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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2008

Freeware Game Pick: Loftus and the Sky Cap (Ivan Dixon)

November 19, 2008 12:07 PM | Tim W.

Loftus and the Sky Cap comes as a surprising departure from Ivan's previous works, who happens to be best known for a series of comics and adventure games based on Sydney Claywood and his friends. The story is about an apprentice named Inessa who discovers that her teacher has disappeared without a single trace, so she sets off on an epic journey in hopes of finding the current whereabouts of the great inventor and her adopted father Loftus. (walkthrough)

Name: Loftus and the Sky Cap
Developer: Ivan Dixon
Category: Adventure
Type: Freeware
Size: 20MB
Direct download link: Click here

Interviews: Edmund McMillen, Dong

November 19, 2008 7:18 AM | Tim W.

Links to some of the recent interviews with prolific or high-profile indie game developers of today:

Destructoid Interview: Edmund McMillen (text)
Not a week goes by without the mention of Edmund McMillen in the news. (IGN Independent's Day article)

Destructoid Interview: Nathan Fouts (text)
The experienced XNA developer talks to Brad Nicholson about his upcoming 2D side-scrolling Contra-style action game, Weapon of Choice.

PlayHard: Interview with Edmundo Bordeu (text)
Catching up with the Art Director for the upcoming Source-powered game Zeno Clash.

Gaming World: hima Interview (text)
The developer of Hello Panda reveals everything.

Independence night: Dong Interview (text)
A very short article on one of the SOWN finalists, in both English and Japanese.

Interview: Paul Preece and David Scott (text)
More of an announcement for Casual Collective, rather than an actual interview about Desktop Tower Defense.

Xbox Live Community Games, XNPlay

November 19, 2008 6:38 AM | Tim W.

Gamerbytes is currently running a couple of articles centered around on the upcoming launch of NXE (New Xbox Experience) and the Xbox Live Community Games feature, with more reviews of Community Club-related stuff to be posted very soon. A new site called XNPlay was also launched by the crew at Retro Remakes recently, with the purpose of supplying news and reviews of all CC games to be released in the coming months.

5 Things You Didn't Know About Community Games
How To Play Community Games When They're Not In Your Region
XNA Community Games - What You'll Be Playing On Day 1, Part 1
XNA Community Games - What You'll Be Playing On Day 1, Part 2

IF Comp 2008 Results Announced

November 19, 2008 5:36 AM | Tim W.

Results for the 14th Annual Interactive Fiction Competition are out, with Violet, Nightfall and Everybody Dies grabbing top honors this year. All competition entries (and their respective interpreters) are available to download separately, or as a single 65 MB zip file from the IF Comp site. (source: Grand Text Auto)

Results of the 14th Annual Interactive Fiction Competition (IF Comp)

Browser Game Pick: Stack'Em (Knox)

November 19, 2008 5:12 AM | Tim W.

Stack'Em is a remake of Columns originally developed by Arnauld Chevallier for the Intellivision, but then ported to a more accessible JavaScript code base four years after its initial release. Use the cursor keys to move, and press the control or shift key to shift blocks upwards or downwards.

The game comes with three difficulty settings with different starting levels, playable online or can be downloaded for offline play, and will work on most versions of Internet Explorer, Firefox, Opera and even Google's new internet browser Chrome.

Name: Stack'Em
Developer: Knox
Category: Puzzle
Type: Browser
Direct download link: Click here

Free Indie Rapid Fire: Grundislav, Erin Robinson, Dave Gilbert

November 17, 2008 8:09 AM | Tim W.

Three familiar AGS adventure game developers chat with Anthony Carboni about their indie game picks: Dreamagination's Dirty Split (possibly the best freeware adventure game release this year), Francisco Gonzalez's The Chef, and Garden of Coloured Lights.

Here's hoping that Linley will get around to finishing White Butterfly someday. (YouTube video)

Free Indie Rapid Fire 11/17/2008

The Independent Games Summit: A History

November 17, 2008 4:42 AM | Simon Carless

[This weekend, we've been updating the IGF website after the submission deadline, and while in there, I also had a chance to properly update the Independent Games Summit website. Since this is the first time the history of the Summit has been laid out, figured I'd crosspost over here.]

The Independent Games Summit, which first took place in 2007, is a forum to discuss the state of independent games at the Game Developers Conference, the largest game creation conference in the world.

It takes place alongside the pioneering Independent Games Festival at GDC, which is in its eleventh year of awarding and showcasing the best independent video games, with previous winners including Everyday Shooter, World Of Goo, Braid, Gish, Darwinia, Audiosurf, and many more.

The Summit, which will take place for the third time on March 23rd and 24th, 2009 in San Francisco, California, features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners.

The latest information on the 2009 Independent Games Summit, including line-up, pass price, and recent additions is available at the official 2009 Indie Games Summit page on the GDC website. Some of the confirmed speakers for 2009's third ever IGS include Stardock's Brad Wardell (Galactic Civilizations II), 2D Boy's Ron Carmel and Kyle Gabler (World Of Goo), Jonatan 'Cactus' Soderstrom (Clean Asia, Psychosomnium), and more.

This article, part of the IGF website, exists in order to document current and previous iterations of the Independent Games Summit, linking to videos and write-ups of previous years' lectures and panels for posterity.

Cletus Clay Lives, Coming to Consoles and PC

November 16, 2008 8:17 PM | Tim W.

It has been announced recently that Anthony Flack is hard at work on his upcoming action-platformer Cletus Clay, which has been in development for several years now. Much like Platypus, all objects, backgrounds and sprites are made out of clay and animated using traditional stop-frame techniques (e.g. The Neverhood).

No mentions of any release dates yet.

Cletus Clay blog live on TunaSnax
message from Anthony Flack
The Making of Platypus (Squashy Software)

Browser Game Pick: Tracism (i'minlikewithyou)

November 16, 2008 10:12 AM | Tim W.

Tracism is essentially a remake of Pac-Man with a couple of new features such as multiplayer, chat and a waiting lobby. In it, players race to change the color of dots around a maze to their own, all the while attempting to hinder others from doing the same.

Press the space key to drop a bomb, which can be used to destroy other ships, take out ghosts and turn the color of dots in the vicinity to match yours. You can carry up to a maximum of three bombs at any time. Each match lasts for exactly one minute. (source: Andrew, Ben Ross)

Name: Tracism
Developer: i'minlikewithyou
Category: Action
Type: Browser

Browser Game Pick: Blockles (i'minlikewithyou)

November 16, 2008 7:28 AM | Tim W.

Blockles is a multiplayer Tetris game originally launched on the social networking site i'minlikewithyou way back in 2007, and similar to TetriNET this version allows the use of items to change the course of the game both marginally and drastically.

Item effects include the basic adding or subtracting of lines, scramble or swap screens with another player, and even clear the entire well with the use of a numeral key. All players have a digit next to their user name, hence to use an item on yourself or other participants you would only need to press the key which corresponds to the number they have been assigned with.

Blocks in blue typically signifies beneficial effects, while orange blocks are usually reserved for the purpose of messing up your opponent's tactics and strategies.

Name: Blockles
Developer: i'minlikewithyou
Category: Puzzle, Multiplayer
Type: Browser

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