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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

Don't Look Back 2: Stop Looking Back

April 2, 2009 11:32 PM | Michael Rose


I had already decided before April 1st that I'd choose one, maybe two of the best April Fool's jokes to post about. The first came yesterday, but today I just couldn't resist posting this beauty from Terry Cavanagh. I must admit that for a good 10 seconds my eyes lit up at the thought.

Terry has announced the sequel to his brilliant Don't Look Back. Cunningly titled Don't Look Back 2: Stop Looking Back, he explains:

"Don’t Look Back 2 is an improvement in almost everyway; more action, more jumping, more explosions, and more colours.

The game’s basically an arena shooter/racing game with RPG elements. As you defeat more and more waves of Maenads, you pick up shotguns, chainguns, jetpacks, and nukes."

You can check out the trailer for the upcoming sequel over on his blog. It's an absolute corker. This game is going to be SWEEEET.

Guilty Pleasure: Faerie Solitaire

April 2, 2009 4:33 PM | Michael Rose

About a week ago I began trying out a new release by Subsoap called Faerie Solitaire. It's one of those 'does exactly what it says on the tin' titles - this is Solitaire. With fairies.

Lame, huh? I can play Solitaire for free, it came with Windows! And fairies? No, I knew straight off that this was not going to be a highlight of my week. So begs the question... why can't I stop playing the damn thing?

Preview: Clover (Binary Tweed)

April 2, 2009 4:11 PM | Michael Rose


Described as a 'Political Platform Puzzler', Clover is to be released sometime soon via Xbox LIVE Community Games for the grand old price of 400 Microsoft Points.

Deejay from Binary Tweed has made us aware of a barrage of Clover screenshots for you to feast your eyes on and they don't look half bad - there's definitely a distinct graphical style going on. The main character was recently scrapped and redesigned, with his new look adorning these screenies.

But will the game be any cop? All will be revealed with the release this month.

And Yet It Moves Released Today

April 2, 2009 2:34 PM | Michael Rose


Broken Rules' And Yet It Moves will be released in a few hours via the official AYIM site, Steam and Greenhouse.

If you've yet to read up on the gravity-flipping platformer, give our review a gander for everything you need to know. Then grab a copy of the demo off Steam and try it yourself! We reckon you'll be entertained.

ACE Team Release Next Game: A ‘Point and Click’ Adventure

April 1, 2009 11:19 PM | Michael Rose


The ACE Team guys haven't even got Zeno Clash out of the door yet and already they are bored of it and have decided to move on to doing exactly what they always dreamed of - making point and click adventures.

Andres Bordeu of ACE Team explained to us:

"We’re exhausted now that we are reaching the end of the development cycle of Zeno Clash. It’s been two hard years of little sleep and a lot of work, so we are announcing that after Zeno Clash we will not continue to develop such ambitious projects.

Instead we will focus in smaller titles with shorter development cycles. Our new direction will be ‘point and click’ adventure games."

And true to their word, 'The Malstrums Mansion' is already available to play for free! Surely this change of direction will make them millions in the long run. Indeed, all the big indie developers of this generation should look to ACE Team as the guys who started a revolution. Viva la ACE Team and all that jazz.

Anyway... give The Malstrums Mansion a go on this first day of the month of April.

Console Game Pick: The Dishwasher: Dead Samurai

April 1, 2009 12:16 PM | Michael Rose


Ska Studios' The Dishwasher: Dead Samurai was released yesterday for the Xbox Live Arcade and I've been giving it a play. It's a platforming side-scroller with a huge dose of the ow-eys - there's blood splatter everywhere, scary-looking knives, heavy-duty weaponry and comic violence galore.

On the face of it, it's pretty much a button basher - think The Behemoth's forte with internal organs throw in (or out, depending on how you look at it). There's an underlying skills set, however, for those looking for more depth, with plenty of button combos to make your blade-wielding crazy man pull off some equally crazy moves. Correctly finishing enemies with the right move reaps rewards so it's always worth laying off the controller for a second to check how best to take your victim.

Unknown Footage Released

April 1, 2009 11:33 AM | Michael Rose

No, we know what the footage is, it's for Frictional Games' latest project Unknown. See, the title is... never mind.

Penned in for 'an early Q2 2010 release', this early teaser gives us a taste of what's to come. And it doesn't look bad at all! More trailers please.

Browser Game Pick: Red Star Fall (Stankevich Konstantin)

April 1, 2009 1:06 AM | Tim W.

Redstar Fall is another physics-based block removal puzzler in the style of Totem Destroyer and Tumbledrop, where the main objective is to place the red star on a flat platform to complete a level. This is achieved by removing the striped blocks carefully, one after the other, in hopes that the star will land on the sweet spot safely.

You can use the space or R key to reset a puzzle at any time.

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