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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

Freeware Game Pick: triptych (Increpare)

April 5, 2009 10:26 AM | Michael Rose


I'd be lying if I said that I have any idea what triptych is about, but I think maybe the point of Increpare's latest work is to decide the meaning for yourself.

Created for the Dundee Game Jam, triptych is a simple text-based game in which you simply choose options with the space bar. Everything seems normal until a couple of options in, the narrative begins to take a rather odd turn.

The first few goes yield gibberish, but then now and again the crazy talk keeps back for just a little bit longer and you can actually try to work out what is going on. What does the gibberish mean? Is the main character trying to forget something terrible which happened in the past?

Grab a copy from Increpare's site and decide for yourself.

Browser Game Pick: Puzzle Bloom (DADIU)

April 5, 2009 1:01 AM | Tim W.

Puzzle Bloom is a 3D puzzle game created by a group of DADIU students, where players get to assist a kind tree spirit named Canotila restore life to a cluster of islands which have lost all of their greenery in the name of development and industrialization. This basically involves floating from the back of one creature to another, as she subtly persuades the inhabitants to carry out tasks that her frail body could not do.

The Unity plugin has to be installed to play, and there are only two islands to visit in this version. (gameplay video)

Klei Confirm: Sugar Rush Is Not Dead!

April 5, 2009 12:05 AM | Michael Rose


There's been no news at all regarding Klei Entertainment's Sugar Rush for some time now and, since revealing their new title Shank recently, followers of Sugar Rush could be forgiven for wondering where the future of the game is headed, especially since Klei stated that they were "currently unable to really respond to questions about [Sugar Rush] right now".

Worry no more! There has been an official update:

"The game hasn't gone away.

Since the shutdown of Nexon Publishing North America, there's been a ton of inquiries regarding the fate of Sugar Rush.

Nexon has been amazingly great to work with during the difficult transition, and the current result is that Klei has retained the rights to Sugar Rush, and remain committed to the title.

As of yet, both Klei and Nexon are exploring multiple options regarding Nexon's publishing of Sugar Rush in North America and no final decision has been made."

So while this isn't exactly a definite "Everything is OK!", it's great to know the title hasn't died.

Freeware Game Pick: Rockabilly Head (Superflat Games)

April 4, 2009 4:41 PM | Michael Rose


According to creator Jasper Byrne, Rockabilly Head may or may not be about rockabillys (or should that be rockabillies? Who really knows) at all. The last dream of a dying man sat on a train, Rockabilly Head follows his train of thought as he sets out to be a great rockabilly.

Of course this involves stepping into his own head and tapping keyboard buttons in rhythm to impress other rockabillys who have quite a lot to say. Yes, this is your crazy fix for the weekend and it's pretty fantastic. Everything about the game is special - the graphical style, the music you just can't help bounce along too - it even has 4 different endings to find, depending on how well you dance.

And Jasper developed the whole game in 2 days. I call genius on this one. Give it a go and then read his postmortem.

IGN Feature on IGF Award Winners

April 4, 2009 7:19 AM | Tim W.

A short clip featuring several IGF award winners being interviewed by Mr. Hatfield. (high quality video)

Freeware Game Pick: Super Jail Escaper (JW)

April 3, 2009 9:29 PM | Tim W.

Super Jail Escaper is a game created by Jan Willem Nijman in roughly fifteen minutes for a friendly one hour Poppenkast competition. You assume the role of a prisoner seeking to escape from a maximum security jail, but of course the alarm had already gone off before you are even out in the open.

The F4 key can be used to switch between full screen and windowed mode. Only the cursor keys are required to play this game. (download link, high score table)

GDC: The Mega64 Chronicles - Pt.2, Serenading Indie Games And Socking People In The Face

April 3, 2009 7:07 PM | Simon Carless

On the heels of the first YouTube-posted Mega64 clip that originally debuted at the Game Developers Conference's IGF and Game Developers Choice Awards, the comedy skit crew posted two more videos from the event.

The first of which is this stirring homage to both independent games and Chris Dane Owens' romantic fantasy music video for Shine On Me (part of a trilogy!):

If you end up humming the song all day with the words "Have you played World of Goo? Feels like God is kissing you" stuck in your head, you can download the MP3 for “Topher Great Payens - The GDC” from Mega64's site. Also, a quick warning -- posting a link to this YouTube video in your work's Campfire chat room will result in something both embarrassing and horrifying.

The second Mega64 video uploaded today uses less horses and more punches to promote the indie gaming agenda:

Browser Game Pick: Fox Fyre (Armor Games)

April 3, 2009 4:22 PM | Michael Rose


The latest collab from John and Joey over at Armor Games, Fox Fyre is a bit like Tanks-style gameplay minus the turn-based play and with tons of different options to choose from.

Set atop the Northern Lights (and quite possibly the only game ever to feature Aurora Borealis, or at least to my knowledge), the key is to build up the cash by aiming well and firing lots, then buy more powerful cannons and shields to take out further, more difficult enemies.

Seems a little meh at first, but definitely picks up once your opposition work out how to actually aim. Only 5 different types of missile can be equipped at once, so working out the most efficient set of destructives is essential.

Take to the skies over at Armor Games.

Browser Game Pick: Kyobi (Photon Storm)

April 3, 2009 12:12 PM | Michael Rose


Kyobi is a Columns-style stack-em-up with a physics twist. Your job is still to match 3 or more of the same colour, but once the blocks land they are not stuck down - any square can be grabbed and thrown around the playarea. All the surrounding blocks will react when collided with and launch themselves around too.

It all adds up to an incredibly simply, incredibly fun little arcade mode which is very addictive. It is quite noticeable that once the container begins to fill rather high, simply throwing random blocks around will usually result in the majority finding 2 other partners and your workload decreasing rapidly. While this might sound like a cheap way to win, it actually adds to the frantic pace and looks brilliant.

Give Kyobi a try. There's also a postmortem by creator Richard Davey.

Round-Up: Gamasutra Network Jobs, Week Of April 3

April 3, 2009 3:24 AM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Realtime Worlds, Krome Studios, A2M, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

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