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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2008

Video: Rescue - The Beagles 300,000+

June 22, 2008 2:28 AM | Tim W.


Download Rescue: The Beagles

Video: Rose and Camellia 2 Playthrough

June 22, 2008 1:42 AM | Tim W.


Rose and Camellia (Shockwave)

Fan Art: Noitu Love 2

June 22, 2008 12:53 AM | Tim W.


Noitu Love 2 fan art by Niklas Jansson, relatively NSFW. (source: TIGForums)

Indie Game Pick: Jets'n'Guns Gold (Rake in Grass)

June 21, 2008 10:32 AM | Tim W.


Game Giveaway of the Day currently has Jets'n'Guns Gold up for free download. The offer is only valid for the next twenty hours. (cheats in comments)

Game Giveaway of the Day - Jets'n'Guns Gold
Rake in Grass web site

Browser Game Pick: Powder Game (DAN-BALL)

June 21, 2008 9:01 AM | Tim W.


DAN-BALL's popular web toy Powder Game was recently updated with an option to add playable stickman characters to the screen, which can then be moved around by pressing the cursor keys. Expect to see plenty of user-created obstacle courses popping up on the site soon. (requires a Java-enabled browser to run)

Name: Powder Game ver4.9
Developer: DAN-BALL
Category: Application
Type: Browser

Trailers: N+ (DS and PSP)

June 20, 2008 9:45 AM | Tim W.


GT had posted three new trailers for the DS version of N+. Both DS and PSP versions are scheduled for a release this August 2008. (more videos in the extended)

Kotaku: Hands on with N+

Freeware Game Pick: Visit (Ted Lauterbach)

June 19, 2008 8:32 PM | Tim W.


Visit is an exploration platformer in which players must solve block puzzles to acquire a set of eight keys, then return to the temple marked by a swirling symbol on the map. Use the F1 function key to review the controls, and press the S or down arrow key while standing over a save point to change colors. Tap the left or right cursor key twice to push a block.

Note that jumps may not work properly unless the gamepad or all USB devices are disconnected before starting the game. The entire adventure should take roughly two hours to complete. (additional screenshots, download instructions)

Name: Visit
Developer: Ted Lauterbach
Category: Puzzle
Type: Freeware
Size: 5MB

Interview: Edmund McMillen Talks Gish 2, Grey Matter, Indieocracy

June 18, 2008 7:50 PM | Tim W.

Hi Edmund, how about we begin with a little introduction of yourself?

I'm Edmund McMillen, co-creator of Gish, Triachnid, Coil and a few other indie titles.


Are you working on anything else at the moment besides Gish 2?

I'm currently working on Gish 2, Triachnid 2, a game called Grey Matter with Tommy Refenes (Goo!) and a few other Flash games that are in slight limbo.


Can you explain to us what Grey Matter is about?

Sure thing, Grey Matter is basically a Robotron shooter, but the player doesn't shoot. The game is mouse-controlled and takes place inside someone's brain. It was something small me and Tommy jumped into a little while back just so we could have something we worked on together.

The Dobbs Challenge Contest Winners Announced

June 18, 2008 6:31 PM | Simon Carless

[IndieGames' sister programming mag/website Dr Dobb's Journal has been running the Dr. Dobb's Challenge game competition in association with Microsoft Visual Studio, with $10,000 in prizes for modding a Windows and Windows Mobile sample game. Here, contest organizer Mathew Kumar is kind enough to outline the winners - go check em out!]

It's been an intense few days of judging and we'd like to congratulate all of the entrants for their remarkable work in modding Dr. Dobbs Challenge into a variety of striking and very different games!

We'll be making our critic's choice of all the entrants available for download on the Dobbs Challenge website starting tomorrow, but we'd like to first announce the winners of the inaugural Dobbs Challenge, selected by our panel of judges.

Best One Button Game
Wobble Bob
(Lukasz Lesicki)

The one button category was a challenging category that entrants had to "give their all" to in the hope of winning, and although there were many amazing entries, Lukasz Lesicki's Wobble Bob came out of nowhere to win it by virtue of its unique game design. Though our judges are au fait with many different kinds of one-button game, they had never played one with a character who "wobbled" backwards and forwards allowing movement in two directions with a subtle, timing-based gameplay.

In addition, both graphics and level design offered a unified pleasant feel, and as a result Lukasz Lesicki walks away with the $1,000 prize. [Download Now!]

Indie News: June 18th

June 18, 2008 6:01 PM | Tim W.


Dino Run: New hats added to Pixeljam's latest release. (milestone trophies)


RPGs

Eschalon Book II: The second title in Basilisk Games' RPG trilogy has been announced. (source: Rampant Games)

Depths of Peril: Mac version of Soldak Entertainment's debut RPG release now available for download.


Interviews

Audiosurf: An in-depth look at Dylan Fitterer's award-winning baby, up on Gamasutra.

Wadjet Eye Games: Dave Gilbert interviewed by a GWLog staff. (Noitu Love 2 review, Introduction to Game Maker)

Braid: An unpublished GameTap interview can be found on David's web site.

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