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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2009

GameSetPics: 2009 Indie Games Summit - Monday's Highlights

March 23, 2009 11:13 PM | Simon Carless

[As GDC 2009 kicks off, the marvelous Vincent Diamante (also the soundtrack composer for Flower!) has been taking some really nice pictures of the 2009 Indie Games Summit for posterity - so here's a quick look at them.]

Ron Carmel kicks off the Indie Games Summit to a completely full room at GDC 2009, talking about the making of World Of Goo and their business and practical lessons.

RCTiger: World's First Remote Controlled Internet Battle

March 23, 2009 12:04 PM | Michael Rose

Or so the website advertises, and to be honest I've never seen anything like this before.

In RCTiger, players register on the site then wait for a battle. The developers have connected a few remote-controlled tanks wirelessly to the net and they can be driven and even fired by players straight through their browser.

Apparently the video above isn't their 'latest version' so it's maybe best not to judge the game on that. You should also note that it's not free to play - it costs $1.50 (1 Euro) to play a 5 minute game.

However, on their official blog, you can see that they've been running free sessions frequently to try to get people playing, so if you can get in at one of those times, you'll get to try out this odd but brilliant idea.

The RCTiger site has all the details.

Freeware Game Pick: King (Buster)

March 23, 2009 2:30 AM | Tim W.

King is a retro 2D platformer where players would have to assist a sovereign in acquiring as much points as he can, simply by jumping and stomping on the enemies found in each level. There are basically only two keys to remember in addition to the cursor keys for movement. Pressing the Z key causes the king to jump, and if he manages to stomp on something during this action he will bounce much higher than a normal hop. Hold the down arrow key during a jump to reduce the jump height. A super jump can be executed by pressing the jump button just when the king's feet touches the head of an enemy. You can also use the Q key to restart a level if you happen to get stuck. (direct download link, gameplay video)

Console Game Pick: Hexy Trench (Mischievous Monkey Studios)

March 22, 2009 10:57 PM | Michael Rose

Philip Muwanga’s Hexy Trench is the work of one man and is a great little multiplayer XNA Community Games experience at an affordable price. Up to 4 players build trenches connecting outposts to their main headquarters, then mount offensive and defense structures on top to battle each other, destroy all the other HQs and come out victorious!

It's highly simple and full of action as each player speeds around trying to get one up on their friends/acquaintances. There's also a single player campaign against bots and Xbox Live support for playing online. Hurrah!

You can buy it now for the Xbox 360 via the Xbox Live Marketplace for a measly 200 MS Points. Alternatively, try the demo to see if it's for you.

Klei Entertainment Announce 'Shank'

March 22, 2009 5:20 PM | Michael Rose


The creators of the brilliant Lemmings-gone-wrong indie hit Eets have announced development of their next game.

Titled Shank, a blog has been set up by a few of the Klei team. It's rather bare right now, but we are promised regular updates. All there is to go on as of yet is the above concept art, the design for main character Shank.

We'll bring you all the latest on development of the game as it comes. Of course, if we get any details on Klei Entertainment's other in-development project Sugar Rush, you'll hear it here.

Browser Game Pick: DefeatMe (Kenta Cho)

March 22, 2009 1:10 AM | Michael Rose


DefeatMe is a simple shooter which involves attempting to kill the enemy with as few shots as possible. See, the problem is that on each subsequent level, you're put up against clones of yourself from each of the previous rounds.

Put simply, the less shots you fire off, the less shots will be fired back at you next round. And vice versa, of course - take your time killing the single ship in the first round, and you may find it rather difficult to complete the next.

There's a time limit too, making the gameplay even more intense. The question is, what is the best way to play? Fire off one by one and hope your accuracy skills are up to the challenge, or dart around dodging all the incoming projectiles? See what you think over on Wonderfl.

Source: the2bears

GDC: Independent Games @ GDC 2009 - The Round-Up

March 22, 2009 12:54 AM | Simon Carless

[Just wanted to pop in to note all of the indie-related goings-on at GDC next week. We'll be covering some of the Indie Games Summit sessions for Gamasutra and for sure!]

We're all very busy preparing for this week's Game Developers Conference in San Francisco, but here's all the information you'll need to know about the awards, summits and showcases taking place this week:

- The Independent Games Summit takes place on Monday and Tuesday, March 23rd-24th from 10.00am to 5.30pm, during GDC 2009 at the Moscone Center, with some of the top independent game creators talking about the art and business of making indie games.

- The IGF Mobile awards ceremony takes place on Tuesday, March 24th at GDC Mobile, from 10:45am to 11:30am, immediately following the morning keynote. (The ceremony's winners will also be highlighted at the main IGF Awards on Wednesday night.)

- Starting Wednesday, March 25th through Friday March 27th (Wed and Thur, 10am-6pm, Fri, 10am-3pm), the IGF and IGF Mobile Pavilions will be open on the show floor in the Moscone Center. All GDC attendees will be able to play the Independent Games Festival Main Competition, IGF Student Showcase and IGF Mobile finalists, and the developers will be on hand to talk and demonstrate the year's leading independent games.

- Finally, on Wednesday, March 25th, the Independent Games Festival Awards will be held in the Esplanade Room starting at 6.30pm, with thousands of developers on hand to see this year's IGF Awards given out, before the Game Developers Choice Awards take place.

Once again, Pocketwatch Games' Andy Schatz (Venture: Dinosauria) will be giving out the IGF Awards, with video skits from Mega64, introductory comments from IGF co-content directors, Flashbang Studios' Matthew Wegner and Steve Swink, and last year's Grand Prize winner, Crayon Physics' Petri Purho, giving away this year's $30,000 Seumas McNally Grand Prize.

- BONUS: other indie happenings at GDC that I'll note in this blog post include Student IGF Postmortems on Tuesday as part of the IGDA Education Summit, plus Experimental Gameplay Sessions, Jon Blow's unmissable 'extending the boundaries of games' session on Thursday 26th from 3pm-5pm (check out the speaker list!) And LOTS more, I'm sure.

Review: The Path (Tale of Tales)

March 21, 2009 9:43 PM | Michael Rose

Trying to find words to describe The Path is not easy, especially without throwing in too many spoilers. So here goes - wish me luck.

The Path is not a game. Sure, it contains elements found in this generation of gaming (most notably mass-collecting) but it's clearly not meant to be a game at all. It just all feels incredibly... messed up.

You probably know the setup by now. Choose from 6 Little Red Riding Hood-esque girls, then make your way to Grandmother's House by walking The Path. Of course, while you're told 'Don't Stray from the Path', curiosity (and trying to find some actual fun) tells you to take off into the forest and explore.

The Putt Putt Penguin Rap

March 21, 2009 3:48 PM | Michael Rose

Since the dawn of man, there's always been one question for which the answer has eluded scientists and gamers alike - how do you get people to notice your penguin-orientated golf game which is rather similar to every other golf game on the internet?

Now finally Sir Andrew Garrahan (for he will surely be knighted for his solution) has found the answer - dress like Father Christmas, grab a 9 wood and film a rap which is so god-awful that it's funny.

I can't honestly pick out my favourite bit, but Andrew's dance moves did make me cringe in a fantastic sort of way. As for the game, it's exactly what you'd expect. But hey, his video made me give the game a go, so his marketing skills are clearly spectacular.

Steam Weekend Indie Game Sale

March 21, 2009 1:43 AM | Michael Rose


Well this is a bit nice - not only are Steam adding a ton of indie games for download - for example Caster, Space Giraffe and Dyson - but they are also having a huge indie game sale this weekend!

There's 10% off nearly every indie title and in some cases a lot more than that - 33% off World of Goo, Defense Grid and Dangerous High School Girls? Don't mind if we do!

You'll find a nice list here, but for the full list go here instead.

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