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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2008

Freeware Game Pick: DragonBlast (SoulGainer)

August 4, 2008 6:24 AM | Tim W.

DragonBlast is a 3D versus fighting game which can be played both online and offline, featuring a cast of five characters to use in the current version. The Z, X and C keys are used to execute light, middle and heavy attacks. Press the X key to confirm a menu selection, or use the C key to cancel your current choice. Double-click on the Booster.exe file to access the configuration menu.

Character moves can be found on this page. The game may not work on operating systems which aren't configured to display East Asian languages. (If that sounds like a hassle, then you should probably give DragonBlast a pass. Source: Zero3K)

Name: DragonBlast
Developer: SoulGainer
Category: Action
Type: Freeware
Size: 70MB
Direct download link: Click here

Freeware Game Pick: Progress Quest (Eric Fredricksen)

August 4, 2008 5:16 AM | Tim W.

Progress Quest is basically a dumbed down version of MMORPGs, and at the same time also considered by many to be a perfect example of a zero-player game which requires no user interaction at all once a character's starting statistics have been determined.

Six windows and their accompanying progress bars indicate the loot you've acquired, your current activity and completed quests. You can also mouse over a progress bar to reveal additional information. Players can choose to create an offline account, or take their adventures online to have their achievements saved on the ranking web page.

Name: Progress Quest
Developer: Eric Fredricksen
Category: RPG
Type: Freeware
Size: 1MB
Download page: Click here

Opinion: Why TGS' 'Sense Of Wonder Night' Matters

August 3, 2008 11:38 PM | Simon Carless

- Over at sister weblog GameSetWatch, you may recall that we mentioned Tokyo Game Show's new 'Sense Of Wonder Night' a few weeks ago. Well, I wanted to revisit it and make sure all our readers were aware - because it's an admirable goal and an event I hope some Westerners will be submitting their games for.

There's always been a need to highlight elements in games that are, well, different. In the West, it's good we have an increasingly rich history of doing so via events such as Jon Blow's Experimental Gameplay Workshop at GDC - or the indie festivals such as IGF and Indiecade. And, come to that, with media outlets who are interested in focusing on the alternative.

So I think that Sense Of Wonder Night - which will be on Friday, October 10th at 6pm at the Tokyo Game Show venue, Makuhari Messe in Tokyo - is an explicit attempt to do something similar in terms of showcasing innovation in Japan, or at least, to creators and attendees of one of the biggest game shows in the world. And this is important, given issues with sticking to genre formulas or over-rigid thinking are just as prevalent in the East as the West.

Since it was first announced, I (acting as publisher of Gamasutra/Game Developer & chairman of the IGF) have signed up to be on the screening committee for the event, alongside some interesting existing judges such as Katamari Damacy creator Keita Takahashi, Enterbrain's Kenji Sugiuchi, who oversees the RPG Maker series, and the IGDA's Kiyoshi Shin. Why? Because I do think it's an important event in terms of showcasing alternate games and game ideas.

Some obvious information - the deadline for submitting your game prototype or completed game is August 31st - full information is on the official website. The event is intended to "...shine the spotlight on game developers who are seeking new possibilities of expression through the medium of games and will serve as a vehicle for a new style of presentation that broadens the possibilities of games."

Their explanation of what they want to see: "The games that we are looking forward to considering for presentation will be demos of prototypes, games with experimental elements that have already been released or that are planned for release, and games developed by students who have hit upon something out of the ordinary. There will be no distinctions made whatsoever between professionals and amateurs. We welcome submissions of games created by small venture businesses as well as doujin games developed by individuals."

If you're selected, then you get a Tokyo Game Show 2008 Business Day ticket and TGS Forum invitation ticket, which allows you to see the full show itself. Now, obviously, the big issue here for indies is that visiting Tokyo - flight, hotel - isn't cheap. But perhaps if you twin it with a holiday, make good use of youth hostels, and look for connections out there, it becomes more worth it. Or that's the concept, anyhow. So go check it out.

Freeware Game Pick: Go Beryllium (monoRAIL)

August 2, 2008 10:28 PM | Tim W.

Go Beryllium is a freeware 2D vertical shooter with sound effects that synchronize to the music. The graphical theme of the game is based around atoms and sub-atomic particles, with photons for bullets and bosses taking the form of large radio-active atoms, Higgs bosons and micro black holes. The winning entry in Eegra's game development competition comes with an online highscore table and gamepad support.

Name: Go Beryllium
Developer: Conor O'Kane
Category: Shooter
Type: Freeware
Size: 10MB

Freeware Game Pick: Choke on My Groundhog (Kloonigames)

August 1, 2008 10:27 PM | Tim W.

Choke on My Groundhog, You Robots is a new monthly experimental game by Petri Purho, where players will engage waves after waves of enemy robots in a fight for their survival. This Assembly 2008 Gamedev entry employs a certain time travel gimmick to make subsequent attempts at each level a little easier.

There are only four stages to play in total.

Name: Choke on My Groundhog, You Robots
Developer: Kloonigames
Category: Shooter
Type: Freeware
Size: 5MB

Preview: Zeno Clash (ACE Team)

August 1, 2008 6:34 PM |

ACE Team (based in Santiago, Chile) is a recently-formed independent studio currently working on its debut game Zeno Clash - a unique first person game featuring melee fighting, a twisted story and a variety of bizarre characters and environments. The game is being built using Valve Software's Source engine and will be distributed through Steam sometime in the fourth quarter of 2008.

You can follow the development progress of Zeno Clash here.

Freeware Game Pick: Calamity Annie (dessgeega)

August 1, 2008 5:43 PM | Tim W.

Calamity Annie is a new action game by dessgeega, developer of Mighty Jill Off and Invader. In it, players step into the boots of a gunslinger as she attempts to save the old west from a group of wanted criminals by engaging them in a showdown, one hombre at a time.

Your weapon has to be holstered before the start of each gunfight. Once that's done, there will be a few seconds of suspense before your adversary reveals himself and takes aim. Annie only has three chances to bring all twenty-five villains to their knees, indicated by the playing cards shown at the top of the screen.

Name: Calamity Annie
Developer: auntie pixelante
Category: Action
Type: Freeware
Size: 5MB

Freeware Game Pick: Fedora Spade Episode 4 - The Last Job

August 1, 2008 2:34 PM | Tim W.

Note: Video contains spoilers.

Fedora Spade Episode 4 brings closure to the four part adventures of the suave detective, where more is revealed about his mysterious past as Daphne seeks the truth behind the loss of his brother and Spade's ex-partner. (GM converter for Vista, more videos in the extended)

Name: Fedora Spade Episode 4 - The Last Job
Developer: RPGCreations
Category: Adventure
Type: Freeware
Size: 5MB
Direct download link: Click here

Castle Crashers at Comic-Con

August 1, 2008 2:00 PM | Tim W.

developer interview

All gameplay videos and developer interview were recorded at the recent Comic-Con event in San Diego. (dev log)

TIGSource Bootleg Demake Competition

August 1, 2008 1:01 PM | Tim W.

The much-awaited TIGSource Bootleg Demake competition had begun in earnest. Participants have the entire month of August to create a remake of any game with a style that wouldn't look out of place on an old console or machine. Rules are:

- games must run on Win32 platforms (specifically WinXP, since that's what I'm using)
- the final submission date is August 31st (we can't wait any longer than that)
- you should submit more than one game (one's never enough)

Links to the forums have been removed until the virus infection issue is sorted out.

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