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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2008

Announcement: Welcome FingerGaming, Our New iPhone Blog

September 11, 2008 6:17 AM | Simon Carless

- So, you'll see a more formal announcement about this in a couple of weeks, alongside a very neat (and related) competition reveal, but we'd like to announce our new weblog, subtitled 'The art & business of gaming on the iPhone.'

But why? Well, this new site, which is edited for us by Matt Burris, continues something we at Think Services have been doing over the past few months and years - supplementing our industry-leading coverage of the mainstream game business, as showcased with products like, Game Developer magazine, and Game Developers Conference, with important emerging and vital submarkets such as Apple's touch-based handheld.

FingerGaming [RSS feed] is already publishing daily news, analysis, and reviews from the swiftly burgeoning iPhone and iPod Touch gaming scene, including the latest from Steve Jobs on the iPhone Store's game expansion, early impressions of iPhone titles including Spore: Origins and iSplume, and increasing concentrations on interviews, analysis, and trends in the new business.

In addition, the site is looking for iPhone game-related tips, announcements, news, and even potential developer diaries from those creating iPhone titles - you can reach FingerGaming via its contact page.

We believe that if we help aggregate information for creators (and dedicated consumers) of these submarkets, and then help them form communities through in-person events, networks, and shared knowledge, then everyone benefits.

- Now that we've launched FingerGaming, we'd like to point out our full set of submarket and 'focused' weblogs that Think Services currently runs, including the new site:

- GameSetWatch [RSS, jobs] (founded November 2005), Think Services' weblog, featuring informal editorials, interviews and opinions from our editors and special contributors.
- Game Career Guide [RSS] (founded August 2006), for student game developers and those considering entering the game industry - also helping to support the Game Career Seminar events.
- [RSS, jobs] (founded June 2007), analyzing the business of online worlds - from MMOs to virtual worlds and beyond - supporting the Worlds In Motion Summits.
- The Weblog [RSS, jobs] (founded January 2008), for independent game creators, from Flash to downloadable and beyond - helping to support the Independent Games Festival and Indie Games Summit.
- GamerBytes [RSS, jobs] (founded June 2008), for digital downloaded console games, from XBLA through PSN to WiiWare and beyond - helping to support the Indie Games Summit.
- FingerGaming [RSS] (founded August 2008), for the art and business of gaming on the iPhone and iPod Touch - helping to support GDC Mobile and IGF Mobile.

[We also continue to run GamesOnDeck - for non-iPhone cellphone gaming, and Serious Games Source, for educational, social, and other 'serious' gaming.]

In exchange for providing these sites to you, we hope that you'll consider posting your industry jobs on the Gamasutra job network, which includes or will shortly include all of these focused sites, or attending our conferences (such as GDC or Austin GDC) when they include focused content on those subjects.

Browser Game Pick: Maverick (John Cooney)

September 9, 2008 7:05 PM | Tim W.

Maverick is an action game which involves using the momentum from firing your guns to move around the screen. Simply press the left mouse button repeatedly to start shooting and moving in the other direction. Note that cursor keys cannot be used to move the protagonist, and certain areas will have gravity switched around to cause disorientation. Spikes and cactuses are lethal. (gameplay video)

Name: Maverick
Developer: jmtb02
Category: Action
Type: Browser

Indie Showcase (Big Download)

September 9, 2008 5:20 PM | Tim W.

Indie Showcase is the new aptly-titled column premiering on Big Download today. This weekly feature written by James Murff will highlight a couple of indie games regularly, from browser to downloadable games or whatever the writer seems to find interesting enough to mention.

Big Download: Indie Showcase

World of Goo Update

September 9, 2008 3:03 PM | Tim W.

Development work on World of Goo was recently wrapped up after a short period of beta testing, and a master copy of the game has been sent off to 2D Boy's retail partners for mass production. The boxed set will appear on store shelves around the first week of November, while WiiWare and online digital distribution releases are due out a little sooner than that.

2D Boy: Pretty big news...

Freeware Game Pick: AerialKeng (FuriousKeng)

September 9, 2008 3:02 PM | Tim W.

AerialKeng is a short vertical shooter where players engage one large enemy ship after another as they strive to make it through each of the three stages included. Use the cursor keys to move, hold the Z key to shoot, and press the X key to activate the slow motion feature. Using this option drains your shields, which is automatically restored after a few seconds. Your ship will be destroyed if it takes a few hits during this window of vulnerability.

The game offers no continues, and has a short congratulatory message for an ending. (YoYo Games link, download instructions)

Name: AerialKeng
Developer: FuriousKeng
Category: Shooter
Type: Freeware
Size: 2MB

Similar games: Varia, Clean Asia

Trailer: N+ (DS and PSP)

September 9, 2008 3:00 PM | Tim W.

New trailer for Metanet Software's N+, out now for the DS and PSP. The second N+ XBLA level pack will be released tomorrow for 200 Microsoft points. (contest details)

Browser Game Pick: The Necronomicon 2.0

September 9, 2008 1:20 PM | Tim W.

This popular card-based strategy game was recently updated with new card art, quicker turns, a card library and numerous bug fixes. Progress is now saved after each level, the number of ranks to play in standard mode was changed from twenty to thirty, and a challenge mode is included to artificially increase replay value. (earlier article)

Name: The Necronomicon 2.0
Developer: Games of Cthulhu
Category: Strategy
Type: Browser

iSplume in App Store

September 9, 2008 11:45 AM | Tim W.

From FingerGaming: Based on the hit web game, Splume, comes the iPhone/iPod Touch version, iSplume ($2.99) from Flashbang Studios.

The object of the game is to shoot the specified amount of splumes without them crossing the line at the bottom of the screen. The splumes attach to each other and with gravity plus physics in play, adds an extra layer of strategy to the puzzle. Swing your iPhone/iPod Touch to make the splumes swing to line up your shots.

In all, there are 20 levels to complete. iSplume also tracks your statistics, best times, and high scores. Currently the game does not have any music or sound effects.

FingerGaming: Popular Web Game, iSplume, in App Store

Plain Sight - A New XNA Game

September 9, 2008 10:50 AM | Tim W.

From GamerBytes: Beatnik Games have announced their first title for the PC platform and hopefully the Xbox Live Arcade - Plain Sight, a game about Robots running around and beating each other up. It's all in the vein of a 3D platformer as well. The game is being built on the XNA framework - so it will work fine on an Xbox 360 unit.

Check out their website for a video and a bunch of screenshots. GamerBytes will host a new interview with the developers on how their game formed, and how its been dealing with Microsoft's XNA framework later this week.

GamerBytes: Plain Sight - A New XNA Game Hoping To Get To Xbox Live Arcade

The Indie Games Theme Song

September 8, 2008 5:39 AM | Tim W.

Caution: loud music. Not to be watched by people who are easily offended.


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