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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2009

Freeware Game Pick: Somnia (Cryptic Sea)

June 13, 2009 2:39 PM | Michael Rose


When it finally clicks in Somnia exactly what you're meant to be doing, it's a moment of sheer wow-ness.

Teased in last week's Cryptic Sea trailer, Somnia is a 3D first-person perspective outing revolving around light and shadows. Each of the puzzles must be completed by flipping between the shadow and the 3D-world. Platforms which seem unreachable are quite easily accessed through 2D shadow platforms.

It's pretty tricky to describe the experience, so I'd recommend to just go and try it. For anyone who can't work out exactly what they're meant to be doing, try standing on a platform and clicking.

ARhrrrr - An augmented reality shooter

June 13, 2009 2:34 PM | Tim W.

This application currently runs on a dev kit for the Tegra, although one can imagine that games which merge camera usage with 3D application in unique and creative ways can't be too far off in the future.

The buildings, civilians and zombies only exist on the screen of the mobile phone, and the camera view changes accordingly as you point at different locations on the special map.

ARhrrrr! (Augmented Environments Lab)

Flashbang's Crane Wars Coming June 15th

June 12, 2009 12:51 AM | Michael Rose

There's only 4 days left to wait until we can all spend the night discussing whether Flashbang Studio's latest project Crane Wars is any good, but let's face it - judging by their past work, we can expect some fine entertainment.

Announcing that the game will hit on Monday June 15th, the above trailer has also been released. Looks like SMASHING fun! (I'm so sorry)

Round-Up: Gamasutra Network Jobs, Week Of June 12

June 12, 2009 12:21 AM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Treyarch, SCEA and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Kongregate Launch 'Collabs' Community

June 11, 2009 11:19 PM | Michael Rose


Kongregate, one of the biggest Flash gaming sites that sees 7 million gamers every month, have announced a new community-based system under the name 'Kongregate Collabs' which will allow games artists and musicians to find fellow developers and link up with them much more easily.

Announced last week, Kongregate co-founder Jim Greer hopes the extension to the indie gaming site will help gamers with talents in the art and music departments to contribute more in game creation. He explained:

"Kongregate Collabs will be a great place for indie developers to meet and collaborate with artists and musicians in an environment specifically designed for self-expression and the creation of great games to be shared with millions of Kongregate players.”

To get the ball rolling, they've teamed up with Scion to give away tons of cash prizes. Sounds like a pretty neat way for developers who, say, might not be so great when it comes to sound and music to find another dedicated partner to work with.

Check out the Kongregate Collabs page for more information.

Xbox Live Community Games Becoming 'Indie Games'

June 11, 2009 10:35 PM | Michael Rose


Towards the end of July, Xbox Live Community Games will be getting a name change, becoming 'Xbox Live Indie Games'.

Not the most exciting or interesting news, but news which is sure to receive split opinions from indie developers, with those releasing games through the platform most likely to be pleased that their games can now attempt to ride the recent spurt of indie successes, while others won't be so happy that titles such as Remote Masseuse now have the 'indie' tag.

I'd love to know how developers from both sides feel. Is it even that big a deal? Surely a simple name change won't mean much at all?

Preview: VVVVVVVV (Terry Cavanagh)

June 10, 2009 8:21 PM | Michael Rose


Originally called "vvvvvvvvvv", then called "vvvvvvvv" and now "VVVVVVVV", Terry's latest offering is a hark back to gaming of old that got me excited enough to want to post about it.

Terry was nice enough to give me a quick play of the prototype and I would say this is probably his best game to date. It's brilliant retro-platforming fun which will feature "loads and loads of unlockables" once released.

There are more screenshots over on Terry's blog. You've got to love how every room is named.

Browser Game Pick: Little Wheel (OneClickDog)

June 10, 2009 12:26 AM | Tim W.

Little Wheel is a point-and-click adventure game which tells the story of a community of robots who had their power shut down due to a minor mishap. By chance a guard robot was brought back to life after getting struck by lightning, and it is up to the player to assist our mechanical friend as it tries to restore power back to the city.

Cutscenes are well-animated, puzzles are easy enough to solve without referring to a walkthrough, and all hot spots are marked clearly with either a gray or white circle. The only real fault to be found here is the length of the game, but even that is possibly down to how entertaining it is to play from start to end.

Zeno Clash Coming to Xbox 360?

June 10, 2009 12:04 AM | Michael Rose


Talking to Eurogamer, ACE Team have confirmed that they are looking to release a XBLA version of Zeno Clash with "a little bit of extra content".

Released recently for the PC, Zeno Clash is apparently perfect for porting to the Xbox due to the fact that Valve's Source engine is optimised for the system, according to ACE Team's Carlos Bordeu. He told Eurogamer:

"We've been having conversations about a possible XBLA version of the game and we're currently talking with a publisher, but we still haven't closed that yet. But it's something we'd really like to do."

Still haven't tried the PC version? Read our review for an idea of what it's all about.

TGS Announces Second 'Sense Of Wonder Night' Indie Mini-Fest

June 10, 2009 12:00 AM | Simon Carless

[Having had a chance to judge and attend this event in Tokyo last October, it was great to see Japanese and Western indies and game innovators present together at such a big event as TGS. Hopefully some of you indies can submit again for this year's Sense Of Wonder Night.]

The organizers of the 2009 Tokyo Game Show have announced a second Sense Of Wonder Night, showcasing innovative independent games, to take place September 25th during TGS 2009 -- and are calling for game submissions.

The inaugural Sense Of Wonder Night, created by industry association CEDEC, TGS organizers Nikkei BP and the Kiyoshi Shin-headed IGDA Japan chapter, took place last October during Tokyo Game Show 2008.

IndieGames sister site GameSetWatch has a comprehensive write-up of the initial event, which was inspired by the GDC's Experimental Gameplay Workshop in format, and had each set of creators showing and explaining their games for 10 minutes, with Japanese-English and English-Japanese translation.

Some of the highlights from last year's Sense Of Wonder Night included Daniel Benmergui's Moon Stories, Q-Games' PixelJunk Eden and USC's The Misadventures Of P.B. Winterbottom, and a full set of presentation videos for the games are available on YouTube.

The jury for this year's Sense Of Wonder Night includes Katamari Damacy and Noby Noby Boy creator Keita Takahashi, Enterbrain's 'Maker' series director Kenji Sugiuchi, and Gamasutra publisher/IGF Chairman Simon Carless, as well as a new addition, noted 'dojin' game creator, ABA Games' Kenta Cho.

The creators of the selected games will get free Tokyo Game Show 2009 Business Day entry passes (the major Japanese video game show's business-only days are September 24th-25th, with public days on Sept. 26th-27th.)

Makers of the winning games also receive invitations to the TGS Forum set of business lectures, and an opportunity to present their game in front of an international audience at the second Sense Of Wonder Night.

Tokyo Game Show organizers have now opened submissions for this year's SOWN, and the deadline is Sunday, August 16th, 2009. Information on the event and how you can submit your game is available on the English-language Sense Of Wonder Night webpage.

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