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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2008

Bytejacker Episode 6

September 4, 2008 9:21 AM | Tim W.

This week on Bytejacker: The Behemoth's Castle Crashers, Nitrome's OneKey, acidBatterie's Hot Ninja Moon Moon and a recommendation from Raigan Burns (developer of N+), Buster's Akuji the Demon. (YouTube video)

Bytejacker episode 6
Bytejacker forums

Preview: Minotaur China Shop (Flashbang Studios)

September 4, 2008 6:19 AM | Tim W.

To be released on Blurst soon. (screenshot)

"Fresh from the labyrinth, a minotaur opens his own china shop. Equipped with fine china, a small business license, and a debilitating case of Minotaur Rage, will he succeed? Will his Minotaur Rage insurance policy be enough?

There's a bunch of debug stuff still showing. Pardon our dust! This represents about 6 weeks of work, with another 2 to go." - Matthew Wegner

Minotaur China Shop (Alpha)

Browser Game Pick: xWUNG (cactus, VilleK)

September 3, 2008 2:38 PM | Tim W.

This version of xWUNG is a port of cactus' earlier release, originally created using the Game Maker engine. You play by moving the mouse to swing a ball. The ball is attached to a wire, and both of them eliminate enemies on contact. Debris will destroy your ship, so avoid them whenever possible.

There are bosses that appear with regular intervals, and new enemies are introduced as the game progresses. The single power-up found in the game allows you to nullify certain enemy projectiles. Good scores can be achieved by making successive combos. (Kongregate link)

Name: xWUNG
Developer: cactus, VilleK
Category: Action
Type: Browser

Browser Game Pick: Aether (Edmund McMillen, Tyler Glaiel)

September 3, 2008 7:57 AM | Tim W.

Aether is a new collaborative effort by Edmund McMillen and Tyler Glaiel, where players get to see the a small part of the universe through the eyes of a young dreamer as he ventures into space on the back of his newfound friend.

The game involves using your pet's tongue to grab onto clouds or asteroids, swinging from one planet to another in search of new locations to explore. Restore the color back to each planet by solving the puzzles unique to every location before returning to Earth to complete your journey.

A standalone version is available for download as well, which should work faster on older computers.

Name: Aether
Developer: Edmund McMillen, Tyler Glaiel
Category: Puzzle
Type: Freeware
Size: 20MB
Direct download link: Click here

Indie Game Pick: Gravitron 2 (Castle Software)

September 2, 2008 2:15 PM | Tim W.

Gravitron 2 is a retro arcade shooter with Thrust-like controls, where the objective is to destroy enemy reactors while saving as many scientists as you can before blasting off into space to complete a level. Keyboard, gamepad and mouse controls are all supported and can be reconfigured by accessing the options menu with the escape key while a game is in progress.

Hold the up arrow key or right mouse button to activate your thrusters, and press the left mouse button or Z key to shoot. Use the X key or middle mouse button to activate your shields and reflect enemy projectiles. Land carefully near a scientist to rescue them, and they will repair some of the damage done to your ship. Fuel can be replenished by hovering or landing next to a fuel pod. Once all reactors in an area have been destroyed, simply fly towards the sky to exit the planet's orbit and progress to the next stage.

The demo contains five of the forty-four levels found in the full version.

Name: Gravitron 2
Developer: Castle Software
Category: Arcade
Type: Demo
Size: 10MB

Retro Remakes 2008 Competition

September 2, 2008 7:49 AM | Tim W.

Retro Remakes' 2008 competition was launched just yesterday, and with nearly USD $10,000 in prizes to be won the cream of the crop has to be that swanky gaming laptop worth $2,000 alone for the first place winner. (pictured above)

The competition runs from September 1st to December 6th 2008, with the results to be announced in January 2009. Contest rules and categories can be found at the official competition web site.

Indie Game Pick: Archibald's Adventures (Rake in Grass)

September 2, 2008 6:55 AM | Tim W.

Archibald's Adventures is a puzzle game which tells the story of a young boy named Archie who finds himself trapped in a mad professor's mansion after a skateboarding adventure gone wrong. Similar to Grubby Games' Professor Fizzwizzle series, players will have to figure out the correct way to use a variety of devices and contraptions to reach the exit in each area, usually surrounded by enemies or dangerous traps in later levels.

Both mouse and keyboard support are included, though controlling bubbles with the mouse can be tricky at times when navigating tight spots. The full version contains over a hundred levels in total, while the demo features thirty stages from the first three chapters. Mac users will be pleased to hear that a Mac OS X version is available for download as well.

Name: Archibald's Adventures
Developer: Rake in Grass
Category: Puzzle
Type: Demo
Size: 10MB
Platforms: Windows, Mac

Freeware Game Pick: Knock the Monster (Petri Purho)

September 2, 2008 2:28 AM | Tim W.

Knock the Monster is a remake of Erik Svedäng and Petri Purho's collaborative effort which was originally developed for the inaugural No More Sweden meet. The aim of the game is to knock over a rectangular-shaped monster in each level, by drawing lines of chains to move and swing a heavy weight towards it. A weight attaches itself to a new chain whenever it touches the hook at either end of a chain, while players can cut chains at any time by right-clicking after the level has started to influence proceedings.

Right click on a chain in edit mode to remove it. The restart option can be used to generate a new area whenever players encounter a level that is impossible to solve due to random girder placements. The game also does not have an ending, even though the backstory seems to suggest otherwise.

Name: Knock the Monster
Developers: Erik Svedäng, Petri Purho
Category: Puzzle
Type: Freeware
Size: 10MB

Freeware Game Pick: Iji (Daniel Remar)

September 1, 2008 9:39 PM | Tim W.

Iji is an action platformer which took Daniel Remar four years to make, where players assume control of the titular character as she learns how to cope with waking up to find her world taken over by an alien race. Guided by her brother who speaks through the research complex's loudspeaker system, she has to find a way to convince an alien leader to retreat and save humankind from total annihilation.

Iji's skills can be upgraded by acquiring nanofields left behind by the aliens, then spent on cyborg stations to increase any of her seven basic stats. You can only acquire a maximum of five nano points per sector, and one nano point is awarded whenever your nano gauge reaches its limit.

Progress is saved automatically after the completion of each Sector, but not before boss fights. This is also one of the very few games which offers multiple storyline paths in relation to how much the player resorts to violence when dealing with the adversities they face. There are ten sectors to play through in total, not inclusive of the secret level which can only be unlocked once certain requirements have been fulfilled. (trailer, GMC discussion thread)

Name: Iji
Developer: Daniel Remar
Category: Action
Type: Freeware
Size: 30MB

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