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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

The Magi Tests Our Courage, Skill and... Blood Sugar?

April 22, 2009 12:11 AM | Michael Rose

The Magi and the Sleeping Star is a game aimed at raising awareness of Type 1 Diabetes. Developed by Game Equals Life, this 'health education game' follows the story of a magical hero who must use his powers to save the world while keeping himself healthy all the while.

Adam Grantham from GEL explains:

"When the player’s blood sugar is too high or low, his powers are reduced or even nullified. This makes it impossible for the player to achieve victory until his blood sugar returns to a healthy level. Players are even rewarded with increased power when blood sugar is kept at ideal levels.

Players must test blood sugar, choose healthy food, count carbohydrates and deliver appropriate amounts of insulin. This teaches the players to take full responsibility for diabetes management and puts them in a position to deal with its real-time affects in exciting gameplay situations."

Gameplay aside, it will be very interesting to see how this edu-athon goes down with gamers. On the one hand it's a novel idea and the driving force behind Magi is clearly a worthwhile cause. Of course, at the same time there will be those who see it all as a rather silly concept.

Can blasting monsters in a fantasy world and devoting time to 'good blood sugar management' work together?

World of Goo Piano Medley

April 21, 2009 10:17 PM | Tim W.

All twenty-seven songs from the World of Goo soundtrack, transcribed and played on the piano by Sebastian Wolff. The free sheet music is available from his site, a link to download the MP3 recording is in the video description, and the original soundtrack can be acquired from Kyle Gabler's portfolio page. (source: 2D Boy)

World of Goo Piano Medley

Preview: Star Defense (Rough Cookie)

April 21, 2009 6:44 PM | Michael Rose

What's this? Why, it's an awesome-looking 3D tower defense game for the iPhone and iPod Touch and it's coming soon!

Star Defense, coming next month to your iThing, is looking mighty fine. From the official site:

"Defend seven different planets and space installations against the vicious attacks of 10 types of aliens using a large arsenal of defense towers. Earn over 35 achievements, unlock extra towers and ultimately rid the galaxy of the alien scum on each of the three difficulty settings!"

If you're into your tower defense games, this could well be your new favourite thing to do on a long bus journey. Pricing information isn't available yet, but details on the game can be found at Rough Cookie's site.

Source: Offworld

Interview: Night Game (Nicalis)

April 21, 2009 4:41 PM | Tim W.

The Nintendo Channel crew speaks to Nicklas Nygren (Nifflas to most), Chris Schlarb and Tyrone Rodriguez about their upcoming Wii release, due out in September 2009. Tyrone had also hinted that a video interview with Pixel will be posted up sometime soon. (source)

Nintendo Channel: Night Game - GDC interview

Freeware Game Pick: Portwall LD (X-0ut)

April 21, 2009 4:17 PM | Tim W.

Portwall LD is X-0ut's barebones effort at remaking Valve's sleeper hit in under 48 hours for the friendly Ludum Dare 14 competition. Similar to Portal, you can create two separate pathways using the left and right mouse buttons, but the gravity in this contest submission is rather harsh and the player does not have heel springs to save them from a long drop to the ground.

Veterans who have memorized the quickest routes for every chamber in the original can expect to be challenged here, although there's not a lot of levels to play at the moment due to time restrictions presented by the contest rules. (updated version)

Review: Zeno Clash (ACE Team)

April 21, 2009 12:05 AM | Michael Rose


I've just dispatched a birdman, a guy with a pig face and now I'm about to take on some kind of huge rhino thing. The bird and pig felt my knuckles, but this guy is going to get the special treatment - a big, ruddy pole to the face. This is going to be sweeeet.

Zeno Clash is just plain brutal and quite brilliant. I must admit, like many who were awaiting its release, I was anxious to see how the hand-to-hand combat felt. So imagine my joy when I find that not only is it tweaked to what feels like near-perfection, but my fists of fury are every bit as powerful as I'd hoped.

Freeware Game Pick: You Got a Demonwall (Calvin French)

April 21, 2009 12:02 AM | Tim W.

Warning: Contains flashing images which may cause photosensitive epileptic seizures.

You Got a Demonwall! is one of the more arresting submissions for the Ludum Dare 14 competition, partly due to its unabashed use of epileptic-inducing effects on nearly all objects to be found in-game. Playing as a wall of doom which can only move forward or sideways, the objective of this particular romp is to smash through as many buildings and vehicles as you can for scoring purposes. The wall grows in size as you progress from screen to screen, but shrinks when a chopper hits you with one of their shots.

There is no way to lose the game, unless you count scoring low as a losing condition.

Stalin Vs Martians Delayed

April 21, 2009 12:01 AM | Michael Rose


We should have been socking it to those alien scum today, but alas, Stalin's defense against the Martian race has been delayed until later in the month.

Blaming Stalin vs Martians' delay on "the long march across the Siberian tundra", Mezmer Games executive producer Tom Soderlund explained that "A dictator is never late, nor is he early. He arrives precisely when he means to".

So now we have to wait even longer to see if it's actually any good! Fortunately, as a sorry for the delay, the 20% off at Direct2Drive is going to keep running until the game finally gets released.

We will of course report on the new release date as it is announced.

Preview: Fluster (Alex Schearer and JZielinski)

April 20, 2009 9:19 AM | Michael Rose

Fluster is a nice little platformer involving a vacuum cleaner and lots of suck/blow related puzzles. It's only in the alpha stages right now, but it's playable and worth a go.

The art direction is pretty awesome and the puzzles themselves aren't half bad. Note that there isn't any sound as of yet (or at least there wasn't any for me) which takes away from the experience, but all in all this is definitely shaping up to be something brilliant.

Try it out on Schearer and Zielinski's site Another Early Morning.

Freeware Game Pick: Mind Wall (Seth A. Robinson)

April 20, 2009 7:40 AM | Tim W.

Mind Wall is a puzzler that is similar to Kokoromi's Super Hypercube, where players would have to fit a coloured block through a wall before it is done automatically for them. The shape in play will always appear as a silhouette at the bottom left corner of the screen, and a one-square hole has to be made somewhere on the wall before this shape will pass through successfully.

This Ludum Dare 14 competition entry is available for both Windows and OS X platforms.

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