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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2009

Global Game Jam 'Pulse' Gets Development Deal

March 4, 2009 11:01 AM | Michael Rose


One of the highlights of the recent Global Game Jam has been taken into full production. Pulse was originally the work of Team 4lfa from the Netherlands. Two players work together to try and keep a beat going - the better the timing, the better the beat sounds, the more full the music gets and the faster the sparks fly on screen. While it didn’t exactly keep my attention for a great amount of time, it definitely did wonders to my senses.

Now this short 48-hour made game will receive full production treatment courtesy of online games production company Virtual Fairground. Ilja Goossen of Virtual Fairground had this to say on the decision:

“We recognize a kick-ass concept when we see one... With 97% of the audience voting for Pulse during the Dutch Global Game Jam final, it was clear that the concept struck a nerve. This idea holds such strong promise, we just had to do something with it.”

The team hope to have a full demo ready for the Game Developers Conference 2009 later this month where they plan to show the concept to potential publishers and distributors.

The original Global Game Jam version of Pulse can still be downloaded via the official Pulse site.

Preview: Heroes and Villains (Infinite Ammo)

March 4, 2009 12:25 AM | Michael Rose

Heroes and Villains is an iPhone game from developers Infinite Ammo. Given a set of super-powered beings, the objective of the game is to use their abilities to either give a helpless citizen a hand in making it to the exit, or to completely destroy them, depending on whether your mission is to be a hero or a villain.

The above beta video has just been released and shows the gameplay in action. According to Alec Holowka of the Infinite Ammo team, they are now in the 'polishing' stages, where tweaking the level design and bumping up the sound effects are their top priority in preparation for showing off a demo at the Game Developers Conference later this month.

Check out the Infinite Ammo site for all the latest.

Xbox Live Arcade Awards 2008 Voting Begins

March 3, 2009 11:07 PM | Michael Rose


The official Xbox Live Arcade Awards have begun and you can now register your vote for your favourite Live Arcade game of 2008. As you'd expect, a nice chunk of the nominees are indie efforts, including Castle Crashers and, of course, Jonathan Blow's Braid. You can vote for your pick all this week, until Tuesday, March 10 at 3:59 P.M. PT (11:59 P.M. GMT).

You must own an Xbox 360 console to be eligible to vote and the process is as follows:

1. From your Xbox LIVE console, locate the Arcade Awards Voting Application slot in the Spotlight or Game Marketplace channel, and then press A to download the application.
2. Once the application has finished downloading, launch the application in either of the following ways:
* In Spotlight or Game Marketplace, navigate to the slot image that now says Vote Now instead of Download Now, and then press A.
* In your Game Library, browse Game Demos and Trials to locate and launch the application.;
3. Select your favorite arcade game in any or all of the nine different categories, and then select the appropriate button below:
* To vote, press A.
* To view game screenshots, press X.
* To download the game demo, press Y.
* To exit, press B.

For more information, including a copy of the rules, head over to the official Xbox site.

Browser Game Pick: Blush (Flashbang Studios)

March 3, 2009 2:41 AM | Michael Rose


Blush is the latest offering from the guys over at Flashbang Studios and, if first impressions are anything to go by, Flashbang have another hit on their hands.

Given a time limit of 4 minutes, players direct a squid-like creature around the depths of the ocean. Collecting eggs and disposing of nasty swimming beasts is the key to scoring, while stringing together combos of sea creature-squishing and egg-stealery is your ticket to the top of the leaderboards.

All afore-mentioned killing and collecting is done via the tentacles lugging around behind our watery hero. The method needed is as follows: First approach your victim, then when in close proximity, give the mouse a spin causing squiddy to flick his tentacles around in a circle and slap the bad guy dead. The deceased explode into beautiful colour, leaving behind eggs which can then be collected in the same tail-swishing manner.

Zoo Games Announces $10,000 Indie Game Competition

March 3, 2009 12:50 AM | Michael Rose


[UPDATE: For those concerned about 'Rule 5' in the T&C's for the competition, Adam from Zoo Games has posted a comment claiming that it is intended to apply to 'using things like a screen shot on our website, or the ability to mention the name of the game in a press release or something like that, NOT actually publishing or porting a game.' ]

Zoo Games, Inc. today announced the launch of an indie game competition called 2Bee Games. Open to all independent developers, the contest will run from now until the 15th April 2009, with the grand prize set at a lovely $10,000 and 2 runner-up prizes of $2,500. Not only that, but every entrant stands the chance of bagging themselves a publishing deal - not bad, eh?

After 15th April, the 2Bee Games judges will pick their top 10 - these 10 finalists will then be put up to public voting and each week the lowest scoring game will be eliminated until 1 stands victorious!

Mark Seremet, CEO of Zoo Games, Inc. had this to say:

“2BeeGames is really the brainchild of a few gamers who came to us with a brilliant idea—let the gamers in the community decide what games they want to see out there, and reward these developers for their unique point of view and creativity. The best games will win cash prizes and the ability to be published on all home and mobile consoles as well as downloadable platforms. Zoo Games is incredibly excited to build 2BeeGames around this vital channel of talent while searching for the next great video game developer.”

It all sounds like jolly good fun! Head over to 2Bee Games now to check out more.

2009 Independent Games Festival Opens Audience Award

March 2, 2009 3:25 PM | Simon Carless

Organizers of the 2009 Independent Games Festival (IGF) have launched the IGF Audience Award voting website, allowing game fans everywhere to download, play, and choose a favorite all of the eligible Main Competition finalist indie games which submitted a publicly playable demo.

Online voting is open now and continues through Friday, March 20th, with the award given out at the IGF Awards taking place alongside the Game Developers Choice Awards at the 2009 Game Developers Conference on March 25th.

The games with eligible demos or full versions on PC, XBLA, XNA Community Games or PSN are: Retro/Grade, Dyson, Brainpipe, The Maw, IncrediBots, Osmos, Musaic Box, Cortex Command, CarneyVale Showtime, Coil, The Graveyard, PixelJunk Eden, Mightier, You Have To Burn The Rope, and Between.

The winner of the Audience Award will be awarded a $2,500 prize, part of the $50,000 total in prizes being given as part of the IGF Main and Student Competitions.

Downloads and web-playable versions of eligible Audience Award games -- or information about how to access them -- are available at the official IGF Audience Award website; the full list of IGF finalists is available at the Independent Games Festival website.

In addition to those available to play via digital download, all finalist games will be playable at the IGF Pavilion, March 25-27, on the Game Developers Conference (GDC) Expo floor.

Finalists were chosen from a record 226 entries and represent the growth of the independent games movement with innovative games of excellent quality, across various platforms. GDC, Think Services' annual conference dedicated to the art, science and business of games, takes place March 23-27, 2009 at the Moscone Convention Center in San Francisco.

The IGF was established in 1998 by the CMP Game Group (now Think Services) to encourage innovation in game development and to recognize the best independent game developers, in the way that the Sundance Film Festival honors the independent film community.

Mountain Dew's Green Label Gaming is the 2009 Platinum Sponsor, alongside Microsoft’s XNA division and Sony as the Gold and Silver Sponsors respectively, and DigiPen Institute Of Technology as the Platinum Student Showcase Sponsor.

For more information on the Independent Games Festival and to register for GDC, please visit the IGF website and the the 2009 Game Developers Conference website respectively.

Freeware Game Pick: In Another Brothel (Andreas Jörgensen)

March 2, 2009 12:54 PM | Michael Rose


In Another Brothel is a noir-style platformer set in the 1940's. Equipped with a gun which can fire crates, our hero must rescue his girl by creating platforms and stairways with said crates.

It's got some really nice cutscenes going on and the gameplay itself works pretty well. As you'd expect, it's all physics based so the crates will fall around and generally not go in the place you want them too, but finally managing to pass a particularly tricky level feels quite rewarding.

Check In Another Brothel out over on Andreas' games page.

Direct Link to Download
Source: RockPaperShotgun

Preview: Blush (Flashbang Studios)

March 2, 2009 9:29 AM | Michael Rose

Blush is to be released later today, so check out the latest trailer for Flashbang's gorgeous-looking project.

While you're at it, why don't you check out their back catalogue over at Blurst - Minotaur China Shop in particular is rather good fun.

Of course we'll keep you up to date with the release of Blush, but if you want to keep yourself informed, watch the Blurst development blog for updates.

Browser Game Pick: Card Game! (NAveryW)

March 1, 2009 11:29 PM | Michael Rose


Card Game! is exactly what it says on the tin... except that it's like no card game you've ever heard of. In fact, it's no card game that anyone has ever heard of i.e. it's a joke.

Grab your cards and play a game against Nicholas, but be prepared for some strange goings-on. It's definitely one of those completely silly experiences where you're either going to find it hilarious or wonder how anyone could find this humourous in the slightest. Just don't forget to take a snack break!

Play your cards over at Newgrounds.

Freeware Game Pick: Shifter's Box (Ben Chandler)

March 1, 2009 10:49 PM | Tim W.

Shifter's Box - Outside In tells the tale of a girl named Sally who happens to come across a magical box during one of her leisurely walks. Being curious, she decides to open the box, only to find herself sucked into a strange world with no clue as to how she would return home safely.

Right click to examine an object on screen, or press the left mouse button to use an object or inventory item accordingly. The puzzles are fairly easy to solve for an adventure game, although one or two combination puzzles may take slightly longer than usual to figure out due to the lack of hints provided.

Name: Shifter's Box - Outside In
Developer: Ben Chandler
Category: Adventure
Type: Freeware
Size: 10MB
Download page: Click here

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