shoot, press the X key to use your stun weapon and tap the C key to activate your shields. Collision with enemy ships or bullets will decrease your life gauge, though the red bar can be restored and even increased permanently by acquiring life ups and extends.

Pause the game at any time by pressing the S key. pararalyzer also features three difficulty settings and an online high score submission function. (source:

Name: pararalyzer
Category: Shooter
Type: Browser

Interview: cactus (Gaming World)

May 6, 2008 2:02 PM | Tim W.

Ad Nauseam 2 seemed to be a pretty big hit on GamingW compared to your other games and a lot of people have said good things about it, what was the concept and idea behind it?

Well, first I started out wanting to make a game with powerful explosions. A shoot 'em up felt like the easiest way to do it. Technical limitations pretty much excluded most other genres anyway. So I decided to make as many enemies as I could before I got bored, and ended up with three levels worth.

I wanted the game to have a theme so I designed it after the game's title. I used the internet as the point of focus. The first level in the game is about my hate for emoticons. Unfortunately I've started to use them myself. It seems to be really hard to avoid them.

The next bit was about text, which there really seems to be no limit to how much there is on the net. And most of it is a waste of bandwidth, it seems. The final bit is about spam. Here we got porn, viagra, drugs and money, which seems to be the kind of e-mails I usually get that end up in the junk folder.

What programs do you use to make the graphics in your games?

MS Paint, or GM's built-in graphics editor which is practically the same as MS Paint.

Cactus Interview (Gaming World, forums)

Browser Game Pick: Dino Run (Pixeljam Games)

May 5, 2008 6:35 PM | Tim W.

Review by bigbossSNK

Dino Run (Pixeljam mirror) - The pyroclastic wall of doom is approaching. Nothing survives it. The premise is clear, you either run ahead of it, or you die. No one said survival was going to be easy in this dino-eat-dino world.

Pixeljam's latest game lets you decide the fate of a dino, and has the typical* features of a free indie game: old school pixel art, multiple areas to explore, achievements to unlock, upgrades and secrets to obsess over.

And to prove these dinos live in packs, the developers have included an online multiplayer mode that'll have you competing against other dinos across the Pangea. (Smack talking optional)

*By typical, I mean extraordinary

Name: Dino Run
Developer: PiXelJAM games
Category: Action
Type: Browser

Preview: Defend your Castle (WiiWare)

May 5, 2008 6:17 AM | Tim W.

Defend your Castle will be released for the WiiWare this May 12th, 2008. (announcement, interview, multiplayer gameplay video in the extended)

Freeware Game Pick: Bootfighter Windom XP SP-2

May 4, 2008 11:24 PM | Tim W.

Review by Gr.Viper

It's time for some wanton destruction - Japanese style! Bootfighter Windom XP SP-2 features giant armed mechs (designs borrowed from Gundam) fighting in dense urban environments. Powerful weapons demolishing city buildings with one shot, jetpacks taking you sky high and special abilities like brief transformation are in common use both by player and AI bots, so battlegrounds tend to get pretty hot seconds after the battle begins.

The game also features Practice mode with disabled enemy AI. The other two modes are large scale battles with AI teammates - either until one team is destroyed or (in Blitz mode) until it loses its motherships which are huge and tough but not invulnerable.

Players are offered a good selection of gear to try on. Some mechs are pure melee types with a neat special ability thrown in (like long plasma whip), while others are designed for sniping and dealing massive damage at medium ranges. Several mechs can transform in flight to gain more speed but jetpacks rapidly drain energy, so long flights are impossible. Luckily, weapons drain energy from a different pool and each of them has its own cooldown counter so you'll never be unarmed even if your mech has no sword.

The default control scheme isn't very convenient to use but keys can be reassigned. Key combinations required to perform different tricks are listed in the manual, which has been translated into English along with readme and the few captions in game.

Mech models and animations are well done. Without shiny armor and plasma beams in the air the streets look pale and boring, although you won't have time to notice it unless you press the escape key and give the shot camera feature a try (controlled by cursor keys, W, A, S, D, Z, X and R for reset). A DirectX 9 video card is recommended, and the installation of .NET 2.0 is also required. With graphics set to full the game tends to get choppy when many mechs get together, although options to disable HDR and shaders are present. (screenshots, trailer in the extended)

Name: Bootfighter Windom XP SP-2
Developer: Y. Kamada
Category: Action
Type: Freeware
Size: 60MB
Direct download link: Click here

Video: Making of World of Goo (2D Boy)

May 4, 2008 10:23 PM | Tim W.

Behind the scenes footage captured by Kyle while creating the introductory screen for World of Goo, chapter 2.

Also: Castle Crashers

Freeware Game Pick: Mubbly Tower (Jesse Venbrux)

May 3, 2008 10:07 AM | Tim W.

Mubbly Tower is basically a tower defense game built around the concept of making your structure as tall as you possibly can to please the king's increasing demands. The game ends when the tower does not reach the line for a certain amount of time, as indicated by the king's happiness gauge shown at the top left of the screen. To compound to your troubles, Wobbly creatures will attempt to topple the tower with all manners of attacks and projectiles in their arsenal.

Money gained from defeating Wobbly creatures can be used to hire mubblies to defend your tower. Mubbly Tower also comes with an online high score table, four unlockable modes and a bonus platformer game.

Name: Mubbly Tower
Developer: Jesse Venbrux, Ferry Spaans
Category: Strategy
Type: Freeware
Size: 10MB

Online high score table

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