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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2009

The Behemoth Showcase Latest Project

March 17, 2009 7:55 PM | Michael Rose

The Behemoth team have released a trailer showing their latest creation in a 'very super early development stage'. The trailer manages to show off lots of lovely gameplay while giving away barely anything at all.

We learn: It's a platformer, it's very multiplayer-orientated (as if you couldn't have guessed that Behemoth would make a multiplayer game) and it's to be released 2010. Sometime. From what it looks like, it would appear that there are both multiplayer co-op and versus modes bundled in there to enjoy. Let's hope we'll be getting some online action on the go come next year!

Freeware Game Pick: Pandora’s Gearbox (IndieBird)

March 17, 2009 1:19 PM | Michael Rose


Pandora's Gearbox is a physics-based puzzle game in which players must work their way through darkness, finding paths and moving machinery. At your disposal is a small flying robot which can shine a light through the pitch-blackness, allowing you to see the surrounding walls. Using this source, a ball must be guided through a maze and into the drop zone.

There's a tutorial level to get you going and then 9 more levels on top of that, each even more difficult than the last. It's interesting to see just how much the lack of light is a factor in these puzzles - simple switch flipping, bridge building solutions become so much harder when you can't see what you're doing. The darkness is also used many times to completely hide whole sections of the puzzle, so solutions which at first seem impossible are following by 'Ohhhh!' as realisation sets in.

The game feels a little clumsy and sometimes the physics on levers and pulleys seems a little off, but this is brilliant, head-scratching fun and will eat away hours of your time if you let it. Download Pandora's Gearbox from IndieBird's Lair.

Direct Download Link

The Indie Music Cancer Drive

March 17, 2009 2:09 AM | Michael Rose


Music composer Josh Wechel has grabbed a load of his indiegame-developing friends and asked them to provide music for a Relay for Life album. Including work by such indie entrepreneurs as Kyle Gabler of 2D Boy fame and Alec Holowka, composer for Aquaria, all proceeds will go directly to funding cancer research and helping those affected by cancer.

It really is a great cause and we're willing to bet it's worth every penny. $10 will get you a digital copy, while $25 will also get you an exclusive physical copy of the album. Of course, anyone wishing to donate is welcome to pay as little or as much as they choose.

Donators will also get a free copy of Josh Whelchel's upcoming album as a bonus gift, so you can't really turn your nose up at that! Again, it's an excellent cause and definitely worth donating towards.

Read more about Relay For Life and the Indie Music CD over on Josh Whelchel's site and then head over to the Relay For Life site to donate.

Browser Game Pick: Tiny Trials (TinyMania)

March 17, 2009 1:35 AM | Michael Rose


If you've played any of the Nintendo 'Warioware' series, you'll love this. Tiny Trials is a fast-paced minigame bonanza in which lots of small, simple games are thrown at you one by one and the speed at which they are each completed will determine how good a score is achieved.

The selection of different games is brilliant, which a variety of puzzles, clickathons and plain silly. At the end of each minigame you're given a star rating and a score and clearly the better you do, the higher you'll fly on the scoreboard.

It's all wonderfully stupid fun and definitely worthy of your free time. See how high up the scoreboard you can get over at Tinymania.

Freeware Game Pick: TetRLs (John L. Greco)

March 16, 2009 2:43 PM | Tim W.

TetRLs, another notable 7DRL entry, is a roguelike take on Alexey Pajitnov's classic puzzler, where players assume the role a prisoner forced to participate in a series of experiments inside the laboratory of a mad Soviet scientist. By pressing the D key a new block is dropped at the starting point of a room, and it is up to you to shuffle it downwards and arrange them so that there is enough space to place the next one.

Note that only capital letters are accepted as valid inputs in this game.

Browser Game Pick: Fruits of the Forest (Ido Yehieli)

March 16, 2009 11:53 AM | Tim W.

Fruits of the Forest, created for the 7DRL for 2009, is a simple roguelike with few character stats, based around the idea of foraging food for the villagers in your town. Purple berries indicated by semicolons have to be collected and passed on to villagers in yellow to feed them, but watch out for the bandits who are roaming around the forest in search of wanderers to murder and loot.

The numeric keypad can be used to move your character, and pressing 5 makes him or her wait for one turn. This is useful when attempting to lure bandits into your path, as most healberries are placed at the far reaches of the map and combat damage from each melee encounter can be reduced to just one point with careful planning and execution. You can press the E key to consume a healberry and restore your hit points fully.

Doors can be opened by bumping into them, or closed by standing next to one and pressing the C key. There is no penalty incurred when a villager escapes from his or her home. The game does have a proper end screen, which is displayed once you've managed to feed all hungry villagers as indicated by the yellow counter on the left side of the screen.

Browser Game Pick: Transmover (Polygon Gmen)

March 16, 2009 11:14 AM | Michael Rose


Transmover is a platform puzzler based around the classic 'grab the key, take it to the door' scenario. Our little stickman can walk over obstacles which are just 1 block in height or depth, but to get past bigger problem areas, the zapper must be used.

When the zapper is fired at one of the moveable blocks in a level, our hero and said zapped block swap places. As I'm sure you can already tell, lots of puzzling ensues - and this game is no pushover. All together there are 20 'easy' levels, 20 medium and 20 hard and if you're planning on having a go at doing a full run-through, you might want to keep a few hours aside.

Transmover is great fun and is a prime example of how simple puzzling can be done. Play it now on the Polygon Gmen site.

Source: Logic Games

Interview: Flashbang Studios - Blursting Through?

March 16, 2009 1:25 AM | Simon Carless

[Originally published on sister site GameSetWatch, these interviews from UK-based journalist Phill Cameron will explore neat nooks and crannies in indie gaming. First up is a chat with Arizona-based Flashbang Studios about their smart 3D web browser indie game projects.]

Flashbang Studios are an independent studio focusing on making browser based games using the Unity engine, hosted on While for the most part they've focused on bringing us Dinosaur based fantasies - for example, allowing you to kill dozens of velociraptors with a jeep in Velociraptor Offroad Safari.

Heck, that's not all. They also let you peek voyeuristically into the sleeping mind of an Aptosaurus as it dreams of a Jetpack Brontasaurus that sails lackadaisically through the air collecting various fruits, and they've begun to branch out a little more recently.

For example, they also made the absolutely brilliant Minotaur China Shop, where you played a mythical Bull-Man with an anger management problem trying to run a pottery shop, and they very recently released Blush, where you play a neon attack squid.

And that's just the first of this year. There are five more games that will be with us by Christmas. We talked to Flashbang - led by Matthew Wegner and Steve Swink [who also help to organize the Independent Games Festival for IndieGames parent company Think Services] - about their background, ideas, and crazy concepts, and this was the result:

Freeware Game Pick: 4 Hour RPG (Jan Willem Nijman)

March 15, 2009 9:53 PM | Tim W.

JW's 4 Hour RPG is an action game with randomized maps and player class, created for The Poppenkast's friendly four hour competition. All characters start out with the sword as their primary weapon, but they also have access to an ability unique to their class.

The F4 function key can be used to switch between full screen and windowed mode. There are four maps to play in total, and you can restart a game at any time by pressing the R key.

Freeware Game Pick: The Favored (Joseph Larson)

March 15, 2009 8:57 PM | Tim W.

The Favored is basically a remake of robotfindskittens with some changes to the original rules, created by Joseph for the 7 Day Roguelike Challenge. The game involves collecting rabbits by walking over them, then depositing enough of the creatures at the exit point so that the passage to the next level can be opened.

You can only carry a maximum of four rabbits while walking around, and there is also the danger of accidentally grabbing the one bunny that has the power to strike you down. Had the game included some element of strategy to increase the chances of avoiding the all-powerful bunny, then Joseph could have a winner in his hands.

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