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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2008

Freeware Game Pick: Dirty Split (Dreamagination)

July 4, 2008 2:41 AM | Tim W.

Dirty Split is a point and click adventure game in the style of LucasArts' Monkey Island series, featuring gorgeous artwork, a catchy soundtrack, professional voice acting and decent writing all woven together to create one of the more impressive freeware releases this year. Take control of a private investigator named Baxter as you attempt to solve a criminal case, which will require trips between three different cities in order to gather new clues and evidence.

Name: Dirty Split
Developer: Dreamagination
Category: Adventure
Type: Freeware
Size: 180MB
Download page: Click here

Indie Game Pick: Smiley's Shooty Adventure

July 4, 2008 1:23 AM | Tim W.

Smiley's Shooty Adventure is a Robotron-styled arena-shooter packed with frantic action, an eccentric cast of enemies, and trippy retro graphics.

The full version features eighty levels in campaign mode, survival, speed run and versus modes. Cooperative multiplayer is also supported, while dual analog controllers can be used as a preferred substitute for keyboard and mouse controls.

Name: Smiley's Shooty Adventure
Developer: Caffeine Monster Software
Category: Shooter
Type: Demo

Browser Game Pick: Shift 3 (Antony Lavelle)

July 2, 2008 11:31 PM | Tim W.

Shift 3 is a new sequel to the series of platformers created by Antony Lavelle, featuring more twisted puzzles based on the idea of shifting dimensions. Use the cursor keys to move your character, and press the space key to jump. The left shift key can be used to switch positions.

The story starts off with a feeling of familiarity but quickly turns into an open-ended adventure with multiple paths to explore. Expect to find a couple of secret passages and areas during your attempt to escape from the laboratory. You will also need to collect all four newspaper clippings to acquire the best ending.

Name: Shift 3
Developer: Antony Lavelle
Category: Platformer
Type: Browser

Freeware Game: Jimmy's Lost His Toilet Paper (Kloonigames)

July 2, 2008 10:13 AM | gummikana

A while back Tim gave me the rights to write here about my games. I haven't really been happy with the stuff I've made in last couple of months, so I didn't really want to blog about them. But Jimmy's Lost His Toilet Paper was a fun game to work with and the initial response has been good, so I thought why not.


Jimmy's Lost His Toilet Paper is a platformer puzzle game where the goal is to clear the level from toilet paper. Move with arrow keys and hold on to the toilet paper with shift. To restart the level press space.

There are some additional elements in the later levels, such as lifts, laser walls and love.

Name: Jimmy's Lost His Toilet Paper
Developer: Petri Purho
Category: Puzzle
Type: Freeware
Size: 6 MB
Direct download link: Click here


Freeware Game Pick: Beauties and Beasts (MashPotato)

July 2, 2008 9:50 AM | Tim W.

Beauties and Beasts is a short adventure game created by MashPotato for a monthly AGS One Room, One Week competition. There are actually four rooms to explore in total, and fans of LucasArt's classic Day of the Tentacle will be delighted to find a game made with similar aesthetics.

Name: Beauties and Beasts
Developer: Marina Siu-Chong
Category: Adventure
Type: Freeware
Size: 5MB
Direct download link: Click here

Videos: PixelJunk Eden, de Blob

July 2, 2008 12:02 AM | Tim W.

A couple of new trailers uploaded to GameVideos and GameTrailers. (source: GamerBytes)

PixelJunk Eden Garden 03, Garden 04, Garden 01, Garden 02
De Blob Chapter 1 trailer

2009 IGF Announces Call For Submissions, New Judges, Awards

July 1, 2008 2:52 PM | Simon Carless

Think Services, organizer of the Game Developers Conference (GDC), is pleased to announce that submissions are now open for the 2009 Independent Games Festival (IGF). Submissions to the 11th annual festival are due by November 2008, with finalists to be announced January 5th.

Games selected as finalists will available in playable form on the GDC show floor and will compete for nearly $50,000 in prizes, including awards for Innovation, Excellence in Design, and the coveted $20,000 Seumas McNally Grand Prize.

Winners will be announced on stage at the prestigious Independent Games Festival Awards on Wednesday, March 25, 2009, at the Moscone Center in San Francisco. The Independent Games Festival Awards are held along the Game Developers Choice Awards and both award shows are part of the 2009 Game Developers Conference.

Over the past few years, the Independent Games Festival has helped guide the rise of the indie game scene by honoring and popularizing the best and brightest independent developers and their games. Former IGF winners include Everyday Shooter, Audiosurf, and World of Goo.

Notable evolutions to this year’s festival include:

- A number of new IGF judges, including Spore designer Chaim Gingold, World Of Goo co-creator Kyle Gabler, The Sims Studio head Rod Humble, Civilization IV co-creator Soren Johnson, Rock Paper Shotgun co-founder Jim Rossignol, and Crayon Physics author Petri Purho.

- Returning IGF judges include independent game creators Jon Blow (Braid), Raigan Burns (N+), and Derek Yu (Aquaria), game industry veterans Brian Reynolds (Big Huge Games), Chris Rausch (SuperVillain Studios), and Chris Charla (Foundation9), and journalists N’Gai Croal (Newsweek), Chris Kohler (Wired News), and Stephen Totilo (MTV News). The full list of judges will be announced in the near future.

- In addition to the $20,000 Seumas McNally Grand Prize and the awards for audio, art direction, design and technology, the IGF is presenting a new Innovation Award in the Main Competition. This new award is intended to honor abstract, shortform, and unconventional game development, allowing more esoteric ‘art games’ to compete on their own terms alongside longer-form indie titles.

“We’re delighted to welcome a new cadre of judges, alongside categories that encourage even greater experimentalism and innovation, to our industry-leading indie game competition”, said Simon Carless, Chairman of the IGF. “We’re very much looking forward to see what you crazy independent developers come up with this time round.”

Submissions to the competition are now open to all independent game developers; important dates for IGF 2009 are as follows:

July 1st, 2008 - Submissions are Open
November 1st, 2008 - Submission Deadline, Main Competition
November 15th, 2008 - Submission Deadline, Student Competition
January 5th, 2009 - Finalists Announced, Main Competition
January 19th, 2009 - Finalists Announced, Student Competition
March 23rd-27th, 2009 - Game Developer’s Conference 2009
March 25th-27th, 2009 - IGF Pavilion @ GDC
March 25th, 2009 - 2009 IGF Awards Ceremony

For a complete list of IGF 2008 event information, please visit the official Independent Games Festival website.

Browser Game Pick: Boat House (GUMP)

July 1, 2008 6:20 AM | Tim W.

Boat House is a new escape the room game by GUMP, also the developer of Rental House and Guest House. The story pretty much starts off from where your last adventure in Guest House ended, and once again players are asked to solve cryptic puzzles and guess pointless safe combinations which are near impossible to figure out without consulting a walkthrough.

Name: Boat House
Developer: GUMP
Category: Adventure
Type: Browser

Boat House walkthrough

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