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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2008

Cave Story Medley

September 20, 2008 12:09 PM | Tim W.


Sebastian Wolff on piano, performing a twenty-four minute long medley of tracks from Pixel's Cave Story. (source: Doukutsu Monogatari LJ, high quality video)

Goo! (Pillowfort Games)

September 20, 2008 2:48 AM | Tim W.


This is possibly your last chance to grab the latest version of Pillowfort Games' Goo! before it gets upgraded to commercial status. A DirectInput compatible gamepad or a wired Xbox360 controller is required to play.

Freeware Game Pick: Goo!
Road to the Austin IGF: PillowFort's Goo!

Preview: Frictional Games' New Project

September 19, 2008 11:07 PM | Tim W.


Shortly after the recent release of Penumbra: Requiem, the people at Frictional Games have announced their next project (currently untitled) with the launch of a teaser site. This new adventure is set to take place in an old castle during the late 18th century, and players can once again expect the same type of shocking horror and surprises which the Penumbra series is known for.

The developers have promised an engaging storyline, more freedom to explore and an updated engine to render this upcoming first person survival horror game, due out sometime in 2010.

Preview: Blast Passage (Notch)

September 19, 2008 3:51 PM | Tim W.


Blast Passage is an 8-bit mashup of Gauntlet and Bomberman, currently being developed by Markus Persson for the Retro Remakes 2008 Competition.

Preview: Temporal

September 19, 2008 1:18 PM | Tim W.


A new platformer with gameplay elements resembling those found in The Adventures of P.B. Winterbottom, Chronotron and Braid. The main storyline contains thirty episodes in total (one complete episode seen in video). Temporal has been in development for more than six months, is feature complete (save for additional bonus content), and will be released soon.

Freeware Game Pick: Bunny Bomb (Kuriimuchiizu)

September 18, 2008 6:00 PM | oranda

bunny_bomb_131521234.jpg


Bunny Bomb is one of the bigger contradictions in game design I've seen. The whole thing from top to bottom is absolutely dripping with enough saccharine sweetness to make your eyes bleed, and yet the only thing you can do besides walk around is cause your rabbit to self-destruct. You get a new one, but seriously, self-destructing your pet rabbit over and over. Harsh.

Use the arrows keys to walk around and the z key to send fluffy to his/her doom. Clear each level by activating and getting to the teleporter in each stage.

Name: Bunny Bomb
Developer: Kuriimuchiizu
Category: Puzzle
Type: Freeware
Size: 9.5MB
Direct download link: Click Here

2008 Intel Game Demo Contest Winners Announced

September 18, 2008 6:06 AM | Tim W.


Winners of the Intel Game Demo Contest 2008 were recently announced on the official competition web site. The organizers are currently hosting downloads for all entries on the same page as well.

2008 Intel Game Demo Contest Winners

Bytejacker Episode 8

September 18, 2008 5:33 AM | Tim W.

This week on Bytejacker: Anthony picks ten of his favorite entries from TIGSource's recent bootleg demakes competition.

Bytejacker episode 8
YouTube video
Bytejacker forums

Browser Game Pick: Kaleidoscope Reef (Trickysheep)

September 18, 2008 3:51 AM | Tim W.


Kaleidoscope Reef is a new action game created by the same development team who brought us Anika's Odyssey. The reef which is home to five of our aquatic friends are in danger of being destroyed by humans through pollution, and it's up to the player to rebuild their sanctuary of peace one coral at a time. This is achieved by grabbing young polyps and placing them on top of rocks, then feeding them planktons so that they may grow into corals.

The number of corals required to pass each area is indicated by a gauge on the left side of the screen, which fills up by a small margin whenever you've successfully cultivated a coral. (web site)

Name: Kaleidoscope Reef
Developers: Jeff Nusz, Tom Robinson, Nobu Kasajima
Category: Action
Type: Browser

Preview: Overgrowth (Wolfire Games)

September 18, 2008 12:37 AM | Tim W.


Wolfire Games (David Rosen and team) had revealed today that the sequel to Lugaru will be called Overgrowth, and a new web site was unveiled to coincide with the announcement as well.

Overgrowth development journal
Wolfire Games forums

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