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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2008

Immortal Defense Updated to Version 1.1

October 21, 2008 10:50 PM | Tim W.

Immortal Defense gets its first significant update, with plenty of changes made to the game since the release of version 1.0:

- new background images
- fifty new levels (at least eight of these included in the demo)
- Points updated, balanced and tweaked
- graphical changes and visibility improvements added
- visibility lines added to indicate the location of the mouse cursor on screen
- Ctrl, Shift and the space keys given hotkey functionalities
- minor bug fixes

The full list of changes can be found over at RPGC forums, and a demo is available from the same page as well. (screenshot from version 1.1 shown above)

Reflexive Acquired by

October 21, 2008 8:36 PM | Tim W.

Reflexive Entertainment Inc. has been acquired by, according to an announcement made by the CEO of Reflexive Lars Brubaker in a recent press release. It was also stated that Reflexive's own distribution system is set to be expanded under the deal, and an entirely new market segment of potential customers will be reached using Amazon's distribution channel.

As noted by Andy, Reflexive is one of the more indie-friendly casual game portals out there, so the acquisition could mean a lot of possibilities opening up for indie game developers if handled right. (source)

Reflexive is acquired by (Reflexive)

Preview: Konjak's New Game

October 21, 2008 7:05 PM | Tim W.

Concept art/screenshot from the new game by the developer of Chalk and the Noitu Love series. Due out sometime next year.

Browser Game Pick: Nekogames Kuzushi (Yoshio Ishii)

October 21, 2008 5:47 PM | Tim W.

Nekogames Kuzushi is a Flash banner game created by the developer of Cursor*10 and the Hoshi Saga series, consisting of a single room filled with blocks for the player to destroy. Use the mouse to move the paddle up and down. Ten points are added to your multiplier whenever the ball hits another block before touching the paddle.

The game ends once all blocks have been destroyed, although this might prove a little difficult as there is only one ball to expend.

Name: Nekogames Kuzushi
Developer: Yoshio Ishii
Category: Action
Type: Browser

Preview: Paper Moon (Infinite Ammo)

October 21, 2008 5:12 PM | Tim W.

A new game from the Infinite Ammo team, created exclusively for the upcoming gamma3D event (to be held in Montreal).

rRootage on iPhone Free

October 21, 2008 1:52 PM | Tim W.

The iPhone and iPod touch port of Kenta Cho's rRootage is now available from the App Store, courtesy of Lazrhog. All modes from the original are included, although one major drawback is that the game has no sound effects.

rRootage Shooter Now Available for Free (Touch Arcade)
Kenta Cho's rRootage Hits iPhone (Wired)
Noiz2sa iPhone Port (IndieGames)

Freeware Game Pick: Run For It 2 (JaJ)

October 21, 2008 8:57 AM | Tim W.

Run For It 2 is a simple action game created by JaJ in roughly three hours for a friendly Poppenkast competition. The objective is to avoid spikes and certain floating objects while running up and down an infinite path, all the while collecting as many diamonds as you can for points.

Use the left and right cursor key to move, and press the up arrow key to jump. (download instructions, prequel, competition thread)

Name: Run For It 2
Developer: Joep Aben
Category: Action
Type: Freeware
Size: 2MB

Browser Game Pick: TinyCham (Notch)

October 19, 2008 9:44 PM | Tim W.

TinyCham is another Java-based creation from Markus Persson, featuring a window display size of forty by thirty pixel in glorious EGA colour. This early build does not contain enemy encounters yet, but it shouldn't take more than a couple of days for the author of Blast Passage, Breaking the Tower and Infinite Mario Bros to get this feature coded in.

Indie News: October 19th

October 19, 2008 6:05 AM | Tim W.

screenshot from Boryokudan Rue

Theseus - Return of the Hero: One of Sigma Team's earlier commercial releases is now available as a free download. Remember to uncheck both boxes during setup to avoid having the toolbars installed. (source: AuthenticKaizen)

N+: The third level pack for Metanet's award-winning platformer is now available as a free download on XBLA.

Love: Video preview for Eskil Steenberg's upcoming MMO game posted on Rock, Paper, Shotgun.

Mighty Jill Off: The Jill Off Harder edition of dessgeega's punishing platformer is now available for download.

Iji: Daniel Remar's epic action game updated to version 1.2.

Bytejacker: World of Goo, Diver, Skullpogo and Meat Boy featured on this week's episode. (YouTube video)

Kudos 2: Cliff Harris' life-simulation strategy game is now on sale. (blog post)

2009 IGF Announces Full Judge List, Reminds On Deadline

October 16, 2008 3:00 PM | Simon Carless

[Am delighted to reveal the full judge line-up for the IGF this year - as you can see, lots of smart indie and indie-friendly folks who will be helping to judge the competition - and there's not long left to enter, developers.]

The organizers of the Independent Games Festival have revealed its full list of judges for the 11th annual version of the competition, with a host of top indie/mainstream creators and media helping to decide this year's winners -- also reminding of the imminent November 1st deadline to enter the IGF Main Competition.

Games selected as finalists in the Main Competition (due November 1st) or Student Showcase competition (due November 15th) will available in playable form on the 2009 Game Developers Conference show floor. Entrants will compete for nearly $50,000 in prizes, including awards for Innovation, Excellence in Design, and the coveted $20,000 Seumas McNally Grand Prize at the IGF Awards, held in March 2009 during GDC.

Over the past few years, the Independent Games Festival has helped guide the rise of the indie game scene by honoring and popularizing the best and brightest independent developers and their games. Former IGF honorees include Braid, Everyday Shooter, Audiosurf, Castle Crashers, Darwinia, and World of Goo, to name but a few.

The full judge list for this year's IGF competition is as follows:

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