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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2009

Browser Game Pick: CannoDash (Ida)

May 9, 2009 12:48 PM | Tim W.

You control a robot with the ability to build turrets in CannoDash, a tower defense game where enemies appear from each side of the screen in turn and will chase you down relentlessly. Tanks which hit a turret will get stuck to it until either one is destroyed, but paper planes have no such limitations by travelling through air.

The W, A, S and D keys are used to move the robot around the room. Placing a turret with the enter key deducts ten points from your money counter, but you earn back half of that for every enemy tank or plane destroyed.

There are also two difficulty settings to choose from, and players can beat the game by surviving all fourteen waves without letting any of the enemy units touch the robot. (source: 0stage)

Freeware Game Pick: Dad Would Be Proud (David Scatliffe)

May 9, 2009 11:49 AM | Tim W.

Dad Would Be Proud is a short one-screen platformer consisting of only a handful of levels, centered around a gimmick that would be used repeatedly by the player so that they could reach the exit located on the other side of each room. Objects and traps are introduced at a steady pace as to not overwhelm the player with too many confusing elements, but your dependency on the time manipulation ability will make it seemingly difficult to complete a stage without this particular trait.


May 9, 2009 9:16 AM | Tim W.

Links to some of the interviews with prolific or high-profile indie game developers of today:

Felix Bohatsch, Broken Rules (video)
Good old Anthony chats with the developer of And Yet It Moves on this week's Bytejacker episode.

Swords & Soldiers Preview (video)
The name Ronimo Games might not be familiar to most, but perhaps their student project de Blob (now a Nintendo Wii title) ought to ring a bell.

Interview with Erik Svedang (text)
Blueberry Garden should be released sometime this month, according to the game's information page on Steam.

Interview with Terry Cavanagh (text)
A major spoiler about Don't Look Back is revealed in this interview, so it's best not to read article until you've completed the game.

An Interview with Crayon Physicist Petri Purho (text)
Petri interviewed by John Teti just after his GDC '09 talk for a special AV Club feature.

A Talk with Rudolf Kremers and Alex May (text)
Dyson creators speaking to the Charge Shot crew about their unique space colonization game.

A Talk with Daniel Remar (text)
Also on Charge Shot, a rare interview with the developer of Iji.

The Happy Medium Interview: Anna Anthropy (text)
Game designer dessgeega voicing her concerns about stereotypical characterization in games while revealing her plans to change the status quo.

Braid, Jonathan Blow Speaks (text)
Always a pleasure to highlight any interview with Jon as the participant.

Interview with Jakub Dvorský (text)
The possibility of a third Samorost game discussed.

The man behind the wonderful world of Gravity Bone (text)
Rather outdated, but a good read nonetheless.

Gravity Bone Creator on Sequel, New Game (text)
Brendon talks about the possibilites of a sequel, and reveals some information about his upcoming strategy game for the XBLA platform, titled Atom Zombie Smashers.

A Prickly Situation for Cactus: Going Casual (text)
Braid-Damaged Toon Underworld isn't actually abandoned, you know. (same goes with the third Mondo game)

Zen Bound for iPhones (Secret Exit)
More articles from the same source. This time we have creator of the Dismount series chatting about Zen Bound and plans to release Stair Dismount for the iPhone and iPod Touch.

Round-Up: Gamasutra Network Jobs, Week Of May 8

May 9, 2009 1:15 AM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Microsoft Game Studios, Ubisoft, NetDevil and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Freeware Game Pick: Crazy Over Goo (Banov)

May 8, 2009 4:17 AM | Tim W.

Originally titled Yellow Goo Love, Crazy Over Goo is a mouse-controlled platformer with fifty playable levels. The game is sort of a follow-up project to Banov's Assassin Blue, another Game Maker creation released several months before.

You control an elastic ball who is after the love of his life, both looking suspiciously like a gaming royalty couple from the early 80's. To clear a room, simply make your way past the traps and touch the red flag to progress. None of the challenges are particularly hard, but to unlock everything you will have to complete the entire game without skipping any stages. (source, download instructions)

Browser Game Pick: Pizza City (Pixeljam Games)

May 8, 2009 1:15 AM | Tim W.

In Pizza City, you play the role of a delivery boy who has to help Uncle Tony distribute five hundred tasty pizzas to his customers around all parts of the town. This requires going back and forth between Tony's pizza place and the destination of each delivery, with occasional stops at the gas station to fill up the fuel tank of your car.

Money earned from completing jobs can be used to purchase newer rides, which will come in handy when you require more space to store multiple pizza orders. Be mindful of civilians and other vehicles while driving on the road though, as crashing into them could damage the pizzas in your car, incur a score penalty or even attract attention from the cops.

The game ends if you lose all of your job security from delivering stale pizzas or getting caught in the act of vehicular homicide, but you can restore the faith your manager has in you by making delivery milestones and climbing up the ranks. (gameplay video)

Cryptic Sea Tell Us "Hitlers Must Die"

May 7, 2009 12:05 PM | Michael Rose


We've seen a little bit of this before, but now Edmund McMillen has posted shots from the intro to new game 'Hitlers Must Die'.

The first 'track' on gaming album No Quarter, Hitlers Must Die looks to be a platformer involving many, many Hitlers for us to kill. Would you expect anything less from Edmund and Alex?

Check out all the screenshots on the Cryptic Sea blog.

Interview: Kickstarter's Chen On Alternative Game Funding

May 7, 2009 12:04 PM | Simon Carless

As the Internet makes collecting money from gamers exponentially easier, independent game creators are starting to experiment with new monetization models.

Apart from the obvious 'microtransaction for items' model that many free to play MMOs are using, there are other possibilities. Indie studio Flashbang recently discussed with the Wall Street Journal a plan to ask for a six-month subscription for enhanced access to a suite of games.

Moreover, Gamasutra expert blogger Darius Kazemi has just penned an editorial about developer Daniel Benmergui, who has published his latest Indie Games-featured art-game, Today I Die, under a patronage-based model.

In addition, Benmergui "is pursuing a variable patronage model for his next game" on his website -- with different amounts of donations giving rewards spanning from a mention in the game's credits to a customized version of Daniel's previous games.

Coincidentally, as Daniel launched his game, we were preparing an interview with new website Kickstarter, which provides an easy to use, formalized structure for donation-based art projects of all kinds, and has just attracted its first indie game project to its site.

Thus, we sat down with Kickstarter's Perry Chen to discuss the intriguing question of why independent games might join the place of other indie media currently using patronage models for funding:

Dejobaan Release Public Aaaaalpha

May 7, 2009 11:53 AM | Michael Rose


Dejobaan Games have released a public alpha of their in-development freefaller 'AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity'.

The game involves diving off building, collecting points mid air and dodging an intricate tangle of girders before coming to a stop, broken bones or otherwise. From Rohit of the Dejobaan team:

"The alpha shoves you off of floating skyscrapers in eight levels set over an alternate Boston, MA, and ends with an upsetting "thank you for playing" speech by the studio."

So what are you waiting for? Go give the alpha a try now.

Preview: Aztaka (Citeremis)

May 6, 2009 11:16 PM | Michael Rose

Now this looks like it will be quite a pleasant surprise. Aztaka, to be released tomorrow through Direct2Drive, is 'a veritable new universe for Action/RPG fans to explore' by Citeremis Game Development Studio.

From the official site:

"Inspired by Aztec legend, Aztaka will casts you into the middle of a war between the Gods and Mankind. Who will prevail? As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods."

So you'll be customizing your character by training skills and abilities, embarking on optional side-quests to acquire valuable items and gold and enhancing your character over 'twenty-one unique and detailed levels' with a promise of 'graphics of a quality never before seen in a game of this type'.

That's a tall promise! Hopefully there will be a demo released as well tomorrow so we can see if it holds true.

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