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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2009

Time Gentlemen, Please! Released

June 22, 2009 12:38 PM | Michael Rose


[Update: Igor Hardy over at Hardy Dev has been talking to creators Ben and Dan about the game. It's a really good interview in which they reveal some interesting things, including the fact that there will not be a threequel to the series.]

Zombie Cow Studios have released the sequel to their 2008 adventure game Ben There, Dan That!

Time Gentlemen, Please is a comedy adventure game with a story which goes as follows:

"What’s worse than finding out that your future evil selves have set about a series of events that wipes out all human life on the planet? Going back in time to fix things with half a mind on preventing coathangers from ever being invented, and accidentally setting up an alternate-universe Hitler with an unstoppable army of dinosaur clones instead, that’s what! Whoopsie!"

As you can probably guess, the game is aimed at a more adult audience with lots of naughty dialogue. Fortunately if you've never got round to giving Ben There, Dan That! a go, the story is summed up at the beginning of the new game so it's not necessary to have played the prequel (although I'd highly recommend that you do - it's good, free fun!).

The game costs $5 (£2.99) and there's a demo available so you can check if you like it first. I'll most likely write a review up for it once I've completed it, so if you'd rather wait to see what our response is, check back soon.

Freeware Game Pick: Pace Maker (Amidos)

June 20, 2009 10:59 AM | Michael Rose


Aaaaand another Gamejolt 'Shocking' Content entry. Pace Maker is your standard blast-em-up with a few interesting twists.

Controlling the Kathomee virus, the aim is to enter each pace maker and shock it into submission while small 'circuit breakers' whiz around trying to stop you in your tracks. As your progress there are powerups that can help out.

Your normal shooter affair. What makes Pace Maker interesting is the two different types of virus up for selection. The Syncronous version has power spinning around it and your evil virus weapon can only be fired when this rotating power is facing the same direction. The Asyncronous virus on the other hand works differently. Power is built up all around your virus over time and when you fire off your bullets, this power is diminished - but only in that direction. So while this virus can fire in all directions at any time, you could also end up with no firepower for a moment.

The game can be 'quick played' so no download to hard drive is needed. Find it at Gamejolt.

Browser Game Pick: vel.shock(α) (Fandry Indrayadi)

June 20, 2009 10:22 AM | Michael Rose


Another entry for the Gamejolt 'Shocking' Contest, vel.shock(α) (or 'vel dot shock alpha') is all about using the enemy's fire against them. Turrets pop up all over the screen and it's your job to send out shockwaves by clicking the mouse button to bounce their missiles straight back at them.

It all starts off relatively easy but gradually gets pretty intense as more and more turrets are added. Over time your ship levels up, granting more health and allowing the shockwave to be sent out more often.

Although the game gets quite repetitive quickly, it's really nicely made, from the graphical style to the general feel of the controls and the leveling up system. Definitely worth a play over at Gamejolt.

Freeware Game Pick: Being Struck By Lightning... (Scapegoat Software)

June 19, 2009 9:33 AM | Michael Rose


There's no way that you can pass a game by that has the title 'Being Struck By Lightning is Probably the Best Way That You Could Die On Account of All of It's Awesomeness' and not try it out (although being a grammar fiend, the incorrect apostrophe made me let out a sort of 'gah' noise).

The game was created for Gamejolt's 'Shocking' Game contest. Gameplay-wise, the game extends about as far at its name in terms of sheer agonising design. Initially simple, the combination of tight jumping and evil level design make this the most keyboard-bashing experience I've had in a while. It's worth holding out and playing on when you feel like you can't take anymore, just to see how utterly harsh it really gets.

I really like the graphical style and the crazy music seems out of place and yet just right at the same time. Not sure how that works though. Just try it out yourself and see if you can understand my drivel.

Round Up: Gamasutra Network Jobs, Week Of June 19

June 19, 2009 8:53 AM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Bungie, Relic Entertainment and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Browser Game Pick: Use Boxmen (Greg Sergeant)

June 18, 2009 11:56 PM | Tim W.

Use Boxmen is a 2D puzzle platformer with cleverly-designed levels, where players are required to collect a cube in each level to progress. The trick is that certain areas can't be completed without the aid of your friends, who will mimic your moves when called upon to help. Experimentation is half of the fun, while executing your master plan to perfection can be extremely satisfying, although the link to the video walkthrough might be too tempting for players to resist when faced with a challenge that seems insurmountable at first. (BubbleBox mirror)

'Dobbs Challenge Deuce' Modding Contest Announces Winners

June 18, 2009 9:40 PM | Simon Carless

2009_06_18_thumb.jpg[We've mentioned it a couple of times before, but here's the final set of freely playable winners for the Visual Studio-sponsored Silverlight game competition, Dr. Dobbs Challenge Deuce, co-managed by parent Think Services, with original game co-designed by Adam 'Atomic' Saltsman - some neat titles here, particularly Block Rogue.]

Organizers have announced the winners for Dr. Dobbs Challenge Deuce, a game modding competition from Gamasutra sister website Dr. Dobb's and Microsoft's Visual Studio, with $5,000 in prizes awarded to winners in categories including Best One Button Game, Best Total Conversion and Best Game.

The challenge asked entrants to use Microsoft Visual Studio to code a mod of the Silverlight-based Dr. Dobbs Challenge game, co-created by game developer Adam Saltsman of Semi Secret Software (Wurdle for iPhone, Fathom, Gravity Hook), and itself an in-browser playable platform game with custom level creation software.

However, for these more complete mods, winner of the Best One Button Game category was Shinguru the Ninja by Mattias Thell. Chosen by the judges as a "well accomplished one button entry" the title is a platform game that requires the use of only the space bar, through which a combination of tapping and holding players can attack, jump and wall jump. Thell received a $1,000 prize for his efforts.


Shinguru the Ninja

Browser Game Pick: Cargo Bridge (Limex Games)

June 18, 2009 2:18 AM | Michael Rose


Cargo Bridge is (would you believe) all about bridge-building. Construct a bridge which your small workers can carry boxes, safes and elephants across.

It's all physics-based of course, physics being the 'in thing' at the moment. There's also a limit to how many parts you can use to build your structure. The construction phase itself reminded me a lot of a certain gooey alternative - in a good way. Strangely there is no music, but the generic man-scream when your little guys fall fits satisfyingly. Maybe music will be added in a future build (oh snap!).

Play it at Limex Games.

Mastertronic Starts 'Great Indie Games' Label

June 18, 2009 1:34 AM | Michael Rose


UK publisher Mastertronic, who you may know as the owners of the Sold Out software range, have launched a new publishing label called 'Great Indie Games'.

Designed specifically to bring indie titles to a games store near you, Mastertronic's Andy Payne explained that they want to try to give the best indie games a wider retail audience. He explained:

“We have always wanted to work more closely with developers and we believe we can add real value to indie games by getting them in front of a mainstream retail audience and shouting from the rooftops about the fruits of their considerable labour.

“With the many and varied PC games offerings out there, casual or otherwise, there is a place for great games that have been produced on a lower budget than normal by small development teams. Every other creative art has indies, indeed the games industry grew out of indie pioneers, so it is about time we helped them get back to where they belong."

He added that Mastertronic are "on the look out for more indie developed games" and that any developers who are looking to get their games sold at retail should get in touch with them. For any developers interested, please note that the service is aimed at the UK, Ireland, Australia and the Nordic region with no word on any North American releases yet.

World of Goo has been confirmed as the first game to kickstart their campaign and will be released early July for £14.99.

Pizza City: The Commercials

June 17, 2009 2:28 AM | Tim W.

You've played the game, now watch the commercials!

They hardly ever update their site, but you can always find out what the guys at Pixeljam HQ are up to by visiting their Twitter page.

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