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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2008

Freeware Game Pick: Sauerbraten (Wouter)

June 18, 2008 5:57 PM | Tim W.

Review by D. Fai

Sauerbraten is an open source FPS which focuses less on eye candy and more on fast-paced old school-style gameplay. A "CTF Edition" of Sauerbraten was recently released, with the new CTF gametype added to the multiplayer lineup, loads of engine updates, performance improvements, updated GUI, level editor enhancements, and bug fixes. A bunch of new maps are included as well, while existing gametypes have received a number of improvements. (changelist)

Name: Sauerbraten
Developer: Wouter (original code)
Category: FPS
Type: Freeware
Size: 290MB
Platform: Windows, Mac, Linux

CODEAR Banner Games Challenge Results

June 18, 2008 5:32 PM | Tim W.

The CODEAR: Banner Games Challenge is a contest where participants are required to create a game with a restricted window size of 600 by 90 pixels, but no other limitations on either theme or platform. Entries are available to download or play online from the CODEAR: Banner Games Challenge information page.

The competition is organized by the Argentine Game Developer Association to encourage the involvement and exposure of amateur and indie developers from Spanish-speaking countries. (shown above, screenshot from winning entry Survive)

Preview: Brain-Damaged Toon Underworld (cactus)

June 18, 2008 5:21 AM | Tim W.

More screenshots from cactus' upcoming platformer release.

YouTube trailer (HD version)
Download preview demo
Lo-Fi Minds web site

Preview: Jetpack Brontosaurus (Flashbang Studios)

June 18, 2008 5:08 AM | Tim W.

A preview of Jetpack Brontosaurus' updated rig tuning and camera logic features. The alpha version is still available to play on the official web site.

Freeware Game Pick: Immortality (Jason Rohrer)

June 18, 2008 4:59 AM | Tim W.

Another month, another existential question by Jason Rohrer. In his monthly column at The Escapist, Game Design Sketchbook, Jason gives another game which acts like a door to the thoughts that haunt him. This month around, the game is centered around Immortality. Is it a good thing?

The game itself, named Immortality. Plays a bit like Block Dude. You have to create a tower of blocks to get to either Immortality or death, the choice is yours. You can pick up any blocks, even if they are under your feet. But there are some blocks you can climb and some that you can't. Basicaly, you can only climb the ones with brown stairs.

Continue reading "Freeware Game: Immortality" on Lithium Leaf »

Games Presentation by Messhof (Light Industry, NY)

June 18, 2008 4:36 AM | Tim W.

Tuesday, July 15, 2008 at 8pm
55 33rd Street, 3rd Floor
Brooklyn, NY
Ticket Price - $6

Mark Essen, a.k.a. Messhof, will install five playable games at Light Industry, including two new titles: Stenography Hero, a competitive text-based stenography simulator in the spirit of Guitar Hero, and Rail War, a western-themed side-scroller projected in a Cinemascope aspect ratio.

Essen will present a short talk about his work during which he will upload Stenography Hero and Rail War live to his website for free distribution. Other titles available for play will include Randy Balma: Municipal Abortionist (2008), Punishment: The Punishing (2007) and Flywrench (2007).

The evening will also include a performance by Jordan Stone, who composed music for Essen¹s games, using bent toys, dying drum machines, and circuits of his own design to create distorted soundscapes reminiscent of 80s videogaming.

Games by Mark Essen at Light Industry

Preview: Scarygirl (Touch My Pixel)

June 18, 2008 4:29 AM | Tim W.

According to Tarwin: Scarygirl is a Flash 9-based game which runs at 760 by 480 pixels, with a consistent rate of 30 fps, and is only around 2MB download per level. The full game will be free to play once released, and will take about one to two hours of playtime to complete for a first timer.

Works Inspired by Everyday Shooter, flOw

June 18, 2008 3:39 AM | Tim W.

Darius Kazemi's "Robot" Player is a Java applet which allows users to sample and mix music from the first level of Queasy Games' Everyday Shooter. Press 1 to start playing the song, then press the q-y and a-h keys to trigger preset samples. (source: Tiny Subversions)

Kenny Smith's non-interactive abstract weather visualization utilizes different elements of the current weather data in Wellington, NZ, to control a school of fish. The temperature will change the speed of the fish, the wind direction will change the area that the fish will swim and the humidity will change the spacing of the school. (source: thatgamecompany)

GamerBytes: PixelJunk Eden Playable Demo In July

June 18, 2008 3:14 AM | Tim W.

Q-Games will be taking a bit of a different process for releasing PixelJunk Eden - they'll be putting up a demo before the release of the game.

PixelJunk Eden will also support the new YouTube upload program which allows the player to put ten minutes of video straight from the PS3 to Youtube.

GamerBytes: PixelJunk Eden Playable Demo In July
PixelJunk Eden video walkthrough

Ura Kaiten Patissier (D.K.)

June 13, 2008 8:03 PM | oranda


Ura Kaiten Patissier is a sequel of sorts to Kaiten Patissier, which includes all of the levels that were excluded from the original for being too difficult, and also adds the ability to fall out of the level back into the game. Sort of Kaiten Patissier on steriods, this will offer some serious challenge to most players.

Also, it's in English now! You can change the preferred language from the options menu. The plot is exactly the same for both games, so you don't need to replay the original just to see what was going on.

The zip file contains versions for Windows, Debian Linux (should work okay on other distributions as well), and the GP2X. Also, MK2k has ported the game to the PSP, but it doesn't include the English patch yet.

Name: Kaiten Patissier
Developer:Alpha Secret Base
Category: Puzzle
Type: Freeware
Size: 15MB
Direct download link: Click here
PSP Version: From

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