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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2008

IGF Debuts 2008 Awards Video, Reminds On Nov. 1st Deadline

October 31, 2008 8:47 PM | Simon Carless

[A final IGF reminder is here alongside a neat Easter Egg for those who want to see prominent indies looking sheepish and/or triumphant in front of a few thousand people - the 2008 IGF Awards video is now online.]

The Independent Games Festival has debuted the full streaming video of its 2008 IGF Awards ceremony, also reminding interested possible entrants that the final deadline to enter the 2009 IGF Main Competition is Saturday, November 1st at 11.59pm PST.

The 2008 IGF Awards Ceremony was held in February 2008 during Game Developers Conference. It was presented by Venture Africa/Arctic designer Andy Schatz, alongside IGF content directors and Offroad Velociraptor Safari creators Matthew Wegner and Steve Swink.

With the ceremony accompanied by interstitials from comedic video troupe Mega64, the 2008 IGF victors included $20,000 Seamus McNally Grand Prize winner Crayon Physics Deluxe, Kloonigames' 2D physics puzzle game that allows players to experience what it would be like to transform drawings into physical objects.

Other major winners at the IGF ceremony included physics-based puzzle action game, 2D Boy's World of Goo, which won the awards for both Design Innovation and Technical Excellence, and Audiosurf. As well as the streaming video, there are also now pictures of the IGF Pavilion and Awards available on IGF.com.

The organizers are also giving a final reminder about deadlines for the 2009 Independent Games Festival, which is already seeing a very strong set of entries ahead of this weekend's initial deadline.

Games selected as finalists in the Main Competition (due November 1st) or Student Showcase competition (due November 15th) will be available in playable form on the 2009 Game Developers Conference show floor, with their creators given complementary passes to attend the event, which includes the third annual Independent Games Summit.

Entrants will compete for nearly $50,000 in prizes, including awards for Innovation, Excellence in Design, and the coveted $20,000 Seumas McNally Grand Prize at the IGF Awards, held in March 2009 during GDC.

In addition, the IGF Mobile entry deadline is on November 17th, with $30,000 in total for those indie creators making games for iPhone, cellphone, and other handheld devices.

More information on the competitions are available at the official IGF webpage and the official IGF Mobile webpage.

Freeware Game Pick: Flywrench (Version 1.6)

October 31, 2008 12:35 PM | Tim W.


messhof's punishing action game Flywrench was recently updated with a new level editor and some minor graphical changes. Players can now submit their level creations as text files to the developer for inclusion in the next release of Flywrench.

Freeware Game Pick: Treasure Hunter Man (Bernie)

October 31, 2008 12:21 PM | Tim W.


Treasure Hunter Man is a freeware 2D platformer created by Bernie, featuring four dungeons with different themes to explore, a variety of inventory items to find for puzzle-solving purposes, unlockable skills, a couple of secrets, and two endings to discover.

Use the cursor keys to move, press the X key to jump, and hold the Z key to sprint once you've acquired the ability to run. Weapons are not available to you at the beginning, but can be found during the course of your adventure. The boomerang is thrown upwards or downwards by using the up or down arrow key together with Z.

Hold the up arrow key to go through a doorway or converse with NPCs. Note that you can only talk to other characters when standing next to them, and not directly behind them. You will need to acquire a sword from the dark cellar back in town before searching for a weak wall in the forest to destroy and reveal a passage to the first dungeon.

An easy difficulty setting can be accessed by pressing the left or right arrow key when the intro screen is shown, where players can choose to start the game with four hearts instead of the usual two for normal mode. (TDC link)

Name: Treasure Hunter Man
Developer: Bernie
Category: Platformer
Type: Freeware
Size: 5MB
Direct download link: Click here

Browser Game Pick: Grey Matter

October 30, 2008 11:10 PM | Tim W.


Grey Matter is a collaborative project developed by the creators of Goo! and Gish, where players take control of a black dot which can only destroy enemies by running into them. Use the cursor keys to move, hold the shift key to reduce your movement speed, and press the space key to activate your boosts temporarily.

Points can be traded for upgrades in the pause menu, accessible at any time by pressing the P or escape key. A stand alone version is available for download as well, which should run quicker on older machines. (source: Paul Eres)

Name: Grey Matter
Developers: Edmund McMillen, Tommy Refenes, Danny Baranowsky
Category: Arcade
Type: Browser
Size: 5MB
Direct download link: Click here

GDC 2009 Opens Registration, Indie Games Summit To Return

October 30, 2008 11:08 PM | Simon Carless

[Here's a brief announcement about GDC 2009 registration starting up - look for much more information on Independent Games Summit speakers in the next couple of weeks or so.]

Game Developers Conference organizer Think Services has opened registration for next year's GDC event, to be held in San Francisco's Moscone Center from March 23 to 27, 2009.

Also announced was the addition of new summits and the continuation of existing ones -- including the Independent Games Summit, relevant to this site -- falling under the GDC umbrella. These summits, which take place on the Monday and Tuesday of GDC week, are aimed at providing specialized coverage for various crucial development categories and practices.

In addition, the traditional Wednesday to Friday main conference, including major keynotes and existing Audio, Business, Game Design, Production, Programming, and Visual Arts tracks will continue for 2009.

Newly established Monday-Tuesday summits include the AI Summit and Localization Summit, bringing the total summit count to nine, as follows:

- AI Summit
- Casual Games Summit
- Game Outsourcing Summit
- GDC Mobile
- Independent Games Summit
- IGDA Education Summit
- Localization Summit
- Serious Games Summit
- Worlds in Motion Summit

Longstanding GDC initiatives such as the GDC Career Pavilion, the Independent Games Festival, the Game Developers Choice Awards, and the Game Career Seminar will also continue.

"You can expect more specialized content through our new and existing summits in conjunction with compelling talks in our main conference," said event director Meggan Scavio, a 10-year veteran of the conference.

"The Game Developers Conference prides itself on continually improving the conference experience based on the needs of our attendees and the industry. With the help of feedback from the community, our advisory board, and editorial staff, we've crafted a conference this year that speaks to the changing landscape of the games industry."

More information on next year's GDC line-up, hotel details and registration specifics are available on the official Game Developers Conference 2009 website.

Browser Game Pick: Daruma Game (Naokazu Terada)

October 30, 2008 11:07 PM | Tim W.


Daruma Game is a Flash implementation of an ancient Japanese game called Daruma Otoshi, with a couple of small changes made by the developer Naokazu Terada. The traditional hammer has been replaced with a ball on string, and pieces can be knocked away from the structure in any order, as long as the head touches the ground without being turned sideways or upside down. (source: nekogames)

Name: Daruma Game
Developer: Naokazu Terada
Category: Arcade
Type: Browser

Natsuki Kato, Rose and Camellia

October 30, 2008 8:41 PM | Tim W.


Perhaps as an indication of how big Shockwave Japan is in the East, they've posted a couple of videos showing popular actress and internet celebrity Natsuki Kato's first exposure to Nigoro's recent releases. Someone told me she's known for a particular Nivea ad, whatever that means. (source: Nigoro)

XNA Dream-Build-Play Winners Announced - Check Out These Videos

October 30, 2008 7:28 PM | Simon Carless

[This v. indie-relevant story, written by Ryan Langley, is crossposted from IndieGames' sister site GamerBytes, which deals exclusively in downloadable console games, spanning Xbox Live Arcade, PlayStation Network, WiiWare, and now XNA/Xbox Live Community Games.]

If you've been following us for the past few days, the XNA games have been a fairly big topic. Today, Microsoft have announced the winners of their Dream-Build-Play competition.

The four winners will divvy up $70,000 in prizes, and each receives an invitation to release their title on Xbox Live Arcade -- though many may now choose to stay on Xbox Live Community Games, since it's so close to release.

Below is each title that won a piece of the prize, along with a video showing them off. They all look very interesting and very different to anything else on Xbox Live Arcade. Continue reading for the full list.

1st Place: CarneyVale - Team Gambit
Prize: $40,000

"CarneyVale: Showtime is a vertical ragdoll platform game. In the game, you play as Slinky, a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas. Chia even built-in a circus map editor for players to create their own obstacles to overcome, bringing user-generated content to a new a level."

Preview: Mondo Trailer (cactus)

October 27, 2008 7:00 AM | Tim W.


Preview video for the upcoming Mondo sequel by cactus. (may contain spoilers, source)

Browser Game Pick: Zombie Baseball (Free Creation Games)

October 26, 2008 11:59 AM | Tim W.


In Zombie Baseball, you assume control of John the baseball player who must fend off twenty waves of zombie attacks using only his trusty bat and balls pitched by a fellow survivor named Sam. Press the A or S key to swing either your primary or secondary bat. You score twice as many points for decapacitating the undead.

An upgrade point is awarded for every increase in level, which can then be distributed among any of the three possible player upgrades. Start off early with the ball frequency upgrade to last longer in the game. (gameplay video)

Name: Zombie Baseball
Developer: Free Creation Games
Category: Action
Type: Browser

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