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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2008

2009 IGF Announces Record Entries For Main, Student Competitions

November 26, 2008 3:09 PM | Simon Carless

The organizers of the 2009 Independent Games Festival have announced a record turnout for this year's IGF competition, with a total of 226 entries in the Main Competition (an increase of 30% on last year's 173 entries), and a total of 145 Student Showcase entries (up over 15% on last year's 125 entries).

Information on the 226 separate IGF Main Competition entries, including screenshots, descriptions, and links to official game websites, are now available to view on the official IGF website.

Examples of the entries span already announced indie titles, including Jason Rohrer's Between, alternate reality RPG Barkley Shut Up and Jam Gaiden, visually lush point and click adventure Machinarium, and art-game I Wish I Were The Moon, through previously little-discussed titles such as Pieces Interactive's "first walk'em up" Walkie Tonky, new Nifflas-designed title Night Game, and Lexaloffle's "ecological action game" Conflux.

In addition, the 145 IGF Student Showcase entries are also available for viewing on the official IGF website, with descriptions, screenshots, and official website information.

Again, a great diversity of student-made games with original concepts are showcased, with examples including GumBeat, in which you "...blow bubble gum and gather enough supporters to your cause to topple the anti-gum government", High Moon, a "abstract post-apocalyptic zombie western robot romance in 3 acts", and It's MimeTime, in which "you are a female mime artist in Paris, who must earn as much as possible, by miming your way through an invisible maze."

The IGF judges, which currently comprise notable journalists, indie and mainstream game creators, are now in the process of judging this year's titles. with almost $50,000 in prizes to be handed out, including the $20,000 Seumas McNally Grand Prize.

Finalists will be announced in early January 2009, and winners, as picked by the 2009 IGF judges, will be announced on stage at the prestigious Independent Games Festival Awards on Wednesday, March 25, 2009, at the Moscone Center in San Francisco.

The Independent Games Festival Awards are held along the Game Developers Choice Awards, and both award shows are part of the 2009 Game Developers Conference, which also features a two-day Independent Games Summit, with lectures and panels from the best indie developers.

More information and a full list of entrants for this year's Independent Games Festival is available at its official website.

Bytejacker Xbox Live Community Games Special

November 26, 2008 2:22 PM | Tim W.

The episode where show host Anthony Carboni and two of his guests playtest a couple of new Xbox Live Community Games releases, your indie game pick of the week is announced, and a call for votes to decide 2008's indie game of the year. (YouTube video)

Bytejacker 11/27/2008

Updates and Releases

November 26, 2008 1:42 PM | Tim W.

Updates

Cortex Command: Build 22 comes with new weapons, music, display mode, updated AI, and more.

I wish I were the Moon (Redux): Updated with two new endings and one secret ending.

Little Sh*t Planet: New section to explore, and the skating part has been made easier to play.

The Maze of Madness 2.0: Separate mazes can now be created. (forum thread)

Understanding Games: All four episodes updated with remastered sound.

Xoldiers: Level editor added.


Releases

Overgrowth: Weekly alpha versions of Wolfire's new game can be acquired from the forums if you've placed a preorder for it.

Puzzlegeddon: Demo of the new puzzle game by the creators of Fret Nice now available for download.

Freeware Game Pick: The Lake (Alejandro Grilli J.)

November 26, 2008 1:14 PM | Tim W.


The Lake is a short adventure game created by the developer of Where for TIGSource's Commonplace Book Competition, in which only two keys are ever used from start to end. Simply tap the left or right arrow key to turn, or press both buttons alternately to begin rowing in one direction.

The game itself takes about five minutes to complete.

Name: The Lake
Developer: agj
Category: Adventure
Type: Freeware
Size: 5MB
Direct download link: Click here

Press Pass: Going Indie (Crispy Gamer)

November 25, 2008 5:40 PM | Tim W.


If you've ever wondered about why certain indie games get more coverage than others (or none at all), then this article might shed some light on the matter as Kyle Orland investigates and reports on his findings about the media's lack of (or selective) interest in indie games. Press members interviewed for this column include Russell Carroll (of GameTunnel), Kieron Gillen (Rock Paper Shotgun), and Simon Carless.

Press Pass: Going Indie (Crispy Gamer)

Free Indie Rapid Fire: Lightmare, 10800 Zombies, Xoldiers

November 25, 2008 5:09 PM | Tim W.

Featured on this week's Free Indie Rapid Fire: cactus and Terry Cavanagh's Xoldiers, Kevin Oke's Lightmare and Jan Willem Nijman's 10800 Zombies. Also discussed on this show, a small piece of advice for Mac users who are still trying to get Windows-only games to work on their machines.

Results for the indie game pick of the week will be posted on Thursday, so get those votes in. (YouTube video)

Free Indie Rapid Fire 11/24/2008

Freeware Game Pick: Haritama (replicorn)

November 25, 2008 4:23 PM | Tim W.

Haritama is a fast-paced vertical shooter created by replicorn, author of the Pipe Dream remake Pipeful Sunday. The game comes with an auto-bomb option, which can be enabled in the settings menu.

Use the cursor keys to move, hold the Z key to shoot, and press the X key to launch a bomb. Reducing your desktop resolution before starting the game helps to increase the display window.

Name: Haritama
Developer: replicorn
Category: Shooter
Type: Freeware
Size: 1MB
Direct download link: Click here

GameTunnel's Game of the Year Feature in Pre-Production

November 25, 2008 3:33 PM | Tim W.

Russell Carroll is currently hard at work compiling a list of nominees for the annual Game of the Year Awards feature, so if you're a developer looking to gather some attention for your release(s), then do make a note to submit your game soon as there is only a couple of weeks left in 2008.

GameTunnel GoTY - pre-production special (Indiegamer)
November 2008 Indie game Round-Up (Game Tunnel)

Jonathan Blow, Jason Rohrer, Danny Ledonne

November 25, 2008 4:55 AM | Tim W.


Jonathan Blow has made the speech he gave out at the Montreal International Game Summit available for download from his web site in mp3 format, which comes together with the slides used for the presentation. The talk is titled "Conflicts in Game Design", partly a revised and expanded version of the lecture he presented at Games:EDU South four months ago. (Gamasutra summary)

On a related note, Esquire magazine had recently posted an article about indie game developer Jason Rohrer, touching on a variety of topics such as his creations, ideas, philosophies, and the ever-present discussion of games as art. (Persuasive Games: Disjunctive Play)

The panel in which Danny Ledonne (Super Columbine Massacre RPG!), Brian Crecente and Robert Denerstein discusses about video games as art (among other things) is also available for download from the Denver Film Society's web site in mp3 format. (source: Kotaku)

Freeware Game Pick: Spade Witch (Nanamiya)

November 25, 2008 2:55 AM | Tim W.


Spade Witch is a short vertical shooter consisting of one playable stage, created for the annual Hot Soup Processor Contest. Use the cursor keys to move, and press the Z key to shoot. The left shift key can be used to make your character move slower while focusing her shots as well. Note that the focused shot has to be used frequently in order to defeat bosses quicker.

The game can be played in either full screen or windowed mode.

Name: Spade Witch
Developer: Nanamiya
Category: Shooter
Type: Freeware (single level demo)
Size: 20MB
Direct download link: Click here

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