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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2008

Bytejacker Episode 3

August 14, 2008 7:15 AM | Tim W.

The third Bytejacker episode is up and ready for viewing. Expect to see Braid, Calamity Annie, Warning Forever and Nanobots scrutinized in this week's show.

Bytejacker: Episode 3

Indie News: August 14th

August 14, 2008 12:59 AM | Tim W.


The Underside preview

Releases

Cryptic Sea: New arena shooter released by the team behind Coil (note: adult content). Also, a new bridge building game is currently in development.

Ben Jordan Case 7: The penultimate chapter of this long-running paranormal investigation series is now available for download.


Previews

Overwave: Monokey (Force Majeure) is working on a new vertical shooter.

Hoshi Saga 3: Yoshio Ishii is currently working on a sequel to his popular puzzle collection series.

Preview: Unfinished Projects (cactus)

August 13, 2008 9:08 PM | Tim W.


Video above representing possibly ten percent of the active projects to be released in the next few months.

preview: high quality version

Browser Game Pick: Ragdoll Cannon 2 (JohnnyK)

August 13, 2008 6:51 PM | Tim W.


Ragdoll Cannon 2 is a proper sequel to the similarly titled physics-based puzzle game, where players would have to blast stick figures out of a cannon towards the target to complete each of the seventy levels included. Shot power is determined by the distance between the targeting reticle and the cannon when the left mouse button is pressed. (Kongregate mirror, video walkthrough)

Name: Ragdoll Cannon 2
Developer: Johnny_K
Category: Puzzle
Type: Browser

Remake Game Pick: 3D Starstrike (Urban Interactive)

August 13, 2008 2:31 PM | Tim W.


Uncle's remake of 3D Starstrike is essentially a rail shooter first released on the Sinclair ZX Spectrum over two decades ago, which in turn was inspired by Star Wars arcade cabinets put out by Atari to cash in on the popularity of the franchise.

The first level involves shooting at enemy ships and the plasma bolts that they will fire at you, while the second requires some fancy dodging skills as you strive to avoid collision with turrets and towers attempting to gun you down. In stage three, you'll need to navigate around catwalks and destroy the two purple pipes at the end of the trench to enter the reactor. Blow up all six reactors pods in the final area to destroy the Battlestar and start all over again, albeit with a higher difficulty. (RR forum thread)

Name: 3D Starstrike
Developer: Urban Interactive
Category: Shooter
Type: Freeware
Size: 30MB

Freeware Game Pick: Purple Reign (Fiona Burrows)

August 13, 2008 12:16 PM | Tim W.


Purple Reign is a top-down shooter created by Fiona Burrows in under two days for the twelfth Ludum Dare game development competition. The story plays out like a conventional horror drama set in space, where a commando is sent to investigate the sudden loss of contact with a research station.

Use the W, A, S and D keys to move. Hold the left mouse button to shoot. The game has only six levels.

Name: Purple Reign
Developer: Fiona Burrows
Category: Action
Type: Freeware
Size: 5MB

Freeware Game Pick: You Made It (Jesse Venbrux)

August 13, 2008 2:25 AM | Tim W.


You Made It is a new 2D platformer by Jesse Venbrux, developer of Frozzd and the Karoshi series. Move your character with the cursor keys, and use the up arrow key to jump. Press the same key again while in midair to execute a double jump.

The game has ten levels only. A screenshot is taken automatically and saved as a bitmap image once you've managed to complete the entire obstacle course.

Name: You Made It
Developer: Jesse Venbrux
Category: Platform
Type: Freeware
Size: 5MB
Download page: Click here

Preview: Bike Game (messhof and cactus)

August 13, 2008 1:04 AM | Tim W.


An upcoming collaborative 3D motorcycle racing game project by messhof and cactus, featuring single and online two player modes, split screen, and music by John Marwin.

trailer: high-quality version

2nd Annual IGF Mobile Awards Debut, Call For Submissions

August 12, 2008 8:11 PM | Simon Carless

- [So, IndieGames.com parent Think Services is bringing back IGF Mobile again this year, after a neat first year, and there's a few good new things. Submission is now free, there's $20k in prizes again, we're looking forward to seeing lots of iPhone entries alongside the cellphone, PSP, and DS indie/homebrew entries, and there's a 'Next Great Mobile Game' live pitch contest added. Tell your handheld-centric buddies, plz.]

Submissions are now open for the second Independent Games Festival Mobile, celebrating creativity and innovation on handheld platforms from the iPhone through the cellphone, PSP, and DS - with finalists being showcased at GDC 2009, and a new 'Next Great Mobile Game' live pitch category added.

Following the success of the first IGF Mobile, a sister event to the main IGF competition, the second year of the festival will feature independently developed handheld games for all mobile devices including cell phones, Apple's iPhone, Nintendo DS, Sony PSP, and Windows Mobile devices.

The competition will include a new category for developers to pitch new ideas at the GDC Mobile-hosted award ceremony. IGF Mobile submissions are being accepted at the official website through November 17, 2008; finalists will be announced in January 2009.

NVIDIA, manufacturer of the Tegra family of applications processors for mobile devices returns this year as a Founding and Platinum Sponsor. In keeping with the company’s philosophy of encouraging and fostering innovation in mobile game development, the company will support "The Next Great Mobile Game" competition.

This prize category, in a change from the traditional awards, will be accepting five finalists on the basis of a written pitch and an in-progress prototype. The finalists will pitch their product in detail and show completed prototypes at the IGF Mobile Awards, where an audience of peers will select the winner.

The new award joins returning categories such as the $10,000 Best Game award, Innovation in Mobile Game Design, and the awards for audio, art direction, design and technology.

Finalist games, displayed in the IGF Mobile Pavilion at the Game Developers Conference in March 2009, will compete for $20,000 in prizes, including awards for innovation and execution in mobile game development, as well as the coveted $10,000 Grand Prize. Winners will be announced at a ceremony during GDC Mobile, and will also be showcased during the main IGF Awards, presented at the Game Developers Choice Awards ceremony.

“The rise of rich 3D mobile devices such as the iPhone and smartphones – as well as the PSP and DS - are starting to make all kinds of intriguing independent gaming possibilities possible,” said Mathew Kumar, Content Director, IGF Mobile. “We look forward to seeing some of the top indie handheld content that the festival will draw.”

Submissions to the competition are now open to all independent developers working on mobile platforms, including game development for cell phones, iPhone, PSP, DS, and other handheld devices. The important dates for IGF Mobile in 2008-2009 are as follows:

August 11th, 2008: Submissions Open
November 17th, 2008: Submission Deadline
January 26th, 2009: Finalists Announced
March 23rd-27th, 2009: Game Developer's Conference 2009
March 24th, 2009: IGF Mobile Awards Ceremony
March 25th-27th, 2009: IGF Mobile Pavilion @ GDC
March 25th, 2009: IGF Awards Ceremony

For a complete list of IGF Mobile 2008 information, please visit the official IGF Mobile website.

Trailer: An Awesome Game (Arrogancy Games)

August 12, 2008 1:36 PM | Tim W.


Trailer for the upcoming XNA release by Arrogancy Games, called "An Awesome Game Where You Shoot Stuff and it Blows Up and Then You Win the Game - The Game".

It takes about two minutes into the video before the good stuff kicks in.

An Awesome Game trailer
SA forum thread
GameDev announcement

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