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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

Browser Game Pick: RotatSpin (Nevcalian)

April 24, 2009 6:47 PM | Michael Rose

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Everything about RotatSpin makes me want to cry. The music, the precision-timed jumping, the mind-hurting angles.

Yet I couldn't stop playing it for a good, long while. The game is simple - press forward to run fast, backwards to slow down and space to jump. Get to the end of a level, go on to the next one. Hit any of the obstacles, however, and you'll explode into pieces. There's also some strange camera-twisting going on to hurt your mind a little.

I got to level 28 before I decided to call it a day, mainly because it is what I like to call 'impossible'. If anyone can beat it, please don't tell me. I may break.

Give it a spin (ho!) over at Armor Games.

Preview: Alchemia (Springtail Studio)

April 24, 2009 3:54 PM | Michael Rose

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Alchemia is a point and click adventure in which the hero arrives in "an underground city full of strange things" and must help his friend find a new body.

There's no knowing what the gameplay will be like as of yet, but the screenshots posted on the official site look quite beautiful. Springtail promise that the game will feature "many complicated puzzles and riddles" so I guess we can expect it to be quite difficult.

The setup of the game sounds quite strange. Set in two parts, creator Tomas explains:

"The first [part] will be available online for free, second part will be available to download for a symbolic payment"

In other words, they hope players will enjoy the first part so much that they will be dying to part with their cash to continue on into the second part. We shall see if it works out for them when the game is released in the next few months.

Stalin vs Martians Dated Again: Gains Steam Release

April 23, 2009 11:50 PM | Michael Rose

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After being delayed last week due to "the long march across the Siberian tundra", Mezmer Games' Stalin vs Martians now appears to have a new release date set if the new addition to Steam is anything to go on.

The upcoming RTS, which involves destroying Nickelodeon-like aliens with a Russian army lead by a 40-foot Stalin, has now been added to the Steam store which gives a release date of 29 April 2009.

Meaning we could be helping the Russians to victory is less than a week! Hurrah! Until then, there is a 20% discount on the game at both Steam and Direct2Drive.

Browser Game Pick: When The Bomb Goes Off (Tom Sennett)

April 23, 2009 3:54 PM | Michael Rose

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When The Bomb Goes Off is a look into the lives of lots of different people 5 seconds before a huge bomb turns them into ash. This is all achieved through Wario-Ware style minigames - some of them with obvious solutions, others not so.

It's all pretty odd and sometimes quite humourous. At the end a score is given to show how many of the situations you correctly acted out.

If this doesn't sound like your type of thing, at least try it just for the music. It's over on CoolMoose.

Source: Tom's Blog

Trailer: Meowcenaries (Adult Swim Games, Mediatonic)

April 23, 2009 10:41 AM | Tim W.


A trailer for just one of the many games that Adult Swim is planning to add to their library of games in the coming weeks. (source)

Karoshi Universe

April 23, 2009 9:16 AM | Tim W.


Not a real game, of course. Although Jesse Venbrux is really working on something new. (source)

Freeware Game Pick: The Bryant Collection (Gregory Weir)

April 23, 2009 9:06 AM | Tim W.


The Bryant Collection is essentially a collection of unrelated IF stories, originally sourced from a box of notes and story drafts that the developer had acquired from a yard sale sometime in 2008. The envelope marked 'Undelivered Love Letter' is this writer's pick, simply because of the way the author has limited your mobility and actions to one single scene in an airport.

There is however one major flaw with Gregory's IF collection that could not go unmentioned. Most of these stories have very little puzzle elements in them, save for figuring out what to do in each scene so that the story may progress. But it is also because of this recurring theme that causes the inclusion of the Tower of Hanoi puzzle feel so out of place, something that only persistent IF veterans would appreciate in this package.

The game is playable using one of the many free Z-machine interpreters available for download, or with a JavaScript interpreter accessible here.

Browser Game Pick: Gray (Intuition Games)

April 23, 2009 4:48 AM | Tim W.


Gray is a mob control simulation game created by Intuition Games' duo Mike Boxleiter and Greg Wohlwend, where the challenge is to convince the rioters to change sides in an attempt to stop the conflict for good. This basically involves matching the wave patterns that appear when you try to strike up a conversation with any of the mob individuals.

A proper end sequence can be achieved once you've repeated the same steps a couple times over (albeit with increasing difficulty).

Freeware Game Pick: Pandaland (Svante Danielsson)

April 22, 2009 7:28 PM | Tim W.


Pandaland (download page) is a short 2D platformer created by Svante Danielsson using Game Maker, with music and level design contribution provided by Jonas Eriksson and Nils Vaernö. There are only four levels to play, but credits should go to the developers for keeping the adventure short enough without overstaying its welcome. A challenging hard mode is also revealed once you've beaten the one and only boss encounter in the game.

Being a Game Maker production, you can switch between full screen and windowed mode using the F4 function key at any time. (more info)

Game Informer's Indie Week

April 22, 2009 11:04 AM | Michael Rose

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Game Informer Magazine are running an Indie week all this week, diving into the depths of the big indie revolution.

Days one and two of their week-long feature are now up. Day one, titled 'What Does It Mean To Be Indie?' features some great interviews with the likes of 2D Boy's Ron Carmel and our own Simon Carless and reads from the perspective of someone who is just realising how awesome the indie scene really is.

Day two concentrates on 'The First Five IGF Nominees' - i.e. Between, Blueberry Garden, Brainpipe, Carneyvale Showtime and Cletus Clay.

It's a great read and a feature I'll definitely be following for the rest of the week. Go give it a read at Game Informer.

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