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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2008

Freeware Game Pick: Laser Bunny (Gabor, Dugan)

June 10, 2008 8:03 PM | Tim W.

Laser Bunny - Adventures in the Alien Death Mines is a short action game consisting of ten levels, in which players must make their way past hordes of enemies to reach the exit placed at the north end of each map. Hold the space key to shoot, and use the P key to pause at any time.

Collect carrots stuck in the ground to increase the number of lives, and grab the red canisters to acquire a temporary weapon upgrade. A life is subtracted from your total whenever an enemy touches the bunny.

[This game is one of the entries into TIGSource's Procedural Generation contest.]

Name: Laser Bunny
Developer: Gabor, Dugan
Category: Action
Type: Freeware
Size: 5MB
Direct download link: Click here

Freeware Game Pick: Artificial Nature (Jph Wacheski)

June 10, 2008 7:51 PM | Tim W.

Artificial Nature is a new arena shooter by Jph Wacheski, in which players must acquire stars from fallen enemies and channel a hundred of these to the base located at the center of the map to complete the game. Left click to shoot at a desired direction, and hold the right mouse button to transfer stars when you're close to the central base in blue. Your ship moves much faster when no shots are fired.

Press the space key at any time to pause the action.

[This game is one of the entries into TIGSource's Procedural Generation contest.]

Name: Artificial Nature
Developer: Jph Wacheski
Category: Shooter
Type: Freeware
Size: 1MB
Direct download link: Click here

Think Services Launches Console Digital Download Blog GamerBytes

June 10, 2008 1:00 AM | Simon Carless

Think Services has announced the launch of GamerBytes, a new weblog specifically providing information, interviews and analysis for digital downloaded console games - from Xbox Live Arcade through PlayStation Network to WiiWare.

Why? With the swift rise of digital downloaded content for the major consoles, there's a major hole in centrally located information for shortplay, innovative independently-developed titles - such as Penny Arcade Adventures, N+ and LostWinds. GamerBytes plans to offer daily updated news on the state of gaming for the three major console services - each of which has its own section on the site.

Editor Ryan Langley has folded his popular site into GamerBytes, and will now collate breaking news, rating information, low-profile publicity on all three consoles. He will also ramp up the exclusive content - such as his recent quizzing of XBLA developers on the delisting changes.

GamerBytes will also include the latest jobs from the market-leading Gamasutra Jobs network, with a site-specific feed available soon, and will cross-pollinate information with relevant sister sites such as Think Services' blog, as well as related events such as the Independent Games Summit at GDC.

The GamerBytes site is now officially open, and there's a full-feed RSS available for those interested in subscribing to the news feed.

Dream-Build-Play Challenge 2008

June 9, 2008 4:41 PM | Tim W.

Microsoft's annual XNA Game Studio Contest, the Dream-Build-Play Challenge 2008 was recently announced with an encouraging bonus - entrants who register on the official competition site will receive a free twelve-month XNA Creators Club trial membership. Only entries built for the Xbox 360 platform using XNA Game Studio 2.0 will be accepted, and all participants must apply for (or already own) an XNA Creators Club membership to be eligible for the competition. Entries can be submitted anytime between the 1st to 23rd of September 2008, while judging will commence in October. The grand prize winner will receive $40,000 and an Xbox LIVE publishing contract.

Dream-Build-Play Challenge 2008

Browser Game Pick: Mr. Bounce (pixelate)

June 9, 2008 11:39 AM | Tim W.

Mr. Bounce is a fast-paced Arkanoid-style game with new ideas like trajectory projection and slow motion, allowing players to experience a higher sense of control. Press the left and right arrow keys to move the paddle, use the up and down arrow keys to set the altitude of the ball and hold the space key for slow motion. Slow motion usage is limited to a couple of seconds, but recharges quickly after use.

The game consists of 5 worlds with 4 levels each. Every world increases the speed of the ball and introduces a new game element: Blockers, Bouncers, Paths and Wind. A simple chaining system rewards the player with bonus points for hitting elements of the same color in one shot. For example, if you hit three red elements in a row you'll get 50 points for the first, 100 for the second and 150 for the third. Any time left at the end of a level will also be credited to your score.

Mr. Bounce features unique music by Martin Snuggles that builds up track by track as you progress through the levels.

Name: Mr. Bounce
Developer: Andreas Zecher
Category: Action
Type: Browser

Freeware Game Pick: Self Destruct (Terry, Annabelle)

June 9, 2008 11:28 AM | Tim W.

Self Destruct is a bullet hell shooter with randomly generated enemy patterns. Gameplay revolves around the shield: players can absorb most of the bullets heading their way and use them to power their own gun. Nukes can also be used to clear the screen of all enemies and bullets. The goal of the game is to survive for 250 enemy waves.

The game has an online highscore table, which is available in-game by pressing left or right in the menu.

[This game is one of the entries into TIGSource's Procedural Generation contest.]

Name: Self Destruct
Developers: Terry Cavanagh, Annabelle Kennedy
Category: Shooter
Type: Freeware
Size: 2MB
Direct download link: Click here

Online high score table

N+ Official Site (DS and PSP)

June 6, 2008 9:57 AM | Tim W.

I certainly don't remember the official site for N+ looking this good. Both DS and PSP versions are due out this August 2008. (YouTube trailer)

In other news, Braid should be out sometime in July while World of Goo is shooting for a summer release date (anywhere between July till mid-October).

Browser Game Pick: Nameless Roguelike (Hexedian)

June 5, 2008 5:52 PM | Tim W.

Nameless Roguelike is an entry level roguelike game, where enemies are represented by alphabets while items are shown as special symbols or quotation marks. Press the question mark or slash key to access the shortcut list. Press a directional arrow key when next to an enemy to attack it. Use the O or C key to operate doors, shown as a brown symbol. Bodies of water represented by blue tiles cannot be crossed.

Press the W or P key to equip a weapon or armor. Your equipment is always ordered in such a way that the item at the end of the list will be the most powerful one you'll have in posession. Use the greater than or less than symbols to ascend and descend staircases. Press the Q key to drink a potion, or use the T key to throw an item at an enemy.

Hold '5' on the numeric keypad to rest for a couple of turns, and tap the E key to consume some food. Press the space key to grab an item off the floor. Players unfamiliar with roguelikes can begin the adventure with a human or construct from the warrior class, with a focus on strength and potions of healing as their starting equipment to increase their chances of survival in the dungeons.

Name: Nameless Roguelike
Developer: Simon Pelletier
Category: Roguelike
Type: Browser

Adopt an international developer today!

June 5, 2008 2:46 PM | oranda

I spent the past month on vacation in Japan, visiting friends from college and just generally decompressing from entirely too much work in the states. While in Tokyo, I met up with D.K. (Kaiten Patissier, Good Luck Natsuki) and Isshiki (Area 2048, Made in Wired) at a bar in Shin-okubo, and while our conversation touched on pretty much everything you would expect at an indie developer get-together, one thing that we spent a good deal of time on, and which both D.K. and Isshiki were very adamant about, was the subject of getting more Japanese games into the west and vice versa. I've written up a fair bit of what we talked about that night as well as some of my own impressions over at my site. Tim liked the piece and suggested I abuse the front page here to generate some hits, so here it is:

-Read it!-

And no, I don't have any pictures. I was having such a blast talking with them that I honestly forgot to take some.

Also, if you would like to know anything about either D.K. or Isshiki, feel free to post in either the comments here or at my site and I'll do my best to answer your questions.

EDIT: I'm sure many of you have seen Dong's before, but for those of you who have not, it is an excellent example of how one can help out in this arena. Engrish Games

Rescue: The Beagles Updated

June 4, 2008 8:56 PM | Tim W.

Nenad's Rescue: The Beagles has been updated with the following changes:

signaling the number of parachutes/ropes left when using them
extra life on every 25000
little less dense enemies and a bit slower beagles
settings are automatically saved on quit
annoying jumping-when-hanging bug fixed
three types of bonuses you can earn at the end of each level
- heap, for collecting all items except owls (+1/3 of the total level score)
- defiance, for killing all the enemies (+1/3 of the total level score)
- skyline, not using any ropes or parachutes (+2/3 of the total level score)

Download the game
Freeware Game Pick: Rescue - The Beagles
Online high score table

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