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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2008

Browser Game Pick: IncrediBots (Grubby Games)

November 12, 2008 2:18 AM | Tim W.

Fans of Fantastic Contraption, Phun, or just about any physics-based sandbox game may want to sneak a peek at Grubby Games' IncrediBots. The latest beta build offers eight tutorial levels, nine challenges with multiple difficulty settings, and a sandbox mode which can be used to create robots of any size, shape and function to share with other users.

A simple registration process is required to save robots and replays created in sandbox mode, although this step is hassle-free and doesn't involve replying to email validation requests. (manual)

Name: IncrediBots
Developer: Grubby Games
Category: Physics, Sandbox
Type: Browser

Browser Game Pick: The Maze of Madness (Phil Hassey)

November 12, 2008 12:07 AM | Tim W.

The Maze of Madness is a browser-based exploration adventure game coded by the developer of Galcon in under forty-eight hours, featuring content created exclusively by registered Galcon forum members. The game itself can be played by casual and random visitors without any restrictions, although a simple registration process is required to before new locations, actions and items can be added to the database. A pixel art editor has been included to facilitate the creation of images for locations and items as well.

The interface can be slightly clunky at times, copy and paste functions are either minimal or non-existent, and images cannot be imported from a local source but these minor issues barely overshadow the fact that there is a lot of fun to be had from this easy-to-use application.

Name: The Maze of Madness
Developer: Phil Hassey
Category: Adventure
Type: Browser

Browser Game Pick: Little Sh*t Planet (Farbs)

November 11, 2008 6:50 PM | Tim W.

Warning: contains strong language.

Little Sh*t Planet is a new episodic Flash game created by the developer of Rom Check Fail, where the story of the copyright-infringing protagonist is told through a series of blog postings and small games which players can interact with. Hints on completing your assigned objectives might be peppered around the stage, told through cutscenes and perhaps even explained ambiguously in written text as well.

The first chapter involves riding up a huge half-pipe to reach the cockpit of the ship you're in with the use of only one button, but more content and a continuation of the tale can be expected from Farbs in the coming days. (screenshots)

Name: Little Sh*t Planet
Developer: Farbs
Category: Action
Type: Browser

Crayon Physics Deluxe Now Available for Pre-Orders

November 10, 2008 9:11 PM | Tim W.

Kloonigames' award-winning 2D physics puzzle game is now available for pre-orders. Customers who purchase it early gets a five-dollar discount and will receive the early beta build once it is released. Like 2D Boy's World of Goo, the full version of Crayon Physics Deluxe will have no DRM whatsoever. (source)

Crayon Physics Deluxe web site

Free Indie Rapid Fire: Dyson, Treasure Hunter Man

November 10, 2008 5:29 AM | Tim W.

This week on Free Indie Rapid Fire: Andreas Zecher's Mr. Bounce, Alex May and Rudolf Kremers' Dyson, Edmund McMillen's Grey Matter and Bernie's Treasure Hunter Man. (YouTube video)

Next week on Bytejacker: Erin Robinson, Dave Gilbert and Grundislav.

Free Indie Rapid Fire 11/10/2008

2009 Independent Games Summit Announces First Speakers

November 10, 2008 5:21 AM | Simon Carless

[Here's the first speaker announcements for the 2009 Independent Games Summit, which should be pretty darn interesting, as you'll see from both who we've invited so far and who else is coming down the pipe - stay tuned.]

The organizers of the 2009 Independent Games Summit have announced initial speakers for the March 2009 GDC-included conference, including notables from 2D Boy (World Of Goo), Stardock (Sins Of A Solar Empire), and more.

Initial confirmed speakers for the event, which is taking place on March 23rd and 24th, 2009 as part of the 2009 Game Developers Conference, include 2D Boy co-founder Ron Carmel, talking on 'Everything You Always Wanted to Know About Going Indie But Were Afraid to Ask'. As is explained in the lecture description:

"When Ron Carmel and his business partner Kyle Gabler formed 2D Boy and started making the IGF award-winning World Of Goo, they knew a bit about game design and programming, but hardly anything about the business aspect of making a game... Having published on Wii/WiiWare and PC both physically and digitally in multiple territories, Carmel explains how they managed it, with plenty of real-world numbers plugged in."

In addition, Stardock's Brad Wardell, the founder of an independent game developer and publisher involved in such titles as Galactic Civilizations II, Sins of a Solar Empire, Demigod and Elemental, is presenting a lecture named 'Stardock On The PC Hardcore Scene As Indie', described as follows:

"Through its choice of game projects combined with its digital distribution platform, Impulse, Stardock has been able to tap into the "core" PC game player, a group that has been often ignored in recent years, with the ability to create games they want and deliver those games to them. Wardell will discuss the strategy Stardock uses to design such games, as well as how they deliver these games to the target audience through both retail and digital channels."

Other notable lectures confirmed at this early stage include:

- Acclaimed indie creator Jonatan 'Cactus' Soderstrom (Clean Asia, Psychosomnium) is renowned for the wide-ranging, eclectic multitude of freeware games that he creates. In an IGS lecture, "he'll discuss fast prototyping and how he creates standout, beautiful games in as little as four hours."

- Infinite Ammo's Alec Holowka (IGF Grand Prize-winning Aquaria, Paper Moon) and Pillowfort Games' Tommy Refenes (Goo!, Grey Matter) talking on 'How to Finish a Game Project You... Hate?', specifically "finding and maintaining motivation on an indie game project, long after it feels natural to do so."

- IGF Chairman and Gamasutra/Game Developer publisher Simon Carless on 'Independent Games & Sales: Stats 101', talking on "how you can make a living from PC web, casual, and downloadable indie titles, iPhone games, XBLA, WiiWare, and PlayStation Network titles, to name but a few."

The Independent Games Summit takes place alongside the yearly Independent Games Festival at GDC 2009, with IGF finalists invited to attend IGS for free, and other interested parties able to attend via a GDC Summits Pass. More information on the full line-up for the Summit will be available at the official Independent Games Summit webpage in the near future.

Browser Game Pick: Factory Balls 2 (Bart Bonte)

November 10, 2008 5:15 AM | Tim W.

In Factory Balls 2, the objective of the game is to change the shape and color of your balls and match a picture pasted on the side of an open box, simply by using the ball with a set of tools provided in each of the thirty levels included.

This sequel to an entry from Jay is Games' Ball Physics Competition (with the original submission having nothing to do with physics whatsoever) now comes with unlimited retries and an extended collection of tools to use, though the latter half of the game is still extremely repetitive due to lackluster puzzles and lengthy steps required to solve the last couple of stages. (Newgrounds mirror, walkthrough)

Name: Factory Balls 2
Developer: Bart Bonte
Category: Puzzle
Type: Browser

Video: Smiles (Sykhronics Entertainment)

November 10, 2008 3:58 AM | Tim W.

A hands on video explaining some of the game modes found in Smiles, Mike Kasprzak's new App Store release.

Video: 100 Click Games in 10 Minutes

November 9, 2008 2:56 AM | Tim W.

A compilation of clips from a hundred games, all made using either TGF or MMF.

forum thread
50 MMF Games in 10 Minutes (
100 Game Maker Games In 10 Minutes
100 Games in 10 Minutes (RPG Creations)

Interviews: 2D Boy, Eskil Steenberg

November 8, 2008 2:01 AM | Tim W.

Links to some of the recent interviews with prolific or high-profile indie game developers of today:

Destructoid: Ron Carmel and Kyle Gabler (text)
The brains behind 2D Boy's debut release interviewed by Anthony Burch.

RPS Interview: Love (text)
Eskil Steenberg speaks to Jim Rossignol about his upcoming city-building MMOFPS Love.

Casual Review: Rake in Grass Interview (text)
Pavel Tovarys quizzed on a wide variety of subjects. (developer blog)

brunokruse: Interview with Matt Thorson (text)
Matt Thorson (An Untitled Story) answering questions about inspirations, collaborations and upcoming releases.

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