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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

ACE Team's The Malstrums Mansion Design Docs

April 16, 2009 3:23 PM | Tim W.

As a testament that ACE Team's The Malstrums Mansion is a project which took twenty years to make, the developers have posted original design documents for the tribute adventure game on their official site. The docs include sketches of each room, location descriptions and even an items list. Though most of the text is not in English there is still a certain draw in seeing how much the Flash game is a direct translation of everything the team wrote back in the late 80's.

Their debut commercial release Zeno Clash will be released this coming April 21st, but customers who pre-purchase the game from Steam gets a generous 25% discount for being one of the early birds.

About The Malstrums Mansion
The Malstrums Mansion game
The Malstrums Mansion walkthrough
ACE Team Release Next Game: A ‘Point and Click’ Adventure (IndieGames)

Freeware Game Pick: Cavern Klamrisk (Brain Control)

April 16, 2009 1:25 PM | Tim W.

Cavern Klämrisk is a physics-based 3D action game which features a man inside a semi-transparent basket, on a quest to descend into the Earth's core with only a trash bin as their solitary companion for the entire journey. Your objective is basically to keep the man inside the elevator for as long as you possibly can, a task made complicated by random sharp protrusions of the cavern walls that can knock the brave explorer out of his ride.

If the game lags or stutters a bit, you can turn off the music to make it run faster.

Freeware Game Pick: spidr (Dennis Ranke, Christoph Muetze)

April 16, 2009 12:35 PM | Tim W.

spidr is an action game not unlike messhof's You Found the Grappling Hook or String Theory, measuring only a measly 96 kilobytes in size. The objective is to grab all gems in each level before time runs out, using only a string of web to launch yourself from one place to another.

Any remaining seconds unused from the previous stage will be transferred over to the next one, with some extra bonus time added to the clock for acquiring all gems. The game supports mouse, touchpad and analog joypad controls. A linux build is included in the same zip package as well. (screenshots)

Freeware Game Pick: In 60 Seconds (William Broom)

April 16, 2009 10:38 AM | Tim W.

In 60 Seconds is a speed run platformer with multiple power-ups to collect, a couple of small areas to explore and a boss encounter to defeat. Grades are awarded based on how many power-ups you've managed to acquire during the course of the game.

Collectibles include additional health, new abilities, and even upgrades to existing abilities which can be used to access previously unreachable locations.

Preview: Time Gentlemen, Please (Zombie Cow Studios)

April 15, 2009 10:59 PM | Michael Rose


Thought I'd add to Tim's lovely selection of previews for today with this here one what I founded via RockPaperShotgun - it's the followup to hilarious point-and-clicker Ben There, Dan That! and it's called Time Gentleman, Please.

There's no details on when it will be out, but there's plenty on how it will compare to its prequel:

"It looks exponentially prettier, and I thought it’s about time I showed off some of the stuff that’s near-as-dammit ‘done’... Everything looks slightly crisper - it’s running at a higher resolution and with much more detail and care put into the locations, but still with that scatty BTDT look and feel.

There’s also the EmotionsEngine, which shows whether Dan and Ben are happy, grumpy or relatively indifferent to a scene."

There's even talk of 'particle effects'. Ooh, shiny! Well, while you're waiting for this to get released, go give Ben There, Dan That another go.

Indie Game Mag Issue 4 Now Available

April 15, 2009 10:39 PM | Michael Rose


Issue 4 of the bi-monthly Independent Game Magazine is now available for purchase. From the IGM site:

"We have some new features and layouts in our new issue to coincide with our new website. In this issue: we relax with PSN’s flower, dash and blast our way through Caster, Adventure in the City of Malathedra, scheme away in Mayhem Intergalactic, manage an airport in Now Boarding, and more!"

They've also got info on the likes of Gratuitous Space Battles, Project Aftershock and all the IGF winners. As ever, it can be ordered in digital or paper form. You know, like a magazine. Grab your copy from their official site.


April 15, 2009 3:16 PM | Tim W.

Two new screenshots from Amanita Design's upcoming adventure game Machinarium were recently posted on the official site.

Freeware Game Pick: (Don't) Save The Princess (Shen Games)

April 15, 2009 2:15 AM | Michael Rose


(Don't) Save The Princess reminds me a lot of one of my favourite childhood games Chu Chu Rocket, and that's definitely not a bad thing.

You've captured the princess and now the knight must be thwarted in his attempt to save her. This, of course, involves placing arrow blocks all over the screen in an attempt to fling him around, eventually landing in the jaws of your pet monster. When the knight touches the force coming from a placed block, he will speed off in that direction. Stringing together the right path is the key.

The knight will also smash through any arrow block which he has already used before - another idea used by Chu Chu Rocket. While the game begins rather strangely, it does become quite compelling to play. It never really gets difficult and can be whizzed through in a good half an hour, but it's worth a play.

There's also a level editor with the option to save your puzzles for other players to have a crack at. Grab a piece of the knight-flinging action over on Alexander Shen's site.

Make Your Own Braid Levels

April 15, 2009 12:30 AM | Michael Rose


[UPDATE: Jonathan has now posted on the official Braid blog a step-by-step guide on how to go about creating your own Braid levels. Huzzah!]

Jonathan Blow has confirmed the rumour that there is indeed a map editor for the PC version of Braid.

Some gamers with a little too much time on their hands had noticed that there is a parameter '-editor' which puts Braid into a sort of editor mode with the press of the F11 button.

Now Blow has posted on the Steam forums, explaining that there is indeed a way to make your own puzzles:

"After I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor. The way it works is you can make levels with the editor (up to a full game, potentially) and run that with -universe later... also a tool will be released that lets you take Photoshop files and import them into the game, if you want to put new graphics in your levels."

He then reveals that he'll be releasing "a little kit" soon for owners of the game to create their own worlds, complete with replaced sounds, levels and graphics.

David Hellman even appears to have screenshots of the editor in action on his blog, titled 'Developer Mode'. Pretty exciting stuff. I'm sure we can expect a barrage of user-created maps extremely soon.

Browser Game Pick: Scarygirl (Touch My Pixel)

April 14, 2009 3:26 PM | Michael Rose


Scarygirl is here! The flash game which involves platforming, adventure, puzzle and even fighting-game style elements is now available to play over at

It's absolutely huge with over 14 levels of gameplay and it's completely free to play. Can't complain about that really! I'm keeping my opinion to myself on this one, but I'd love to hear what others make of it.

Play it in full at the Scarygirl site.

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