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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For December, 2008

Trailers: Flower (thatgamecompany)

December 11, 2008 11:24 PM | Tim W.

Two new gameplay videos taken from thatgamecompany's upcoming PSN title were posted on GameTrailers today, further fueling speculation that the game is basically done and on track for a release sometime next year. (source: Offworld)

Minotaur China Shop Released

December 11, 2008 10:21 PM | Tim W.


Minotaur China Shop is a new physics-based time management game from the folks who made Off-Road Velociraptor Safari and Jetpack Brontosaurus. In it, players can choose either to serve the needs of their customers by fetching the goods they request for, or destroy as many fragile objects in the shop as they can before the local enforcement arrives to arrest our protagonist for misbehaviour.

Your hard-earned cash can be spent on stocking up shop inventory, advertising, more insurance coverage, improving physical abilities and even unlocking new moves at the start of each day. Each ability is assigned to a key, with the corresponding alphabet shown in small text at the bottom left corner of a symbol for every move. (launch video)

Name: Minotaur China Shop
Developer: Flashbang Studios
Category: Action
Type: Browser

Interview: Steve Swink (Rock, Paper, Shotgun)

Browser Game Pick: The Majesty of Colors (Gregory Weir)

December 11, 2008 11:49 AM | Tim W.

The Majesty of Colors is a short puzzle game created by Gregory Weir, where players can arrive at any of the five separate endings by experimenting with different action (or inaction) for each scene. (walkthrough)

Name: I Fell in Love With The Majesty of Colors
Developer: Gregory Weir
Category: Puzzle
Type: Browser

Interview: Daniel Benmergui (I Wish I Were the Moon)

December 10, 2008 3:10 PM | Tim W.

A transcript of the friendly chat I had with Daniel Benmergui, developer of Storyteller and I Wish I Were the Moon. Both games were recently chosen to be presented during the first Sense of Wonder Night event (held at Tokyo Game Show); the latter game was also well-received by the Kongregate community, regularly lavished with praises and applauded for managing to tug at the heartstrings of many. (interview archives)

Hi Daniel, can you tell us a bit about yourself, where you're currently residing in, what it is exactly that you do for a living, and what games have you made.

My name's Daniel Benmergui, and I'm from Buenos Aires, Argentina. Some of you might know me as the developer of experimental games such as Storyteller and I Wish I Were the Moon.

Right now I'm living off the money I made while working in the mainstream games industry. This complete freedom started six months ago, and it's due in another six months. I'm trying to do as much as I can during this time. I'm also the organizer of CODEAR, a Hispanic indie games contest (which we've just launched the Single Boss Challenge by the way).

How did the inspiration for I Wish I Were the Moon came about? And why did you choose that name as the title? Did you consider other names for that particular work?

It was actually a combination of two things which inspired me to make the game. One was from Italo Calvino's short story "The Distance of the Moon", which left me feeling like I had a knot in my stomach after I had reached the ending. Then one day while I was listening to Enigma's "Sitting on the Moon", and I was struck with an image in my head. The game as it is now looks exactly like that image I had thought of at that moment. I had no idea where I was going gameplay-wise, although the camera mechanic was something I already had from an old prototype.

I wanted a name that hinted at what's inside. I could have called it "The Moon" or "The Affair", but "I Wish I Were the Moon" tries to tell you that it's not the usual game.

Freeware Game Pick: Crimsoness (Porn)

December 10, 2008 1:32 PM | Tim W.

Crimsoness is a visual novel which tells the story of a girl with plenty of bottled up rage caused by pressure of studies. A tense exam pushes her over the edge, and players are given a total of three minutes to help our protagonist with crucial decisions on how to go about wrecking havoc in her school premises.

Left click to advance text, and hold the left mouse button to activate the autoclick feature. The Rage Gauge Limit shown at the top of the screen increases with time, but taking certain actions and paths can raise this limit even further. Use the auto-click function on the Rage Gauge Limit to increase the counter quickly. (source: Insert Credit)

Name: Crimsoness
Developer: Porn
Category: Visual Novel
Type: Freeware
Size: 1MB
Direct download link: Click here (installation required, comes with uninstaller)

9th Game Developers Choice Awards Opens Special Nominations

December 10, 2008 5:50 AM | Simon Carless

[This blog's owners are helping to organize the Game Developers Choice Awards again for GDC 2009, and for all game developers reading GSW, it's time to go nominate for Lifetime Achievement and other special awards for the big developer ceremony.]

The 9th Annual Game Developers Choice Awards has launched a call for nominations for its three Special Awards, including Lifetime Achievement, Pioneer, and Ambassador Awards, with nominating power for Gamasutra members.

Voted on entirely by game professionals, next year’s 9th Annual Award Ceremony will be hosted on March 25th, 2009 in the Esplanade Room in the South Hall of San Francisco’s Moscone Center, as part of Game Developers Conference 2009.

As the first part of this year's voting process, three special Choice Awards - the Ambassador Award, the Pioneer Award, and the Lifetime Achievement Award - are available for nominations after logging on with your main user ID. (You can register for free if you do not currently have one.)

These special awards honor individuals whose achievements have made an impact on games and the game community as a whole, and not necessarily only over the past year:

Let's Play Rara Racer

December 10, 2008 4:57 AM | Tim W.

A Let's Play video for Mac users out there who are still waiting for the OSX version to drop.

download Rara Racer
Rara Racer - Finished (Ludum Dare)
Freeware Game Pick: Rara Racer (IndieGames)

Cortex Command for Mac OSX Out Now

December 9, 2008 9:44 PM | Tim W.

Data Realms' Cortex Command is now out on the Mac. If you've already purchased the game then the same key can be used to play all versions. Mod support is included in this version (build 23), while the Windows version will be getting the updated build not long afterwards.

Apple Mac users can also expect to play a lot of Game Maker games very soon.

Cortex Command for Mac OSX is here
Game Maker 4 Apple Mac Update

Design Tour Week 2: Knytt Stories (Nifflas)

December 9, 2008 7:41 PM | Tim W.

The second design tour video from Wolfire Games is up, this time with the spotlight focusing squarely on Nifflas' Knytt Stories. David Rosen continues to scrutinize over a new indie game each week, as he points out more noteworthy technical and design aspects which aspiring developers can study and learn from.

On a related note, Jeff has announced that Overgrowth will be distributed on Steam once the game is released. No word yet on interest from other publishers or distributors, but you can get all three versions (Window, Mac and Linux) from the Wolfire Games' site when Overgrowth is made available for download.

Knytt Stories design tour
Overgrowth is picking up steam

Preview: Vertigo (Mark Judd)

December 9, 2008 4:25 PM | Tim W.

Vertigo is a physics-based rock climbing game with ragdoll characters, where players can decide which hold to grab or step on as they make their way up a treacherous mountain (video is from an outdated build). There are plans to include features such as:

- extrusion for holds, highlighting of reachable and non-reachable holds
- indoor climbing wall for tutorial and practice purposes
- multiplayer(!)

Mark has promised to post a playable demo soon, so if you're interested in games like Toribash or the Dismount series then this is a thread to keep an eye on.

Vertigo (Blitz Showcase)

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