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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2009

Freeware Game Pick: Extremine (Tommo Zhou)

May 4, 2009 5:35 AM | Tim W.

Extremine is a challenging variation of Minesweeper that forces players to think fast, created by Tommo Zhou for the friendly Ludum Dare 14 competition. The goal of the game is to detonate mines instead of just marking them, and if you don't act fast enough you'll find that the mines will start to box you in as the board shrinks ever faster with each passing second.

The number of usable markers is limited in every game, but you can restore the marker count by unmarking tiles or detonating marked tiles correctly.

Browser Game Pick: Paper Moon (Flashbang Studios)

May 4, 2009 2:06 AM | Tim W.

Paper Moon is a short platformer originally created by the Infinite Ammo team and Adam Saltsman for the Gamma3D competition, then remade recently with new art and music for Flashbang Studios' Blurst web site. The aim of the game in both browser and the original competition version are essentially the same, where players are required to grab apples, bananas and cherries for points before time runs out. You start with five minutes on the clock, but the time limit can be increased by collecting time bonus items for extra seconds.

The installation of Unity's Web Player plugin is required to play the Blurst release of Paper Moon.

Current Addiction: Cogs

May 3, 2009 8:26 AM | Tim W.

I've been playing too much of Lazy 8 Studios' Cogs lately, up to a point where it's starting to affect my writing responsibilities. Michael had reviewed the game a couple of weeks ago, but I must also add that Cogs is a game that everyone should try regardless of whether they're fond of puzzle games or not - simply because it's one of the best puzzlers of its kind to be released in the past few years. (possibly since Alexey Pajitnov's Pandora's Box)

The sheer satisfaction of solving a puzzle on your own was one of the things that Jonathan Blow wanted players to experience when playing Braid, and it is that same exact feeling you get in Cogs when the tiles click into place and contraptions whir to live.

The game hardly gets any press on other sites, and concerns of having Steam installed to play the demo is warranted of course, but not trying Cogs out because puzzlers aren't the sort of games you are into is sort of inexcusable. Nearly everyone got addicted to Puzzle Quest, didn't they?

Perhaps you're concerned about the difficulty of the puzzles, and Michael did state that it could get complicated in later stages, but you don't have to play the puzzles in any order nor solve every one of them to unlock all fifty levels.

The game is great, and I urge you to give the demo a go.

Review: Cogs (IndieGames)

Indie Game Pick: Normal Tanks (Vasiliy Kostin)

May 1, 2009 4:16 PM | Tim W.

Normal Tanks is a single-player overhead shooter with plenty of heavily armored combat vehicles, turrets and mechanical creatures to shoot at. There are only four playable levels included in this demo version, but no time limit to restrict you from replaying the game at higher difficulty settings.

Weapons can be upgraded by collecting red stars, and you can switch between the two weapons at any time by pressing the right mouse button. It wouldn't be surprising to hear that some players would even attempt to input the Konami code during the title screen, considering how much the overall theme, level designs, and boss encounters resemble the original Contra game.

Preview: New Game (cactus)

May 1, 2009 3:58 PM | Tim W.

A preview clip from cactus' upcoming 3D platformer game. (source)

Preview: Paper Moon (Flashbang Studios)

May 1, 2009 1:38 PM | Michael Rose

The next Flashbang game is to be released today and so we've been blessed with a trailer for the game so we know what we're up against.

Paper Moon will be released over on probably at about 5pm PST if past releases are anything to go by.

Round-Up: Gamasutra Network Jobs, Week Of May 1

May 1, 2009 6:51 AM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Raven Software, Infinity Ward and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

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