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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

Preview: Action Fist (Teknogames)

April 7, 2009 10:10 PM | Tim W.

high quality video


A 2-player platform shooter currently in the works. The game is half done, and should be out sometime this year. (web site, games repository)

Browser Game Pick: Ultimate Vending Machine Challenge (This is Pop)

April 7, 2009 8:54 PM | Tim W.


Ultimate Vending Machine Challenge is an action game where the player's objective is to beat up a snack dispenser until it surrenders the solitary product held within, or until you concede defeat to the superiority of the machine. This requires tilting the machine until it starts to sway, punching at the spots marked by an X, then delivering the final blow when the dispenser tilts forward and the screens starts flashing. There are nine levels to play in total. (trailer)

Review: Cogs (Lazy 8 Studios)

April 7, 2009 11:59 AM | Michael Rose

We've all agonized over the solution to a sliding tile puzzle at some point. There's always a couple of pieces that just don't want to co-operate, and then once you've got those in the right position, now others have moved out of place... I'd say one of the only puzzles more frustrating than a sliding tile is the Rubik's Cube (is there anyone out there who has actually completed one of those things? I sure as hell haven't).

Cogs is Lazy 8 Studios' attempt at matching that frustration with the same level of fun. Rather than fit a whole picture perfectly into place, players must slide tiles around, some which have cogs attached to them, in order to line the toothy dials up and complete a number of different scenarios including blasting rockets into space and ringing bells in time with each other.

CO-OP Covers IGF, Game Over/Continue?

April 7, 2009 10:27 AM | Simon Carless

CO-OP, the new and much talked about program from the creators of The 1UP Show, dedicated its latest episode to independent games with segments on the Independent Games Festival and the Game Over/Continue? art show, which opened in San Francisco on the last night of the Game Developers Conference.

The show's first half shares footage of several IGF finalists and winners, such as Feist and Blueberry Garden, cut with the CO-OP group's discussion on the titles and interviews with the developers from the expo floor.

The four-student DigiPen team behind Tag: The Power of Paint, specifically, have an interesting conversation about their first-person puzzle platformer's limited color palette and their aggressive play-testing method - video after the break:

Freeware Game Pick: okkuplektor (0rel)

April 7, 2009 7:01 AM | Tim W.


okkuplektor is a stylish 3D shooter where the objective is to search for a yellow box hidden somewhere in each stage, usually placed inside castles which are to be destroyed before revealing their prizes. Weapons and ammunition have to be collected before you can attack any enemy ships, indicated by the buttons and counter at the bottom left of your head-up display. Health is shown as a row of white bars at the top of the screen, and if your ship is damaged by enemy projectiles you can replenish this gauge by collecting the blue triangles found sporadically in some levels.

You only have three ships to use when attempting to complete the entire journey. When all three of the large white boxes shown on your display panel are gone this means you would have to play the game from the beginning once again. There are roughly ten areas to explore in total, and the encounter with a large snake-like creature is the last room you will visit in this TIGSource Cockpit compo release build. Note that when starting okkuplektor for the first time, the game will take a few minutes to precalc data and decompress audio files. This process is only required to run once, although it can be interrupted at any time by pressing the escape key. (direct download link, gameplay video)

Greenhouse $9.95 Indie Week

April 7, 2009 12:36 AM | Michael Rose

precipiceofdarkness.JPG

Know that spare cash you've been saving for when an awesome deal or two pops up? Prepare to part with it.

Greenhouse have got a few indie titles on offer this week at the low price of $9.95. First up is Penny Arcade's RPG-em-up 'On the Rain-Slick Precipice of Darkness, Episode One'. Then you've got Hidden Path's 'Defense Grid: The Awakening' - if you don't own this game already, $10 is a ridiculous price for it, and you should grab at it RIGHT NOW.

Finally the only-just-released 'And Yet It Moves' by Broken Rules is indeed just $9.95. Again, it's a must buy - read our exclusive review to find out exactly why.

Three fantastic offers there. Ta very much, Greenhouse!

Preview: Flipper! (Goodbye Galaxy Games)

April 7, 2009 12:20 AM | Michael Rose

I found it quite absurd that there's no sound to complement this trailer, but I was also rather excited at the prospect of featuring our first DSi-Ware indie game here at IndieGames, so I said "meh" and gave it a post anyway!

Developed by a Mr. Hugo Smits, Flipper! is a game all about helping our hero find his lost goldfish, using the DS stylus to blow up walls, build staircases and connect bridges. Originally meant for the DS, it looks like it could be a nice little title.

We'd like a little bit of music to accompany the next trailer though please, Mr Hugo sir!

Preview: Judith (Terry Cavanagh and Increpare)

April 6, 2009 11:59 PM | Michael Rose

judith.jpg

Terry and Increpare were meant to have released Judith over the weekend, but Terry reports on his devblog that the game "is taking just a little bit longer than expected" - however, we are promised that "it shouldn’t be too much longer". Hurrah!

I mean, a collab game from these two is surely going to be something worth playing, right? They did in fact start work on this back in December (check this blog entry for older screenshots), and yet since the very beginning we have not been given a single hint regarding what the heck it's even about!

Let's hope they get round to finishing it in the next few days.

Freeware Game Pick: Enviro-Bear 2000: Operation: Hibernation (Justin Smith)

April 6, 2009 9:35 AM | Tim W.


Suffering from a case of too many punctuations, Enviro-Bear 2000: Operation: Hibernation (created for TIGSource's Cockpit Compo) is a physics-based driving simulator where the objective is to assist a bear eat just enough food before going into a long hibernation sleep. Being drowsy and all, the bear's mobility is limited to just one paw, hence the wheel, gear shift and pedals can only be operated one at a time. You could place an object on the pedal to help with the driving, although the unpredictability factor may do more harm than help with the situation.

The bear solely eats berries and fishes, so only by driving through a berry bush or a pond full of fishes wil you be able to fill the inside of the car with the right food to consume. Once you've eaten enough, then it's off to one of the caves to sleep for an entire year. Objects which obscure your view or impede your ability to drive can be removed from the car by grabbing them and throwing them out of the window or roof.

There's a slight problem with this release though. The difficulty curve is rather unforgiving at times, especially when you've reached year five and allowed only sixty seconds to fill the bear's stomach with food. You can switch to full screen mode by pressing the Alt and Enter key. (download page, gameplay video)

Freeware Game Pick: Star Cannon: Invasion Formation (Matthew Rundle, compound)

April 6, 2009 9:18 AM | Tim W.


Star Cannon: Invasion Formation is a 3D shooter in which you have to protect three separate cities from being destroyed by a hostile alien invasion. This involves shooting at them with any of your three weapons accessible using the keys 1, 2 and 3. Enemy locations are always marked by a red squad icon placed above the troops or ships, making them easier to spot on screen and disappearing only after all units in that squadron have been dispensed with.

Holding down the left mouse button fires whatever weapon you have currently selected. Cities, ammunition and shields also automatically regenerate when not being depleted by one cause or another. This TIGSource Cockpit compo build does have a couple of problems (for example randomly crashing back to the desktop after several minutes of play), but the developers have promised to look into these issues and will hopefully resolve them sometime soon. (unzip instructions, gameplay video)

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