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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2009

Review: Emerald City Confidential

February 20, 2009 11:12 AM | Michael Rose


I have quite a soft spot for point-and-click adventure games. As a child, the likes of Sam and Max, Broken Sword and Monkey Island kept me glued to my computer screen and kept my brain ticking. Recent takes of the genre haven't really done it for me - until now.

Emerald City Confidential is Wadjet Eye Games' concept for a sequel to the well-loved Wizard of Oz and they have pulled it off with such finesse, I was enthralled the entire time.

Round-Up: Gamasutra Network Jobs, Week Of February 20

February 20, 2009 1:40 AM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Telltale Games, Konami, Krome Studios, Lucasfilm Animation Singapore, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Kakuro Nichiyou (MK2K)

February 19, 2009 6:09 PM | oranda


Kakuro Nichiyo is a freeware implementation of the kakuro numbers puzzle. Similar to crossword puzzles, you are given clues about the sum of the numbers that are found in any given row and column, and from this you must deduce what number appears in each entry on the grid.

This game also features a fairly robust solver and a puzzle creation utility.

Versions for Linux and Mac can be found on the game's download page.

Name: Kakuro Nichiyou
Developer: MK2K
Category: Puzzle
Type: Freeware
Size: 4MB
Direct download link (Windows): Click here

Emerald City Confidential Released

February 19, 2009 4:26 PM | Michael Rose

emeraldcity.pngWadjet Eye Games today released Emerald City Confidential.

A 1940's film noir take on L. Frank Baum's classic Wizard of Oz, the story behind this adventure game revolves around Emerald City's only private detective, a missing person and a seedy criminal underground. According to the site there are 'over 6,500 lines of spoken dialog for 35 characters' set over 5 chapters.

The game is available to buy from the Wadjet Eye site for $19.95 - there's also a free demo so you can try it out first.

The official trailer is in the extended.

Jamie Woodhouse's Qwak For Half Price

February 19, 2009 3:24 PM | Michael Rose


It's been around for quite some time now - say, 20 years - on various formats, and now Jamie Woodhouse's recent PC release of Qwak is half price over on Archive Games for the next few days.

Qwak is a 1 or 2 player platforming collectathon affair where grabbing fruit and gems while dodging falling spikes and strange, fish-like creatures is the key. As a single-player experience it's pretty solid, but whip out a friend and you could both be stuck at your keyboard for a rather lengthy amount of time - the gameplay is simple, addictive and jolly good fun.

Check out the Qwak site for more details on the game, download the demo to see what you think, then head over to Archive Games and grab it half price now.

Super Meat Boy Trailer Released

February 19, 2009 12:37 PM | Michael Rose

Well this is odd - although you'd expect nothing less of Edmund McMillen. It's the first official trailer for his in-development platformer Super Meat Boy and it involves no gameplay footage whatsoever.

Check out the Super Meat Boy blog for all the latest on the game.

Braid PC Price Lowered to $15

February 19, 2009 11:40 AM | Michael Rose


Following the recent news that Jonathan Blow's hugely successful Xbox 360 exclusive Braid is now finally coming to PC, there was unhinged murmuring from lots of PC gamers that the price tag of $20 was a little too steep.

Jonathan has now posted on his Braid blog explaining that he has decided to set the price down to $15. Describing exactly why he chose $20 initially, Blow says:

I just looked at some comparable games on the PC and saw how much they were charging. Crayon Physics Deluxe, World of Goo, and Aquaria, among many others, are all priced at $20. It seemed reasonable not to charge less for Braid than for those games.

He then goes on to say that he 'would rather have people talking about the game itself, what they like and dislike about it' than having people complaining about the price.

Road To The IGF: Amanita Design's Machinarium

February 18, 2009 5:55 PM | Simon Carless

[We're talking to this year's Independent Games Festival finalists, and this time Eric Caoili interviews Amanita Design's Jakub Dvorský about Machinarium -- a gorgeous full-scale adventure title populated with rusty, hand-drawn robots -- nominated for the Visual Art Award.]

Based in the Czech Republic, Amanita Design has made a name for itself producing visually unique point-and-click 2D adventure titles, crafting several commissioned games for the BBC, Nike, and symphonic group the Polyphonic Spree.

The studio is best known for its Samorost games, a series of Flash-based releases in which players control a gnome on his quests to save his home planet and recover his kidnapped dog, exploring and interacting with a collection of surreal backdrops to advance the plot. Samorost 2 was a finalist in two categories for the 2007 IGF competition, and took home the "Best Web Browser Game" award.

Machinarium, Amanita's latest title, is once again a point-and-click title featuring detailed, decayed scenes, but it's also the developer's first full-length project. The game will release later this year for PC, with other platforms under consideration.

Featuring hand-drawn graphics, Machinarium follows a little robot who's been left to rust in a scrap yard, as he tries to save his robot-girl friend and stop a bomb attack from the "Black Cap Brotherhood."

We spoke with Amanita's founder and designer Jakub Dvorský about Machinarium, nominated for the Visual Art award at this year's Independent Games Festival (part of Think Services, as is this website):

PC Version of Braid Set for March Release

February 18, 2009 12:31 AM | Tim W.

Offworld has reported that the Windows version of Number None's XBLA darling Braid will be released on Stardock's Impulse distribution platform at the end of next month (31st March, 2009). Retailing at $19.95 (now $14.95), the game should also be available on a few other popular digital distribution channels somewhere around the same time.

No word yet from Jonathan Blow on whether there would be any new content or exclusives for the PC release of Braid.

4 Minutes and 33 Seconds Player Tracker

February 18, 2009 12:02 AM | Michael Rose


You may or may not recall an entry into the recent Global Game Jam by a certain Petri Purho of Crayon Physics fame.

'4 Minutes and 33 Seconds of Uniqueness' was an extremely strange yet unique invention by which the user loaded the 'game' up and then simply sat and watched a bar fill up. If anyone else in the world booted the program up while you were 'playing', it would quit and you had lost. If, however, you managed to last the entire time as the sole user, you won.

Now Jonathan Basseri has created a tracker so players can follow exactly who is 'winning' at any time. Utilizing Google Maps and GeoCityLite, the current leader is displayed along with how far through the time they have achieved. When a new player enters the arena, the view is switched to them. And so on.

While being completely pointless, it's quite humourous to load both the program and this site up together and check from which part of the world your victory is being stolen.

The original game can be found over on Petri's blog, while the tracker is located over here.

Our 'Best of the Global Game Jam' list

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