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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2009

Browser Game Pick: Nevermore 3 (Adam Westerman)

March 26, 2009 9:59 PM | Tim W.


Nevermore 3 is a puzzle platformer created by Adam Westerman using Sophie Houlden's (of The Linear RPG fame) Platform Game Engine. In it, players assume control of a hero named Olek who must search for a treasure that will save his village. The plot and storyline is as thin as it gets, serving only the purpose of providing an objective to drive your exploration exploits.

No save game feature has been implemented, although the adventure itself consists only of a few fetch quests and shouldn't take longer than an hour to complete at most. (Newgrounds mirror, prequels)

Footage of the IGF Awards

March 26, 2009 7:11 PM | Michael Rose

Gamespot have posted videos of both the IGF and Choice Awards - the footage of the IGF awards is just above. They've also posted a step-by-step diary of what went down with the videos. Watch! Now!

ACE Team Release Zeno Clash Webcomic

March 26, 2009 6:08 PM | Michael Rose

zenoclashcomic.jpg

To celebrate their getting nominated at the IGF awards, ACE Team have released a beautiful webcomic for fans of Zeno Clash.

Andres Bordeu of ACE Team contacted us regarding the comic, explaining "We’re sad that Zeno Clash couldn’t take the ‘Excellence in Visual Art’ award, but we’re still happy that we were nominated. Here we are releasing this piece of art for the fans."

It's four pages long, but Andres didn't tell us whether or not more pages will be added in the future, although you'd assume it will given the way it ends.

You can find all four pages over on the ACE Team Boards.

BBC Report on the IGF Awards

March 26, 2009 5:52 PM | Michael Rose

cortex.jpg

The BBC have reported on the highlights of the IGF awards, looking into each of the winners and interviewing Steve Swink of Flashbang Studios and our very own Simon Carless, the IGF chairman of course.

An excerpt from the article:

"In most festivals the audience award is among the most coveted because it is voted for by peers. This year more than 4,000 developers took part. The clear favourite was Cortex Command, which also picked up the Technical Excellence Award.

Double winner Dan Tabar of Data Realms was so amazed that he ripped of his t-shirt when he got on stage."

It's a nice read, although anyone who has been following the awards will most likely know everything they talk about already. Get yourself over to the BBC News site to check it out.

GDC: Fieldrunners, iPhone Triumph At IGF Mobile

March 26, 2009 11:51 AM | Tim W.

Winners of the second annual IGF Mobile competition were announced two days ago (March 24th), with Subatomic Studios' tower defense title Fieldrunners taking home the prize for best game. A number of iPhone game winners and finalists from the competition even appeared in a special section inside Apple's App Store, as reported by Kotaku recently. Called the IGF Room, iPhone owners can access this section to browse the games and purchase them (with some on sale at a special promotional price).

iPhone and iPod Touch platforms dominated across all categories in the IGF Mobile competition, although the festival invited entries for platforms including Nintendo DS, PSP and mobile handsets as well.

The winners share $30,000 in prizes across 7 categories, including Innovation in Mobile Game Design, Achievement in Art, Technical Achievement, Audio Achievement and Best Game overall. This year, two new categories were added: Best iPhone game and Next Great Mobile Game.

The Audio Achievement award was given to Secret Exit's Zen Bound, which uses music and sound effects to build an aural atmosphere. "Traditionally mobile audio means that you have to work with a myriad of craptastic mini handsets," said the designer as he received his prize. "All I had to do was make it work on headphones -- so iPhone is kind of changing that/"

Firemint's Real Racing, launching next month, took home the Technical Achievement award, while Subatomic Studios' Field Runners took home a second prize with the Achievement in Art award. "It's amazing to be at this forefront where gaming technology and hardware allows us to create these wonderful things that were only possible on high-end console systems," said Subatomic Studios as they accepted their award.

The Innovation in Mobile Game Design award went to Hassey Enterprises' Galcon -- the designer's wife manages the community, and his brother-in-law did the game's music, and he thanked each of them.

Representing the significant strides that iPhone has made into the mobile gaming space in such a short amount of time, the IGF Mobile Awards partnered with ngmoco to create a special nod for iPhone games with a $10,000 prize. Ngmoco's Alan Yu presented the award to Secret Exit's Zen Bound, who took the stage to thank the gaming community for the positive reception to the game.

Browser Game Pick: A Crow in Hell 2 (Pyrozen)

March 26, 2009 5:57 AM | Tim W.


A Crow in Hell 2 is basically a follow-up to the similarly-titled release from late last year, where once again players are asked to guide a black bird from one room to another while avoiding contact with walls, ceilings, floors, and a variety of traps strategically placed to impede your progress.

Keys can be collected to unlock additional challenges to complete, while a checkpoint system is used to track your progress and reduce frustration from retrying rooms which you have successfully navigated past ages ago. (download page, source: Retro Remakes)

IGF 2009 Winners Announced

March 26, 2009 3:03 AM | Tim W.

The winners for the 2009 IGF competition have been announced. Below is a list of winners and nominees from each category:

Seumas McNally Grand Prize: Blueberry Garden
Blueberry Garden
CarneyVale Showtime
Dyson
Night Game
Osmos

Excellence in Visual Art: Machinarium
Cletus Clay
FEIST
Machinarium
PixelJunk Eden
Zeno Clash

Excellence in Audio: BrainPipe
Blueberry Garden
BrainPipe
Musaic Box
PixelJunk Eden
Retro/Grade

Excellence in Design: Musaic Box
Musaic Box
Night Game
Osmos
Retro/Grade
Snapshot

Innovation (Nuovo) Award: Between
Between
Coil
The Graveyard
Mightier
You Have to Burn the Rope

Technical Excellence: Cortex Command
Cortex Command
Incredibots
The Maw
Osmos
PixelJunk Eden

Student Showcase Winners: Tag: The Power of Paint
City Rain - Building Sustainability
The Color of Doom
Dish Washington
FEIST
Kid The Power Saver
Tag: The Power of Paint
The Unfinished Swan
Where is My Heart?
Wind of Orbis
Zeit²

Audience Award: Cortex Command

Direct2Drive's D2D Vision Award: Osmos

Video: Snapshot Tutorial Gameplay, GDC 2009

March 26, 2009 2:38 AM | Tim W.


Linked below (due to me having problems getting the embedded video to work), a gameplay clip of the first level from Snapshot, Kyle Pulver and Peter Jones' photography-themed platformer game. The original trailer can be found in the extended.

Snapshot 'GDC 2009 Tutorial' gameplay clip (GameVideos)

Browser Game Pick: Gen (Island Games)

March 25, 2009 11:43 PM | Michael Rose

gen.JPG

Gen is all about guiding a bunch of spheres to a bigger sphere using the mouse as an 'attractor mechanism'. The balls of light will follow the mouse pointer in a swooping sort of way, so it's your job to make sure they don't swing about too much and destroy themselves on deadly surroundings.

The game also has simple physics-based puzzles going on too, so your spheres need to be dragged into obstacles to barge them out of the way. Cue spinning wheels and cool-looking contraptions.

With 20 levels to work your way through, Gen is the perfect puzzler for a bit of time-wasting. Check it out at Armor Games.

GDC Videos: Part 1

March 25, 2009 11:17 PM | Tim W.


A recording of select GDC talks in this video, courtesy of Jens Bergensten from Oxeye Game Studio. (high quality video)

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