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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2009

Browser Game Pick: The Black Yeti (Stephen Lavelle)

February 9, 2009 2:39 PM | Tim W.

A simple puzzle game by the developer of Rara Racer and Mirror Stage, The Black Yeti tells the story of large ape creature who has to devour all intruders to the cave without them noticing its presence.

The game was created in under a weekend for a friendly Mini Ludum Dare competition, hence the lack of polish and content. There are about ten levels to play in total.

Name: The Black Yeti
Developer: Stephen Lavelle
Category: Puzzle
Type: Browser

The Black Yeti; done! (Ludum Dare)
The Black Yeti (increpare's keep)

2009 Independent Games Summit Completes Line-Up With Humble, Fitterer, Santiago

February 9, 2009 6:18 AM | Simon Carless

The organizers of the 2009 Independent Games Summit have revealed the completed line-up for the March 23-24 GDC 2009 event, with Electronic Arts exec and art-game creator Rod Humble, Audiosurf's Dylan Fitterer and Flower's Kellee Santiago among the newly confirmed speakers.

The third annual Independent Games Summit, which takes place on the Monday and Tuesday of this year's GDC at the Moscone Center in San Francisco, features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners.

The 2009 IGS seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more. A synopsis of the full summit line-up is as follows:

Addictive 247 Games Now All $2.47

February 8, 2009 8:32 PM | Michael Rose


All games available to buy from the Addictive 247 Games site are now $2.47 until the end of February.

From now until February 28th, all of their games, including the likes of 'Skin & Bones' and 'Addictive Football' are reduced to this price. From the guys who brought us Ten Ton Ninja, the offer is definitely worth a look.

The Legend of Princess Soundtrack Available for Download

February 7, 2009 10:01 PM | Tim W.

The soundtrack to konjak's The Legend of Princess is now available to download from his official web site. There are eight tracks altogether in this 12 MB zip file.

The Poppenkast 'Game Noir' Competition

February 7, 2009 3:02 PM | Michael Rose


The guys over at The Poppenkast are currently holding a competition, for which participants are asked to create a 'Game Noir' - described by the organiser JW as 'film noir but then a game'.

Anyone can enter, individually or in a team, and the name Poppenkast must be mentioned somewhere in your game. It's all for a bit of a laugh - the prize for the winning developer/s will apparently be a Film Noir style hat.

If you're up for a challenge, check out the rules for the contest and get creative!

Freeware Game Pick: A to B Basset (Adam Lobacz)

February 7, 2009 11:45 AM | Tim W.

A to B Basset is an arcade game created by Adam Lobacz for a friendly TDC competition, where players get to drag a Basset Hound around the rooms of an old house in an attempt to reunite the puppy with its favorite red ball.

A magic crate will only appear once you've collected all ice creams in each area, while the exit is unlocked by placing the crate at the location marked by a red arrow.

There are only six stages to play in total.

Name: A to B Basset
Developer: Adam Lobacz
Category: Action, Arcade
Type: Freeware
Size: 3MB
Download link: Click here

Round-Up: Gamasutra Network Jobs, Week Of February 6

February 6, 2009 11:54 PM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Snowblind Studios, Diesel Games, Pandemic Studios, RealNetworks, Armature Studios, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Trailer: Cletus Clay (TunaSnax)

February 6, 2009 8:46 PM | Tim W.

New gameplay video from Cletus Clay, TunaSnax's upcoming 'claymation' action game for Windows and Xbox Live Arcade. (source)

IGF information page

Plain Sight Beta Coming To an End

February 6, 2009 8:03 PM | Michael Rose


The final beta for Plain Sight will end in a week's time, so if you haven't yet given it a go, now is the time. Plain Sight, developed by Beatnik Games, is a multiplayer arcade game which revolves around robots, blowing yourself up and crazy physics.

Besides adding brand new maps to the fray, the final beta also contains reworked menus and 'an entirely new combat system, to give a more strategic and controlled experience'. The beta is available to download from the official Plain Sight website.

The object of Plain Sight is to destroy enemy robots and then use the gathered power to blow yourself up. While the game itself looks gorgeous and throws a variety of brilliant effects at the screen, the gameplay turns out to be a bit of a button-basher, with attacks usually carried out by simply hitting the same buttons over and over again.

Grab the beta and see what you make of it.

Browser Game Pick: Auditorium (Cypher Prime)

February 6, 2009 2:14 PM | Michael Rose

Auditorium is a beautiful puzzle game based around the flow of music.The full version has been released and is available to buy for $10.99. In Auditorium, players attempt to direct a flow of sound into audio containers, releasing the music. As each container is filled, more parts are added to the music, eventually resulting in a full musical piece.

A shorter version of the game is available to try on the Auditorium site. It looks brilliant and plays like a dream - well worth checking out. The full version of the game features over 70 levels, 15 pieces of music and 'easily over 20 hours of stunning audio-visual gameplay'.

More details on the game

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