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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2008

Preview: Upcoming Releases

November 7, 2008 3:28 PM | Tim W.

from left to right: Mega Panda, Conflux, Lil Sprout (Lexaloffle Games)

Mega Panda: "A puzzle game in the same as Chocolate Castle and Zen Puzzle Garden. Comes with a set of hand-designed puzzles and an editor. The player can scoop up and merge a few pandas to produce a single, larger panda. The goal is to do this until there is only one, very big 'mega-panda' remaining."

Conflux: "An ecological action game. The player takes control of a powerful peacock-like creature whose task is to manage an ecosystem of increasing complexity. Every now and then a new species is added to the mix, and it's up to you to maintain the balance."

Lil Sprout: "Lil Sprout is based on a Ludum Dare 48h entry made a couple of years ago, called Super Sprout. The new game is about growing impressive plants out of your head."

Games in Development (Lexaloffle Games)

Interview: Tyrone Rodriguez (Nicalis)

November 7, 2008 3:07 AM | Tim W.

WiiWare World had posted up an interview with Tyrone Rodriguez of Nicalis, in which they talk mainly about the upcoming WiiWare version of Cave Story. Some excerpts:

Will Cave Story retail at a cheaper price point than the average 1000 Wii point game?

I can't promise anything, but we're trying to bring it in under 1,000 points. ($10 USD)

Has Pixel ever considered creating a Cave Story sequel? If so would he want to spend five years in developing it this time?

He's probably sick of me asking about a Cave Story sequel. For me, I just want to know what happened before or after the events of Cave Story. I wouldn't get too excited about the idea of a sequel, he's pretty content with what's going on with Cave Story on WiiWare. It's like a new game to him. I can't speak for Pixel, but I think if he were to do a sequel, he might be able to do it in much less time than five years. In that amount of time he made three versions of the game. He admitted to me that he feels like a much better designer now.

Do Nicalis have any current plans for other WiiWare games? Do you want to develop any original IP or find more highly esteemed freeware to port?

We do have plans for more WiiWare games. We haven't announced our next title, but you should hear about it sometime next year. Nicklas Nygren (known as Nifflas to his fans) is leading the design for this one. (source: clysm)

Nicalis Interview: Cave Story (WiiWare World)
Cave Story Art Comparison: Mimiga Village Tiles

Round-Up: Gamasutra Network Jobs, Week Of Nov. 7th

November 7, 2008 2:33 AM | Simon Carless

In this new round-up we'll be posting weekly, we are highlighting some of the notable jobs posted on Gamasutra and its sister sites' industry-leading game jobs section, including positions from Sony Santa Monica, Big Huge Games, Volition, and many more.

Each job posted will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone/iPhone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Browser Game Pick: QWOP (Benzido)

November 7, 2008 12:51 AM | Tim W.

QWOP is a new ragdoll-based Flash game by Benzido, developer of Too Many Ninjas and Top Spinner. In it, you play an athlete named Qwop who is participating in a hundred metres sprint event at the Olympic Games. Using only the Q, W, O and P keys, players must attempt to finish the event or at least get as far as they can without falling over.

A help screen can be accessed by clicking on the question mark at the top left corner of the game window. You can also restart immediately by pressing the R key at any time.

Freeware Game Pick: Karateka Mania (Krobon Station)

November 6, 2008 10:35 PM | Tim W.

YouTube video

Karatekamania is a music rhythm game created by the developers of Mogura 2 (article), where players are rated based on the timing and accuracy of their key presses while a song is being played in the background. Inspired by Nintendo's Rhythm Tengoku, this fan made version features slightly updated graphics, customizable settings, and even comes with an editor to facilitate the sharing of user creations.

Use the enter key, left or right mouse button to control the actions of the martial arts practitioner. Tap the space key to punch at a thrown object. Hold the same button to assume a stance, then press the up arrow key to execute a roundhouse kick. Mouse and gamepad controls are also supported.

The current build (1st style 1.7a) contains only four default levels and two songs, although new stages created by other contributors can be downloaded from Krobon Station's message board. Simply click on a link to any zip file, unzip it into the music folder and the song should be available to play from the song selection menu. (screenshot gallery)

Name: Karateka Mania
Developer: Krobon Station
Category: Arcade
Type: Freeware
Size: 10MB
Download page: Click here

CD Compilation: This Is A Cry For Help

November 6, 2008 10:10 PM | Tim W.

Edmund McMillen's CD compilation of his works in the past ten years is now available for purchase at ten dollars. There are roughly seventeen games on it (some unreleased), fifteen comics, four sketch books, a couple of animated movies and some extras to round up the package. (full CD contents list, trailer)

Sense of Wonder Night 2008 Videos

November 5, 2008 11:00 PM | Tim W.

The Unfinished Swan

Nearly all presentations by the eleven finalists who attended the Sense of Wonder Night event at Tokyo Game Show 2008 have been uploaded to YouTube. Links to videos in high quality are posted below, in the order of presentation:

Camera (Yareyare, Japan)
Depict (Jesus Cuahtemoc, Moreno Ramos, Mexico)
The Unfinished Swan (Ian Dallas, USC, United States)
WorldIcelansista (Ambition, Japan)
Twin Tower (OMEGA, Japan)
PixelJunk Eden (Q-Games, Japan)
Gomibako, unavailable (Trash Box/ PlayStation C.A.M.P!, Japan)
Moon Stories (Daniel Benmergui, Argentina)
The Misadventures Of P.B. Winterbottom (The Odd Gentlemen, United States)
Genocide Automation (Naoya Sasaki, Japan)
Nanosmiles (Yu Iwai, Japan)
Review by the screening committee

TGS: Sense Of Wonder Night Showcases Indie Innovation (GameSetWatch)

Indie Game Pick: The Tales of Bingwood (BugFactory)

November 5, 2008 5:49 PM | Tim W.

The Tales of Bingwood is a 2D adventure game which tells the story of an unlikely hero named Tom, who must embark on a quest to save a kidnapped princess and restore peace to the kingdom. There are plenty of humorous observations and conversations to be had, puzzles are relatively easy to solve, and the game also comes with full voice acting.

Note that the trial version does not allow progress to be saved.

Name: The Tales of Bingwood
Developer: BugFactory
Category: Adventure
Type: Demo
Size: 20MB

Steam: Audiosurf Now $2.49 (One Week Only)

November 5, 2008 1:44 AM | Tim W.

Lots of indie-related news coming out of Steam lately. In addition to Mount & Blade, MoonPod's Mr. Robot and Starscape made available on Steam's digital delivery service, Audiosurf's price has been also reduced to $2.49 (originally $9.99) to coincide with the release of a new client update. Note that the offer is valid for one week only. (source: Big Download)

Browser Game Pick: Zilch (Gaby Vanhegan)

November 4, 2008 11:40 PM | Tim W.

In Zilch, two players attempt to score a set number of points before their opponent does, simply by deciding on when to roll the dices and when to bank in the points they've acquired up to that roll. Like Yahtzee, certain dice combinations awards more points, but the bank option is only available when you've scored a total of three hundred points from all your rolls. You also lose your turn and all accumulated points for that round if you fail to score anything after your first roll in each turn.

With the tutorial enabled, players would require only a couple of turns to grasp the basic rules of the game. (mirror)

Name: Zilch
Developer: Gaby Vanhegan
Category: Strategy (Dice)
Type: Browser

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